Big Project: LotR mod.....

I don't know if this has already been discussed:

The barbarians in LOTR-mod.

The basic barbarian could be none other than a regular orc warrior.
The mounted barbarian could be a wolf rider.

I cannot do these humanoid (nor animal) animations, since Pov-ray is a weak tool for those ;).

Then there is a barbarian camp. Now, could it be somekind of hole in the ground, since orcs live underground?
 
I am at the moment making LotR wonder splashes (and perhaps even city-view wonder buildings), and i am actually working on the palantiri at this very moment (im going to use them to replace the Great Library) and would be happy to help out
 
The Palantìri should be a small wonder. As the name says Palantìr i. The "i" is there to mark the plural after a consonnant or to replace the "e" in a "ië" ending. There were (i think seven, but not sure about this number) quite a few in Middle-Earth, and even more in Valinor. Thus, I think it should be a small wonder that gives the spying abilities (since you can spy someone with a palantìr.

As for the Barbarians, I think it should be the Wainriders. They were barbarian guys coming out of the far East of Middle-Earth. The orci are far more like a civ than a barbarian tribe.
 
Good ideas. Keep them coming. :)
 
ok, you have a point the palantiri would be better as the spy small wonder. then what could the great libary be?

i think there where nine palantiri, and 5 in anor and 4 in gondor. also i wanted them to be an acient time wonder because they where made in the ages of trees

oh and i think the ages should go, ages of trees/stars, first age of the sun, second age of the sun, third age of the sun
 
I agree for the ages. As for the making of the Palantìri, it is true that they were made in valinor by Fëanor, but were only realy used when nine of them were given to the Nùmenoreans. So I believe the palantìr small wonder should be in the Second Age.

As for the replacement of the Great Library, I would see it as The Torment Of The Balrogs. That was the way Morgoth kept up in tech during the First Age: he captured a few elves passing by, and gave them to the Balrogs until the no more beatiful elf said everything he knew.
 
Originally posted by aaglo
I don't know if this has already been discussed:

The barbarians in LOTR-mod.

The basic barbarian could be none other than a regular orc warrior.
The mounted barbarian could be a wolf rider.

I cannot do these humanoid (nor animal) animations, since Pov-ray is a weak tool for those ;).

Then there is a barbarian camp. Now, could it be somekind of hole in the ground, since orcs live underground?

I think that the barbarians should not be intelligent races, but rather some sort of animal-like beastie that the major civs can't build.
Dark Sheer's giant spider would make a good advanced barbarian, and Kinboats old squid could be a kraken for the water unit. (The watcher in the water, which Tolkien said was probably a kraken, is the only example I know of of any sea-going creature mentioned in any of his writings.)
As for the basic barbarian, a simple wolf or maybe even Kindred's Ent (renamed Huorn) would work. (All right, so ents and even huorns are an intelligent race, but since I don't think the ents should be a major civ the unit has to be used somehow...)
 
He didnt need to keep up in tech tough. I was thinking as well that either the Colussus or he Great Lighthouse (or both) can be replaced by the great trees of valinor. not to sure about the balrog toture thing tough, but that may be the best idea for it so far
 
Take the torture and make it only availible to the "dark" races (Mordor, Angband, Umbar, Khand and any others that you may have in tought). Take two trees and make it the one for the "good"ones, but only elfic ones (Lindon, Imladris, Mirkwood, Lothlorien). Then take the white tree, make it only availible to men races (Rohan, Gondor, Arnor, Dale). Then, at last, take the Mines of Moria and make it availible to the others (Hobbits, Dwarves of Moria, Dwarves of the Iron/Grey Mountains, Angrenost). If you see the pattern, you have the same wonder in 4 copies for a more interesting game, especially for a such important wonder as the Great Library equivalent.
 
Originally posted by Fier Canadien
Take the torture and make it only availible to the "dark" races (Mordor, Angband, Umbar, Khand and any others that you may have in tought). Take two trees and make it the one for the "good"ones, but only elfic ones (Lindon, Imladris, Mirkwood, Lothlorien). Then take the white tree, make it only availible to men races (Rohan, Gondor, Arnor, Dale). Then, at last, take the Mines of Moria and make it availible to the others (Hobbits, Dwarves of Moria, Dwarves of the Iron/Grey Mountains, Angrenost). If you see the pattern, you have the same wonder in 4 copies for a more interesting game, especially for a such important wonder as the Great Library equivalent.

Great idea! Except, I'd probably use something different for "Mines of Moria" so that this wonder could be used as and ironworks replacement.
 
i dont know if its possible to make it that only one race( cultural group) has acess to a wonder...

also im working of eclipses mod so the races are pretty much done (might make a few ajustments here and there)
 
For only one race to have a wonder, it has to be a noera tech and it wont show up in the tech tree thats bad...
 
No, it's possible. You make four non-era techs and you give one to each culture groups. You also make this non-era tech a requirement to the wonder you want that group to have and this is it.
 
Yes its fully possible, in favt im doing this for my halo mod, but its very hard as no-era techs dont show up in the research tree. But if you choose the tech trough the tech advisor when he asks you, you can research it. The other bad thing is that you also cant have that tech as a preq for another and it can be researched from the start of the game (expect if you have a lot of no eratechs be fore it, so that it takes a while.)
 
Yes I think its possible to do it with non era techs. I will test it of course, in time.
 
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