MartinHarper
Warlord
- Joined
- Feb 16, 2009
- Messages
- 132
The standard unit iPowers have some flaws. The main one is that they don't fully account for the benefit of high relative strength. I'm not sure whether jdog intends to fix this in the xml or in the dll. I suppose fixing it in the dll has the advantage of backwards-compatability for mod-makers.
There are also some power assignments that I regard as dubious in other ways, aside from the scaling. Some are over-rated for power:
Most siege units are under-rated for power, with the possible exception of Trebuchet:
Other under-rated units for power include:
There are also some power assignments that I regard as dubious in other ways, aside from the scaling. Some are over-rated for power:
- Dog Soldier : 6; should be 5 - axes are better, if you have copper
- Paratrooper : 30; should be 25 - the ability to paradrop justifies +1 power, but not +6.
- Marine: 28; should be 26 - the attack bonuses and free promotion justifies +2 power, but not +4. Navy SEALs are ok on 28.
- Tank: 30; should be 28 - the lack of defence bonuses cancels out the movement and blitz. Panzers are ok on 30.
Most siege units are under-rated for power, with the possible exception of Trebuchet:
- Mobile Artillery: 26; should be 40 (like modern armor)
- Artillery: 22; should be 26 (like gunships)
- Cannon: 12; should be 15 (like cavalry)
- Hwacha: 5; should be 7 (better than axes)
- Catapult: 5; should be 6 (like axes)
- Chokonu: 7; should be 8 (better than crossbows)
Other under-rated units for power include:
- Exporer: 2; should be 4 (like chariots - though not worth fixing unless ^1.5 code is added)
- Landsknecht: 6; should be 7 (better than axes and pikes)
- Conquistador: 12; should be 13 (better than Cuirassiers)
- Mobile SAM : 22; should be 25 - the ability to intercept aircraft and the bonus against helicopters is worth about +3.
- SAM Infantry : 18; should be 20 - the ability to intercept aircraft and the bonus against helicopters is worth about +2.
- Anti-Tank : 14; should be 16 - the ability to intercept aircraft and the bonus against tanks is worth about +2.
- Impi: 4; should be 5 (better than spears)
- War Chariot: 4; should be 5 (better than chariots)
- Machine Gun: 14; should be 16 (immunity to collateral mostly makes up for the inability to attack)