Ramesses
Ruler. Visionary. Pimp.
- Joined
- Apr 15, 2008
- Messages
- 1,176
A few days ago, someone gave me the idea that all units should act to some extent like Air Units do now. I want to expand on that idea here.
All ground and naval military units have lots of movement points each turn (a minimum of 20). They can cross a large continent in a few years if they want. However, this raw movement power is impeded by several things: the two main obstacles being fog of war and enemy patrol zones.
Units cannot enter tiles obscured by fog of war. In order to lift the fog, you must send units within range of dark tiles and select the Patrol command. By default, this will illuminate all tiles reachable by 1/10 of the unit's movement power, and your patrolling unit will automatically engage any enemy units that enter the patrol area. Roads and railroads will extend the patrol area.
The patrol radius can be extended to up to half of the unit's movement power, but doing so reduces the unit's defensive power.
When at war, your offensive units' movement will be impeded by enemy patrol zones. To clear a path, you must enter a patrol zone and attack the unit(s) patrolling the area. If you defeat the enemy unit(s), the patrol zone is removed.
This will especially bolster naval combat, encouraging the defense of prime waterways such as the GIUK gap in real life. More importantly, it takes the concept of fog-busting to the next level.
All ground and naval military units have lots of movement points each turn (a minimum of 20). They can cross a large continent in a few years if they want. However, this raw movement power is impeded by several things: the two main obstacles being fog of war and enemy patrol zones.
Units cannot enter tiles obscured by fog of war. In order to lift the fog, you must send units within range of dark tiles and select the Patrol command. By default, this will illuminate all tiles reachable by 1/10 of the unit's movement power, and your patrolling unit will automatically engage any enemy units that enter the patrol area. Roads and railroads will extend the patrol area.
The patrol radius can be extended to up to half of the unit's movement power, but doing so reduces the unit's defensive power.
When at war, your offensive units' movement will be impeded by enemy patrol zones. To clear a path, you must enter a patrol zone and attack the unit(s) patrolling the area. If you defeat the enemy unit(s), the patrol zone is removed.
This will especially bolster naval combat, encouraging the defense of prime waterways such as the GIUK gap in real life. More importantly, it takes the concept of fog-busting to the next level.