This is a visual map list showing a generic description of the single-player maps found in Beyond The Sword. I've seeded each map type several different times to verify the general layout of the seed. Descriptions are below:
Archipelego - Multiple different islands, some large, some small. Civilizations may start on the same landmass as each other.
Balanced - One large landmass with several small islands. Civilizations start on the primary landmass close to the ocean.
Continents - Two to three large continents. Civilizations are spread evenly across the continents.
Custom Continents - Two to three large continents with multiple tiny islands scattered throughout. Civilizations are spread across the continents
Fantasy Realm - A solid land mass dotted with small freshwater lakes. Terrain types including desert, tundra, and ice are randomly strewn across the map.
Fractal - Map seeded off mathematical formulas. It normally takes the form of thin, snaky continents. Starts are random, normally along the shoreline.
Great Plains - Map modeled after the US's great plains regions. Lots of plains, some desert, some forest, and some rivers. Starts are random.
Highlands - Based off the Indo-Asian steppe's. Lots of hills, grassland, and tundra. Lots of forest, tiny lakes, and a small amount of jungle. Starts are random.
Hub - Central hub with extending landmasses, like spokes on a wheel. Each player starts on a spoke. Optimized for 10 players.
Ice Age - Lots of ice, lots of tundra. Very little habitable land. Spread out in thin continents with lots of water. Starts are random.
Inland Sea - Large landmass surrounding a salt-water sea. Starts are random, but set back from the sea.
Islands - Moderate sized islands spread across the map. Each player starts on their own island.
Lakes - Solid landmass with multiple salt-water lakes. Starts are random, but almost always near water.
Mirror - Map appears as though it were folded in half and mirrored. Starts are concentric and mirror the opposite side.
Oasis - Large desert spread across the center with water bordering on one side. Starts are fairly random, but close to the desert.
Pangaea - Solid landmass with a good amount of water. Has a Mediterranean feel, except with a lot of ice. Starts are completely random.
Maze - Square and blocky, land makes a maze through the water. Starts are random.
Ring - A ring of interconnected islands surround a scatter of snow and tundra. Each player starts on their own island.
Shuffle - Should have been labeled "Random". Every possible aspect of this map is completely random. Unsurprisingly, starts are also random.
Team Battlegrounds - Snow, tundra, grassland, desert, then the reverse. A lot like Mirror, but with more random elements. Starts are random.
Terra - A map similar to earth. Multiple continents, medium and small islands mixed in. Players start on the largest landmasses available.
Tilted Axis - A landmass and islands tilted to face a diagonal direction. Players start on the largest landmasses.
Wheel - Similar to Hub, map looks like a wheel. Islands interconnect to each other and to a central hub. Players start on their own island.
Arboria - One large continent completely covered in forest. Starts are random, but close to the ocean.
Big And Small - One large continent and several small islands. Player start is random.
Boreal - A very cold map. Lots of forest, lots of snow, several small lakes. Terrain is primarily tundra and plains. Player starts are random.
Donut - A circular continent with a large circular mountain range in the middle. Players start against the ocean, like numbers on a clock.
Global Highlands - A large continent with lots of plains and forest. Player start is random.
Rainforest - Need I say more? lots of rainforest, grassland, and desert with some mountains thrown in. Player starts are random.
Medium And Small - Lots of tiny, small, and medium islands. Even more water. Player starts are random.
The photo is too big to upload without compression, in which case you can't even see it. It is hyperlinked below.
http://www.flickr.com/photos/sunjay2513/8394840216/in/photostream/
Archipelego - Multiple different islands, some large, some small. Civilizations may start on the same landmass as each other.
Balanced - One large landmass with several small islands. Civilizations start on the primary landmass close to the ocean.
Continents - Two to three large continents. Civilizations are spread evenly across the continents.
Custom Continents - Two to three large continents with multiple tiny islands scattered throughout. Civilizations are spread across the continents
Fantasy Realm - A solid land mass dotted with small freshwater lakes. Terrain types including desert, tundra, and ice are randomly strewn across the map.
Fractal - Map seeded off mathematical formulas. It normally takes the form of thin, snaky continents. Starts are random, normally along the shoreline.
Great Plains - Map modeled after the US's great plains regions. Lots of plains, some desert, some forest, and some rivers. Starts are random.
Highlands - Based off the Indo-Asian steppe's. Lots of hills, grassland, and tundra. Lots of forest, tiny lakes, and a small amount of jungle. Starts are random.
Hub - Central hub with extending landmasses, like spokes on a wheel. Each player starts on a spoke. Optimized for 10 players.
Ice Age - Lots of ice, lots of tundra. Very little habitable land. Spread out in thin continents with lots of water. Starts are random.
Inland Sea - Large landmass surrounding a salt-water sea. Starts are random, but set back from the sea.
Islands - Moderate sized islands spread across the map. Each player starts on their own island.
Lakes - Solid landmass with multiple salt-water lakes. Starts are random, but almost always near water.
Mirror - Map appears as though it were folded in half and mirrored. Starts are concentric and mirror the opposite side.
Oasis - Large desert spread across the center with water bordering on one side. Starts are fairly random, but close to the desert.
Pangaea - Solid landmass with a good amount of water. Has a Mediterranean feel, except with a lot of ice. Starts are completely random.
Maze - Square and blocky, land makes a maze through the water. Starts are random.
Ring - A ring of interconnected islands surround a scatter of snow and tundra. Each player starts on their own island.
Shuffle - Should have been labeled "Random". Every possible aspect of this map is completely random. Unsurprisingly, starts are also random.
Team Battlegrounds - Snow, tundra, grassland, desert, then the reverse. A lot like Mirror, but with more random elements. Starts are random.
Terra - A map similar to earth. Multiple continents, medium and small islands mixed in. Players start on the largest landmasses available.
Tilted Axis - A landmass and islands tilted to face a diagonal direction. Players start on the largest landmasses.
Wheel - Similar to Hub, map looks like a wheel. Islands interconnect to each other and to a central hub. Players start on their own island.
Arboria - One large continent completely covered in forest. Starts are random, but close to the ocean.
Big And Small - One large continent and several small islands. Player start is random.
Boreal - A very cold map. Lots of forest, lots of snow, several small lakes. Terrain is primarily tundra and plains. Player starts are random.
Donut - A circular continent with a large circular mountain range in the middle. Players start against the ocean, like numbers on a clock.
Global Highlands - A large continent with lots of plains and forest. Player start is random.
Rainforest - Need I say more? lots of rainforest, grassland, and desert with some mountains thrown in. Player starts are random.
Medium And Small - Lots of tiny, small, and medium islands. Even more water. Player starts are random.
The photo is too big to upload without compression, in which case you can't even see it. It is hyperlinked below.
http://www.flickr.com/photos/sunjay2513/8394840216/in/photostream/