Big Project: LotR mod.....

Good luck on this project - one can never have too many LOTR Mods...

Anyhow, this may be of interest to help your project, at least from a comparison standpoint - and may be worth a try for the Modders here who also have Call To Power 2.

Here is a CTP2 'Lord of the Rings Scenario' Unlike civ3, CTP2 does offer a scripting language so you can create in-game events and triggers that relate to the story. (for instance, having Treebeard see Isengard and returning to the Entmoot spawns additional Ents - Having the Nine Companions assemble at Rivendell gives you a bonus...)

This Scenario also offers a dual tech tree setup (Mordor, and Free Folk), and a complete set of in-game leader units

Link up here for the download

Again, this post is for informational purposes to help spur you in your creation work.

Good luck
 
Couldn't you place one strategic resource under each capital, using a different rescource for each culture group, and request this rescource for the wonders. One negative thing is that, if the orcs conquer a dwarven capital, they could build dwarven wonders, but if these wonders are early enough, it would probably work.
 
palantír?
 

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The one ring and 9 palantiri. To be used in a new opening sequence im making...
 

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thanks, im planing on having the simarils and the broken sword in it as well...

and maybe other arifacts as well (any suggestion welcome)
 
The palantir should be black, but I made this one glowing.
 
the simarils (sp)

what you think?
 

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Originally posted by Celeborn
the simarils (sp)

what you think?
The upper one has a strange yellow edge, other than that it's cool. Where there only three? My memories of this are a bit hazy.
 
Originally posted by mrtn

The upper one has a strange yellow edge, other than that it's cool. Where there only three? My memories of this are a bit hazy.

thats due to the tranparancy, i ws trying to give it a glass like appearence...
 
Originally posted by Fier Canadien
The Palantìri should be a small wonder. As the name says Palantìr i. The "i" is there to mark the plural after a consonnant or to replace the "e" in a "ië" ending. There were (i think seven, but not sure about this number) quite a few in Middle-Earth, and even more in Valinor. Thus, I think it should be a small wonder that gives the spying abilities (since you can spy someone with a palantìr.


There were only seven: Minas Anor (Tirith), Minas Ithil (Morgul), Orthanc, Annuminas, Weathertop, Tower Hills, and the chief one was at Osgiliath. This according to the listing in the chapter about them in the Two Towers.

As to description: "a globe of crystal, dark, but glowing with a heart of fire." This from the description in the chapter where Grima throws it out the window in the Two Towers.
 
i'll work on bot the simarils and the palintiri...

my bad on the nine palintiri
 
redid the simarils (this is them in morgoth's iron crown)
 

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Originally posted by kring


There were only seven: Minas Anor (Tirith), Minas Ithil (Morgul), Orthanc, Annuminas, Weathertop, Tower Hills, and the chief one was at Osgiliath. This according to the listing in the chapter about them in the Two Towers.

As to description: "a globe of crystal, dark, but glowing with a heart of fire." This from the description in the chapter where Grima throws it out the window in the Two Towers.

There were also a greater number of them in Valinor. The nùmenoreans were only given some of the palantìri. There is direct mention, I think, of a palantìr in the Pearl Tower.
 
I just noticed this thread and have now had an opportunity to read through it. There appears to be a great deal of content being released along the lines of a Tolkien mod.

For any of you who have already tried out my modpack you already know what really needs to be completed. I'd already completed the races, units, graphics, leaders, city names, governments, tech-tree and was in the midst of game-balancing. The wonders, small in included, were still left to be completed as well as creating an Endorian map to play upon. The civilopedia also needed several entries still and could probably use some editing for what was already there.

I've already invested weeks upon weeks of time, albiet a year ago, and now that I have a good deal of time allocated to completing the modpack I will see it done. Rather than having everyone else wondering if I'd be gracious enough to allow my modpack to be pilfered for useful components or ideas I think it's probably best I get involved once again in the effort afoot.

As I'd already mentioned in my modpack thread I'm just finishing up my website, where I'll be better able to manage my projects, and will be starting off with a detailed assessment what needs to be addressed. There has been a good deal of new units and graphic sets released since last May that would fit very well in the Middle-Earth modpack and I believe that the involvement of the fan community is crucial in creating the best possible Middle-Earth modpack.

I'll post again once I've cracked open my design notes and reconciled with my inner demons. The original thread is still open and welcome anyones comments... Middle-Earth Modpack

Eclipse
 
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