FiresForever
Prince
- Joined
- Sep 30, 2010
- Messages
- 584
The count is still not fixed yet but thought i would let you mess around with it, and check for anything else . All these files need to have 'Import into VFS' set to true for it to work.
So splitting up the tech tree into 13 pages is way too much to sift through when playing the game. I narrowed it down to 5 pages though, and it is looking excellent, with plenty of room for tech expansion in the gaps.
Also, narrowing it down to 5 pages seems to have removed the crashes. I didn't have a single one in my transition from one system to the next, and I probably clicked the categories 50+ times without incident.
I managed to get some play time in with the 13 pages version of your mod, which is great btw, reducing the pages to 5 makes sense as it got a little confusing at times
Also how many additional pages are you looking at adding for the social policies?
Actually, I do have one request for the Tech pages. Could you add prereqs to the text when you mouse over a tech? Currently it tells you what the tech leads to which is good, but not where it came from.
So the tech pages is working great.
Any eta on multiple social pages?
Sorry for the long delay in replying but been a very busy
Will post an update here soon for you to add to your mod Decimatus that includes this and a few fixes, see pic
No specific eta on the social panels but i got a semi working solution for it running so should not be too long just a matter of finding the time to finish at this point
Attached is the update, just copy and paste over your old files.
There is one new file "TechHelpInclude.lua" which you will need to add to your mod and do the VFS true thing
You should download my latest version on sourceforge when you get a chance. I have it pretty well streamlined on 3 of my 5 pages, which should show how well your mod is working out for my project. Once I get some more techs to fill in some of the gaps on the other pages it will be even better.
Can you make the default tech tree button disappear when there are no techs inside it? A too few many people get confused by it.
I have still seen a CtD here and there from the category buttons, but it is smoother moving in and around the pages.
I have found where the CTD is coming from but how i fix it depends on where i go from here since atm i am thinking about actually making a version specifically made for your mod, as i love it so much , it would get rid of the CTD's and also remove the delay between pressing buttons. I'll have some mock up pictures at some point to show some of additional features i would be thinking of adding if i go down this route
also i have around middle of Feb penciled in for a release of the BFSPanels
Nice. What would be the difference between the two versions?