cuc
Warlord
- Joined
- Aug 15, 2010
- Messages
- 227
Currently there are two bonuses in Civ5 that are intended to reflect modern tourism: both the Mughal Fort and the Moai statues provide gold after discovery of Flight.
The problem is that the implementation is too haphazard. It's obvious that the idea began as a way to make Mughal Fort slightly better, and later got turned into a more substantial bonus for Moai.
Why is it that only Mughal Forts and Moai become tourism attractions in the modern world, when all other similarly impressive buildings don't? Are they still considered by the populace to be rare and worth seeing, if the Indian or Polynesian people can still readily build them everywhere, right into the modern era?
This info is even inconsistently conveyed in the game, partially due to the fact that Moai is an improvement and Mughal Fort is a building. In the tech tree, only the Moai bonus is listed as a special effect under Flight; the Civilopedia entry for Moai actually doesn't mention the Flight bonus; meanwhile, the Mughal Fort bonus is only mentioned in its own description.
Obviously, tourism bonuses are not important enough for a full subsystem. But a clean and simple modern tourism rule like the C3C rule for wonders, implemented consistently through the board would be nice. "Only world wonders become tourist attractions after 1000 years" is no more realistic than basically anything in Civ, but it IS consistent and makes better sense than the Civ5 situation.
Example:
- Make the Flight gold bonus into a "modern tourism bonus for attractive and permanent unique buildings".
- Potential buildings with this bonus: Wat, Burial Tomb, Mud Pyramid Mosque, Walls of Babylon (Walls of Babylon and Ishtar Gate are in the earliest lists of Seven Wonders, they are among the oldest international tourism sites!), Maya Pyramid and Stele.
- Cheaper and earlier buildings (Maya Pyramid, Stele, Walls of Babylon) have small bonuses, while later buildings give better bonuses.
The problem is that the implementation is too haphazard. It's obvious that the idea began as a way to make Mughal Fort slightly better, and later got turned into a more substantial bonus for Moai.
Why is it that only Mughal Forts and Moai become tourism attractions in the modern world, when all other similarly impressive buildings don't? Are they still considered by the populace to be rare and worth seeing, if the Indian or Polynesian people can still readily build them everywhere, right into the modern era?
This info is even inconsistently conveyed in the game, partially due to the fact that Moai is an improvement and Mughal Fort is a building. In the tech tree, only the Moai bonus is listed as a special effect under Flight; the Civilopedia entry for Moai actually doesn't mention the Flight bonus; meanwhile, the Mughal Fort bonus is only mentioned in its own description.
Obviously, tourism bonuses are not important enough for a full subsystem. But a clean and simple modern tourism rule like the C3C rule for wonders, implemented consistently through the board would be nice. "Only world wonders become tourist attractions after 1000 years" is no more realistic than basically anything in Civ, but it IS consistent and makes better sense than the Civ5 situation.
Example:
- Make the Flight gold bonus into a "modern tourism bonus for attractive and permanent unique buildings".
- Potential buildings with this bonus: Wat, Burial Tomb, Mud Pyramid Mosque, Walls of Babylon (Walls of Babylon and Ishtar Gate are in the earliest lists of Seven Wonders, they are among the oldest international tourism sites!), Maya Pyramid and Stele.
- Cheaper and earlier buildings (Maya Pyramid, Stele, Walls of Babylon) have small bonuses, while later buildings give better bonuses.