Big Project: LotR mod.....

Well yes. Guys to be clear: I wanted a LotR MOD! Not a LotR scenario based on the map of Middle Earth..
However we can do that as well. Its the smallest job to do anyways. :)


I support the idea to make a website for the project, however the main key are the units right now.


My question again:

What are your ideas about the civilization advnaves/city improvements? What techs should we add? What improvements? etc. If this will be a MOD and not a scenario we will need civ advances + city improvements as well.
Making a LotR scenario is LOT easier and LOT faster.
 
some ideas:

Armies

Mordor: Orcs, Haradrim, Uruk-Hai, Olog-Hai, Trolls

Isengard: Orcs, Uruk-Hai

Rohan: Riders of Rohan, standard human units.

Gondor: standard human units, some kinda good defender

Rivendell: Elven units

Lorien: Elven units

The Shire: Hobbit units.

Dwarven states(should not be a civ, but i dont remmember the different names): Dwarven units.

Units already made.

Eclipse already made a bunch of lotr units, they are reguler civ3 units, that have been resized, and recolered, some of those could might be used.

Embroydead(i think) made orc color conversions which i think could be used to.

Leaderheads.

we should get someone to make leaderheads(sween?)

Graphics

I think we should make a new terrain set, one that looks more like Middle Earth.

The Movies

i tihnk the Lord of the Rings movies have done a good job in creating the look of middle earth, i think we should stick to that look(see Graphics).

Website ¨

Does anyone here have the time/knowhow to make a website?

Mod vs Scenario

i agree with Balrog, we should make a LOTR mod, then we can always make a scenario later.
 
when it comes to units, the other lotr mod has many of the units we are going to need. I dont see the point of making duplicates of the same units.. that would be a waste of time...
 
As for the website, I can use the Star Wars: A New Mod website as somewhat of a base for the LOTR Mod website. I could get one of those freeserver domains and put it up on there. Ill just get the main part set up, I wouldnt really have time to update it.

I also may be able to try my hand at a leaderhead or two.
 
Hmm... It seems my post was kinda ignored (there were only two downloads:( )...

Here are the civs I can think of including:

The Shire
Gondor
Arnor
Dale
Rohan
Numenor
Umber
Harad
Rhun
The Khazad
Isengard
Angmar
Mordor
Lothlorien
Mirkwood
The Eldar

And some great wonders:

The White Council
The Great Ring
Sammath Naur
Mines of Moria
The Silmarils
The Palantiri
The Argonath

IMO the mod should be based off of the book, but use the movie for graphics ideas...

also, I have an idea of how to use dragons. Maybe they could be some kind of nuclear weapon:
when they attack they fly up in the air and then fly around their target, scorching the ground to ash (pollution), and then fly off
this would reflect how dragons often were untrustworthy, and how they could lay waste to large areas (like in the Hobbit)

anyway... I hope this helps. I would like to offer ideas for a mod and maybe write civilopedia articles or something...

here's a good site for LOTR info: www.glyphweb.com/arda/default.htm

comments? can I help?
 
Some thoughts:

If it's to be a mod rather than a scenario, it will need to start at the beginning of the Second Age. That was when the Elves founded the Grey Havens, and when men (the Edain of Númenor) sailed to Middle-Earth. Sauron was just recovering from the fall of Melkor/Morgoth. All in all it represents the beginnings of Middle-Earth civilisation. To begin in the Third Age would be wrong, since much had already been built by then.

The development needs careful thought. For example, Saruman should only develop the ability to create uruk-hai quite late on (perhaps an equivalent slot to Infantry...), whereas Sauron has the ability to create orcs from day one.

One interesting issue is the waning of the elder races - the might of the elves and dwarves was much diminished by the time of the War of the Ring: dwarves were less powerful than their longfathers, while the elves were not breeding, so their numbers were static and each life more precious. One way of representing this might be to give the elves and dwarves starting units that are highly effective but costly. Subsequent tech research could obsolete them, replacing them with less strong but cheaper units for the dwarves, and with nothing at all for the elves (ie make the replacement unit require a resource that you don't place on the map). Any elven troops that haven't been built by the start of the Third Age ain't going to happen!

Sounds interesting, anyway. If there's any non-graphic help I can give, I'd be happy to.
 
Hum I think Snoopy's terrain set is very good for a LotR mod. Of course we must replace some stuff, like the jungles etc.

We will surely need new city gfx, I will make it somehow. I think my current mods [Fantasy Empires] city gfx is very good, so trust me I will get the proper city gfx for the mod.

Races, yes those are all good. We can work on this part later.

Units. We really need a new orc animation. I dont really like the colored barbarian. Also check the unit request thread. If we want a decent mod, we need decent unit animations as well! :)


Yes I have lot of ideas for Great Wonders as well, thats not a problem. But what about city improvements and Civ. advances?
What are your ideas about those?
 
I don't know about improvements. Would you want to just make them equivalent to the regular improvements, or come up with something else entirely? If so then walls, barracks, harbors, granaries, and others could probably stay the same.

I guess there are few ways to do technologies and ages. The big problem is that Middle-Earth technology seems pretty much to stay the same or even degrade a little as the ages go on.
Would the game just cover the second and third ages? Or would it start in the first age and go to the fourth age? In this case probably some fourth age techs could be made up. I'd have to really think of some techs, these three are about all I can think of right now:
Ringmaking (enables Great Ring great wonder and Rings of Power small wonder)
Ride of Orome (horses appear on the map)
Tengwar (same as alphabet)

As a replacement for jungle, how about Wastland or Lava Plain? It could have a movement cost of 2, no food even with irrigation, 3 shields (4 if mined), and maybe cause disease? Sort of like a floodplain, only with shields and not food. That way on a map of middle-earth it could be used for Gorgoroth terrain. Another replacement could be swamp, with one food and no shields, and causes disease. IMO Lava Plain would be more useful, but swamps are more widespread in middle-earth. Oh, and I like Snoopy's terrain too.

What should the barbarians be? I don't think any smart race, maybe spiders and other monsters?

Also is there any way to change culture groups, or even add more?
 
I'd just like to nominate changing the jungle into a Mirkwood type woods (or Fangorn Forest, large ancient trees)... dark and cobwebby... If not that then the swamp would probably be my next choice. But if you do it this way then at least a few of the forest tiles should be changed to give a darker old growth forest feel.
 
Yup I was thinking about the Fangorn forest as well. :)

Anyways I really dont know what to do with Civ. Advances.
We can make up some city improvements, what will fit in the LotR world, but advances......hmmm

Perhaps we could just add some regular advances like sword crafting etc?

As for ages, I dont know about this yet either. Need to talk about this guys.
Opinions plz. :)
 
It should be a fangorn-type forest and there has to be swamps\marshes (the dead marshes).

Ages is easy.. First Age, Second Age, Third Age and Fourth Age. As in LOTR..

Ill come up with some more ideas when Ive done my homework at school =(
 
The avari elves
the sindar elves
the noldor elves
half elves
hobbits
Common humans
Orcs
Goblins
Hobgoblins
Mirkwood Elves
Dwarves
Dunedain(men)
Rohirim (men)
Beornings(men)
Woses(men)
Ents
Uruk-Hai
Olog-Hai
The Maiar
Trolls
Hill Trolls
Cave Trolls
Great Eagles
Easterlings(men)
Haradrim(men)
Variags(men)
Dorwinrim(men)
Peredhil elves
Druedian(men)
Numenorians(men)
Wood Elves
Dark Elves
The Istari (part of maiar)
Dunlendings(men)
Umli(half dwarfs)
Dragons
Wargs and Wolfs
The Valar(gods)
The Edain (High humans)
The Nazguls(ringwraiths)

This is all that I came up with for now... Ill add some more and sort it out a little..
 
another one: black numoreans
 
If you use the Maiar (as you should) they should be divided into the maiar and the fallen maiar..
 
maby the rangers or something could be there too.. as a race..
 
The civs that i would suggest:

Mordor
Isengard
The Shire
Rohan
Gondor
Lorien(or Lothlorien)
Rivendell
Lindon(grey havens)
Haradrim
Arnor
Rhûn
Moria
Mirkwood
Fangorn(or just Ents)
Dale
Dunland
Numenor
and more dwarven kindoms(i have a lack of knowledge here)

i think a mix of Sn00pys and womoks´ terrain sets would do fine.
 
good suggestion..
 
I don't know that that many civs should be included. I was thinking of just the big important ones. For example, the Woses, the Ents, and Dunland just aren't advanced enough to be a real civ. Also I think all civs should be only from the second and third ages. The Maiar, the Valar, Utumno, and the Noldor from the Silmarillion are too mythological for a historical-type mod. This is just my opinion, of course. Also some things could be lumped together, for example the various dwarf cities into one civ, the Khazad.

I agree the eras should be the first, second, third, and fourth ages. The fourth age techs would need to be speculative, though. Maybe it could be a 'what if' age-- What if the people in LOTR developed industrial technology? :D It would be sort of like the Aztecs having tanks.
I'm kidding, of course. :) Mostly. ;)

BTW, the rangers are used as either a slang term for remaining Northern Dunedain (Arnor), or the Gondorian guerillas in Ithilien during the War of the Ring. The Corsairs of Umbar are black numenoreans. The Edain are the race of men who allied with the elves in the First age, moved to Numenor in the second, and were exiled to Middle-Earth in the third. They were known as the Dunedain after they moved to Numenor.
 
I think the way you did it in your fantasy mod would work here as well... Researching divided up into smaller bits, swordcrafting and armorer needed to build swordsman etc.
 
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