Beyond War Units

Some good ideas here!

What about a red cross unit? Can enter foreign territory and act as either a great engineer, or add health benefits to a foreign city?

Cultural victories are easy. I'd like to see more way to build up diplomatic reputation.
 
Good thinking. I have not gotten a handle on events and triggers and such, but keep me posted on how we effect such things via scripting.

Thanks.
 
King Jason said:
I thought of this;

Remove the ability for Cities to build culture and wealth. And allow them to build units based off of the great merchant and great artist.

So let's keep it simple for now, Artist and merchant. Artist will cost X shields and have the ability to move to any city and grant it X amount of Culture. the merchant would be very similiar to the caravans of Civ2, it costs X shields and you move it to a city far away and it will grant X amount of gold.

This is actually doable. it would be fairly easy to implement from what I've gathered as I've browed the XML, it's actually why I thought of it.

In essence it would be that much different from a city building wealth or culture with the exception that it would be an actual unit that we can manipulate.

You're also forgetting the important difference for when we hang ourselves in frustration for having to do by hand what the computer already does for us.. :lol:
 
Back
Top Bottom