6K Man
Bureaucrat
It seems to me that a lot of this is opinion. Definitely SOMETHING is missing between Frigate and Destroyer. Whether it's 5 units, 2 units, or one unit, is a matter of personal preference.
A lot is a matter of opinion... but while I understand somebody seeks "one intermediate" unit, those that say I added too much don't even understand what I did... especially when they say I'm forcing six upgrades on somebody, which I'm clearly not.Wolfshanze, don't take it personally if a person doesn't appreciate your mod. I personally agree with Woody.
I think your mod has too much.
But neither of you will explain exactly why what I've done is too much, and I think the reason why is because you don't understand exactly what I did do.I think your mod has too much.
Okay... my mod addresses every single issue you point out here... the ONLY differance between my mod and what you stated is that I introduced TWO intermediate steps between a 12-point ironclad and a 30-point destroyer... two steps between 12 and 30 and you call me excessive?I personally think we need just the two I said earlier (oceangoing ironclad, and one step in between, to represent the latter part of the 19th C) and possibly a transport, but although there is a huge jump in the graphics I don't see a very good, and useful, intermediate step (I also really dislike the landing craft image for the modern transports, how about a transport vessel?).
We both did. And I will got into more detail later in this post.But neither of you will explain exactly why what I've done is too much, and I think the reason why is because you don't understand exactly what I did do.
I don't see the need for it. Sure land units are much closer together, but in most games I play they are far more important.the ONLY differance between my mod and what you stated is that I introduced TWO intermediate steps between a 12-point ironclad and a 30-point destroyer... two steps between 12 and 30 and you call me excessive?
I did not notice that. Though one graphic is something I can easily deal with (I suffered through the paratroopers and marines, to name a couple, in civ 2 for years and years until I started modding the game, unfortunately civ IV is beyond my ability, civ II was the max).Landing Craft replaced by Liberty Ship transport.
That comment referred specifically to the transport line. Unless you buff the Transport, I don't really want/need another unit in that line, and I don't want the Transport buffed.So exactly what is wrong with my "Pre-Dreadnought" era... its units are intermediate, useful and representative of the post-Ironclad era... please explain how I didn't cover this.
Of course... the same goes for Knight (str-10), Cuirassier (str-12) & Cavalry (str-15). You don't have to build all of them either, but the AI may well do so. That's THREE UNITS within a space of 5-combat points in default Civ4. You don't need to build all of them either, but the AI may well do so.
Hmmm... that should probably read "Many new graphic models have been added".In your mod's page one phrase completely turns me away from it, before I look at the details, which supports my initioal opinion:
"Many new units have been added, most of which are nation-specific"
Absolutely right... but the funny thing is, I made my mod because I thought most of the mods out there introduced too much new stuff... I think out of the more downloaded mods, mine actually doesn't add a whole lot of new stuff in comparison to the kitchen sink approach a lot of guys do.Wolf, for what it's worth, I like your mod very much, both for the additional navies and for the graphics upgrades... (especially for the graphics, as a matter of fact)
However, remember what the wise men say - ya can't please everybody all the time...![]()
Oh, and here's a question for the masses - am I the only one that gets annoyed because privateers become obsolete? I have out-teched the AI to the point where privateers would still be effective (i.e. they're not building frigates yet) but I've accidentally obsoleted privateers, so I can't build any more... I love privateers, so this bugs me!
Granted, this only happens when you're WAY out in front of the AI anyway, but still...![]()
I'm not going to lose any sleep over it Powerslave, but thanks for notifying me. For the record, I screamed at nobody and didn't use "all caps" in any of my posts. Name one post where I capitalized the whole post... just one. Thankyou, I thought so. You might want to reconsider what you define as a "meltdown", because your current interpretation of one needs a lot of work.Wolfshanze, what is your major malfunction? If someone doesn't like your mod, don't have a meltdown and start screaming at people in all caps. Just say, "Thank you for the feedback, and I hope you'll like future versions better."
You've managed to alienate me to the point that I'm putting you on my ignore list, and I'm probably more likely to recreate the aspects of your mod by hand, rather than use your mod and be constantly reminded of Aspie Meltdowns in forums.
I thought that's what I did. I'm not mad at either you or Woody... I wasn't being "defensive" I was explaining... there is a differance. When a comment is made "I don't like your mod because now I have to build all these units"... to me, that's not an attack on my mod that I have to defend, that's an issue of clarifying why you're not forced to do anything, it's simply an option that wasn't there before.Wolfshanz, I understand you modded what you wanted, the problem was you just got way to defensive of your mod. I do agree many mods add a lot more, and I agree with you that that is generally a bad thing (now mods that drastically change gameplay can be a different story, but these are very hit and miss).
What you seem to miss is that people don't necessarily share your opinion. Argue your case, and if they disagree, then move on.
Okay...that's a little more involved than the fix I was going to post. I always wanted a dreadnought or armored cruiser unit to stick in there, roughly the same speed as a frigate or one movement greater with around 20-24 strength.