Nutteria
Tzar
Well as the topic goes.
I start playing some 1v1 with my brother and I keep geting the same treatment in my besieged citys.No matter how much defence they have they still die VERY quickly reguardless of the strenght of the attacker.2 siege units no matter the era can devastate your city HP in 2-3 turn MAX and then even a spearman can just bump the last HP point and take over.
There is IMO HUGE problem with the scaling of the city Health/defence between eras.Its like my City HP is a constant number(say 10) and that is driving me INSANE!
Few glating problems shortlisted :
1) Building on hills does not bring anything to the table - siege units do X amount of damage reguardless
2) Having extra health resources nearby (eg fish sheep cows etc etc) is not bumping your City HP thus making it withstand longer sieges - a BIG logical gap in design imo.That backed up with the FACT that those health special tiles don`t have ANY specific use outside of providing +1 food/hammer points that they can actually be converted in to very strong strategic resource for Fortress citys and shuffle up the gameplay abit.
3) No matter what defence buildings you have and STR the city has it does not seem to co-work with the City HP/endurance.Don`t belive me? Try tribusheting a modern city - you will be amazed when his HP falls to 0 after 2-3 rounds of bombardment.
4) Citys need EXTRA defence against arrow/gunpowder(excluding modern ones ofc) units when castle is build.Currently this building adds exactly nothing for its cost.
5) Military buildings such as rax-armory-workshop should add a small bonus to the garrnisoned unit so that you can actually have a shot at retaliating with it.
6) Your military buildings also should add a moderate buff to the city attack damage modified by the garnissoned unit STR. Srsly 68 defence city dealing 2 damage to musketmen?! SRSLY!? YOU SURE ITS OK????
7) There needs to be some form of better anti naval city defence building that bumps the range of the city from 2 to 3 in the industrial era. It is very annoying when I can`t do Jack against naval bombardment.
8) There needs to be some upgrade of the city ranage for land attacks in the industrial/modern era.Getting 3 artillerys surrounded by a band of infantry is borderline overpwered and the city has 0 chance to retaliate in any shape or form.
9) There is a DIRE NEED of big + defence AND HP upgrade to the city defence in the modern era.Steamrolling citys with tanks is just stupid ESP in multiplayer.You sacrifice everything you go to kill the defensive army and then steamroll 5 citys with 3 tanks.What a joke.
I know it is a ranty post to say the least but those GLARING issues are breaking the Multiplayer and singleplayer(providing the AI learns to play that is) beyong hope.
I start playing some 1v1 with my brother and I keep geting the same treatment in my besieged citys.No matter how much defence they have they still die VERY quickly reguardless of the strenght of the attacker.2 siege units no matter the era can devastate your city HP in 2-3 turn MAX and then even a spearman can just bump the last HP point and take over.
There is IMO HUGE problem with the scaling of the city Health/defence between eras.Its like my City HP is a constant number(say 10) and that is driving me INSANE!
Few glating problems shortlisted :
1) Building on hills does not bring anything to the table - siege units do X amount of damage reguardless
2) Having extra health resources nearby (eg fish sheep cows etc etc) is not bumping your City HP thus making it withstand longer sieges - a BIG logical gap in design imo.That backed up with the FACT that those health special tiles don`t have ANY specific use outside of providing +1 food/hammer points that they can actually be converted in to very strong strategic resource for Fortress citys and shuffle up the gameplay abit.
3) No matter what defence buildings you have and STR the city has it does not seem to co-work with the City HP/endurance.Don`t belive me? Try tribusheting a modern city - you will be amazed when his HP falls to 0 after 2-3 rounds of bombardment.
4) Citys need EXTRA defence against arrow/gunpowder(excluding modern ones ofc) units when castle is build.Currently this building adds exactly nothing for its cost.
5) Military buildings such as rax-armory-workshop should add a small bonus to the garrnisoned unit so that you can actually have a shot at retaliating with it.
6) Your military buildings also should add a moderate buff to the city attack damage modified by the garnissoned unit STR. Srsly 68 defence city dealing 2 damage to musketmen?! SRSLY!? YOU SURE ITS OK????
7) There needs to be some form of better anti naval city defence building that bumps the range of the city from 2 to 3 in the industrial era. It is very annoying when I can`t do Jack against naval bombardment.
8) There needs to be some upgrade of the city ranage for land attacks in the industrial/modern era.Getting 3 artillerys surrounded by a band of infantry is borderline overpwered and the city has 0 chance to retaliate in any shape or form.
9) There is a DIRE NEED of big + defence AND HP upgrade to the city defence in the modern era.Steamrolling citys with tanks is just stupid ESP in multiplayer.You sacrifice everything you go to kill the defensive army and then steamroll 5 citys with 3 tanks.What a joke.
I know it is a ranty post to say the least but those GLARING issues are breaking the Multiplayer and singleplayer(providing the AI learns to play that is) beyong hope.
