[Beyond the Sword] Necro Cristi

Hey everyone,

first of all I want to say that I really enjoy this mod's mixture of zombies, philosophy and postapocalyptic warfare. I hope this mod will be developed on as it has a lot of potential.
Now as for my question: Has anybody of you been able to run the "2.N.3" or "2.N.4" - Versions? As for me, when I try to load up this mod, it always crashes, no matter what I do.
I even tried this guy's solution of renaming the folder, but it had no effect. Does anybody know how to fix this problem?

Greetings,

Angelofvoid
 
link's dead...may be a bit too much to ask but can someone reupload? the mod is worth keeping alive in that sense I reckon.
 
I too would like to request a reupload or even a pm with a working version.

I missed this incredibly intriguing mod when it came out and I'd love to give it a try!
 
I would like an upload of 3.3 to. There is a working link for 3.0 on an earlier page
 
So whats a good Zombie mod for Civ 4? I came across this mod. Looked nice to try. But if its dead. Any current ones out there?
 
0.33 now out:

http://www.4shared.com/file/V4avhtLT/NecroCristi33.html

Main highlights - another new faction, more python events related to the Undead, and religions. Full changelog below

Spoiler :
Necro Cristi 0.33

Added 4th civ, The Pale Hand, their leader Ariadne Zeboim, new believer trait, and unique unit
Unhealthy cities spawn Undead: more bad health = higher spawn rate!
Added Evangelism, Construction, Defensive Structures, Idolatry, Espionage and Hedonism Techs
Flesh of Vodoun, Florentine School, Breath of Gaia and Sunya Religions added (only Vodoun can be discovered though)
Gamefonts.tga edited so new religious icons show up correctly
Religion screen dimensions modified to account for longer religion names and fewer religions
Added temple for Word of Solomon and Flesh of Vodoun
Added Daughter of Light and Houngan
Added Spy unit and missions
Added Security Civic
Destruction Civic now slowly removes city ruins fom your cultural borders
Removed Fishing Boats from Farming, which may have been causing some crashes
Worship civic moved to Spiritual Death
Non-State Religions now cause unhappiness
Disabled Spiritual Re-appraisal for Pale Hand and Spiritual Death for Foundationists to cause civs to found in-character religions only
New Resource - Black Angel
New resources added and others removed
Changed mapscript setting to account for this and make starting positions fairer
Added abattoir and processing plant buildings
Undead can be built w. Vodoun state religion
Added promotions for Undead
More appropriate beacon art
Undead now hidden nationality and always hostile
Increased road building time
A few more civipedia additions


Thanks to testers giving feedback and those other modders, especially The_J and mamba who have contributed.

Download link for this mod isn't working. Does anybody have an alternative download link? I would very much appreciate it.
 
Download link for this mod isn't working. Does anybody have an alternative download link? I would very much appreciate it.

I've started playing the old game again and wanted so desperately to get this mod. I hope that someone uploads the remains or, dare I hope, the updated mod everyone was cheering for a decade ago.

Seriously, any live link would be great.


I checked the Colin guy's profile and found this fragmented piece of the mod. It's cool, maybe someone can finish it or maybe I'll take a painful crack at learning how to mod...


forums.civfanatics.com/downloads.php?do=file&id=14546&act=down
 
While I am perfectly aware that I am "flogging a dead horse" by replying (all my posts were on this thread) here, a random search lead me here, and made me scroll once again through the posts and revive my (fond) memories of the mod, the lore, and all the expectations I held over the years about the unfinished masterpiece we call "Necro Cristi". I realized then that I never had the feeling of "closure" about the whole story, so, I decided to write this post both to achieve the "closure" I yearn, and to thank Colin (the author) and everyone that contributed to this mod over the years for all their awesome work, and for the reasons I am about to explain.

I got Civ IV in 2005 – back then I was 12 years old and I was still in middle school. I quickly became very interested in the whole concept of the Civilization series, both by the need to think, plan and decide on a much greater scale than in other strategy (more on that later) games, by the addictive gameplay, and by the huge learning experience it was. One can learn a lot about human history by playing this game, and being able to experience the whole succession of human history in a single afternoon certainly helps. One day, unhappy that a meaningful “Civilization” like my country (Portugal) got left out of vanilla civ, I discovered this site and all its mods. This happened in (maybe) 2007, the year when BtS came out (which I promptly bought).

My first interest after discovering the extensive mod library here on Civfanatics was the scenarios. I always loved WW2, a love that grew immensely both from watching the “World at War” documentaries (BBC) and from playing the “Desert War” scenario in vanilla. So I searched for scenarios that emulated that feel, but soon I discovered modpacks had much more content – sometimes including a lot of different scenarios themselves. And while casually scrolling through the site, I discovered NECRO CRISTI. I read the whole premise and I was seriously impressed. I downloaded the mod immediately. The concept was amazing, and so was the lore and all the references to so many things and so many people… and the music that fitted in perfectly with the tone of the mod… It struck me that the mod was a true labour of love. For me, Necro Cristi was just as educational as base Civ IV. The zombies were pretty cool, but the true core of the concept was (at least for me) exploring how mankind would react to such a catastrophe. Colin is obviously a VERY cultured individual. Being a cultured individual is a goal that I always strive (and strived) for, so my 14 years old self challenged himself to try to learn the most he could about all the references. I mean, how could a Portuguese 14 years old teenager discover Soren Kierkegaard if it wasn’t through Necro Cristi?

All the quotes, the names, the references and the music in Necro Cristi have a poignancy that I have yet to discover in other media. For me, Colin’s greatest achievement was creating this Universe, and weaving this thread of stories. Both Necro Cristi and Fall from Heaven prove that Civilopedia, while far from perfect, is a pretty decent way to showcase all the lore!

I awaited all the updates anxiously. I scrolled through the thread incessantly. And I played the hell out of the versions that were updated! At the same time, I searched the internet for all those intriguing names that popped in the lore from time to time: “Zanzibar”, “Sunya”… Today I compare all those learning experiences to learning about some secret society, and slowly unraveling all the secrets and all the hidden knowledge. Call me a weirdo, but I still love to delve in the wikis of some games just to piece the whole lore together. I read a lot about the lore in the game. A lot of Nietzsche, Thoreau, Kierkegaard… I discovered Lustmord and the whole Dark Ambient genre through this mod. And I found out Adam and the Ants was a pretty amazing band while at it! Necro Cristi was for me some sort of “Guide of cool”. Not everything that was cool was in Necro Cristi, but everything that was on Necro Cristi was very interesting, and very cool! All this culture is sadly very off the beaten path in today’s society, or at least in my Portuguese high school microcosm. I was then 17 years old, still playing the hell out of the mod and in my senior year at high school (12th grade).

Meanwhile, I anguished at every hiatus. Sadly, it seemed Necro Cristi would never be finished. Others, no doubt propelled by the same kind of affection I felt for the mod, tried to continue Colin’s work, but I believe Necro Cristi is a deeply personal work, so only Colin can finish it. When 0.3 came, I finally thought I would have closure, but the efforts (apparently) waned. Closure never came. I joined Civfanatics because of this mod, and today I laugh at all my posts, as they showcase me growing up from a 14 years old teenager in his 9th grade to a 19 year old Officer-Cadet, about to enter his third year in the Portuguese Military Academy. I believe the culture I acquired while playing Necro Cristi is today instrumental in helping me to become a wordly, cultured and well-rounded army officer (as my 5 year old nickname might indicate, a cavalry (armour) officer – a rosenritter, to use the mod’s vocabulary!), as my love of philosophy and psychology (among other things) all stem from this mod!

So thank you Colin! Like any great work of art, your mod has inspired someone!
I love the Civ games, and their gameplay, but in this (admittedly) very long post I want to thank Colin and everyone else that contributed to the mod. From time to time, I receive an e-mail about some new post in this thread, and I still hope Necro Cristi will be finished: I seek “closure”. Thus, after seeing this thread come up on Google after some random search for Lustmord, I was inspired to write a message of “thank you for everything”. Consider this an open letter of sorts. Necro Cristi might have deserved a standalone game, a novel, or a movie and I would certainly acquire them. But for me it is already a masterpiece, even in this unfinished state!

Obrigado Colin! Obrigado a todos!

Artur
 
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