If you had the buttons like in pic 2, could there be one for Civilization-specific that changes between civs? i.e. the German tree has the Iron Cross logo, but the English tree has the crown logo?
Pretty good idea. American Icon being an Eagle with Arrows in one claw and Olive Branch in the other.
I would put a placeholder tech in each Civ's personal tech tree just to make cool icons like that show up.
I really like the art style of the current tech cat icons. Did you make those yourself, or do you have a good source for them? And I just noticed there are bubbles floating in them, which seems specially made.
I was meaning the Icon would be the icon for the civ, so America would be the Shield.
I know. Why would America be a shield?
Because that's the ingame logo
If you had the buttons like in pic 2, could there be one for Civilization-specific that changes between civs? i.e. the German tree has the Iron Cross logo, but the English tree has the crown logo?
FiresForever, would it be possible to add some code to the TechTree.lua?
http://forums.civfanatics.com/showthread.php?t=388395
Supposed to fix the pipe breakage BS.
I really like the art style of the current tech cat icons. Did you make those yourself, or do you have a good source for them? And I just noticed there are bubbles floating in them, which seems specially made.
That can be done very easily, now i said that it will probably end up being incredibly difficult
i will look into it some more but i do not see any problem with adding this fix.
The button art is just icons from the techs, glad u noticed the bubbles
Btw, do you by chance know of any way to reduce some of the instabilities caused by techs with 200k+ beaker costs? They either finish in one turn, or they crash the game... And increasing the tech tree width by 5 techs has put me way back up into the stratosphere with tech costs, using my old formula. I can create a new formula, but it will likely create some really big bumps at the era borders....
Not sure if this is from the latest changes you sent me, but have noticed a large increase in load times. Duel map used to load before the first line of dialog about the leader, but now it doesn't load until well after the entire speech is completed. The rest of the game seems to run as fast as ever though.
Also, someone mentioned a new memory leak in the end game. Could be a result of the hotfix for all I know though.
Can anyone tell me if they have gotten multiple teach trees to work in BNW please? Or if it is possible now?
Does this mod work in BNW, though?