Bigger Maps

ls612

Deity
Moderator
Joined
Mar 10, 2008
Messages
8,288
Location
America
I was thinking about my current game and how in it there are only a couple of competitive civs. I chalk that up to the fact that there is not IMO enough land per civ to make enough room for each civ to be powerful. I also remembered that the map size was completely controlled by one line in the mapscript, which even my nonexistent python skills could handle. So I changed PW3 to make a Gigantic Map 240 by 160 tiles, and loaded and tested the script. It worked.:goodjob:

It also created a map that was much more organic and smooth in it's terrain transitions, which I liked very much.

Now, I know that the max map size we can do is 65535 tiles (I don't know if that limit is by area or by side dimensions). 240 by 160 is 38400, which is well below that limit. I suspect that if the limit is by area that I could also make a 300 by 200 tile map, which would be 60000 tiles. My question is, would there need to be anything added besides another entry to the map size field to accomplish this? Because I'd like to have bigger and better maps now that we have the Viewports to support it. Thoughts?
 
60,000 TILES??!?!?!?!!

Gigantic size is too big already IMO. Why would we need larger?
 
Because we can? And in this mod bigger is better.

And I was able to get two new map sizes to work, so those will be hitting the SVN today.

:hmm: The biggest one I personally made was 128X80 (I believe).That was 6 years ago already, dang time flies :popcorn:
I just d/l'ed Laskaris, accurate_earth_232x112 :eek:, will look at it better when i get some time.
 
OK tried Enormous (by default # of civs) and it took my 64 bit OS about 10-15 minutes to generate, so be patient.
Sounds reasonable. It took my 40 mins to make an Immense (the biggest one) PW3 map, so you may want to do that and then go out to get coffee. :):coffee:
 
I was thinking about my current game and how in it there are only a couple of competitive civs. I chalk that up to the fact that there is not IMO enough land per civ to make enough room for each civ to be powerful.

Wow! somebody after almost 2 years of harping about it (too many Civs in small area or too many for map size, causes weak opponents) is catching on! :woohoo: That's why I've only played with 7-12 AI even on a Giant map for all this time. Grumpy :old: just might have known what he was talking about after all heh?!


I also remembered that the map size was completely controlled by one line in the mapscript, which even my nonexistent python skills could handle. So I changed PW3 to make a Gigantic Map 240 by 160 tiles, and loaded and tested the script. It worked.:goodjob:

It also created a map that was much more organic and smooth in it's terrain transitions, which I liked very much.

This is good to hear.

Now, I know that the max map size we can do is 65535 tiles (I don't know if that limit is by area or by side dimensions). 240 by 160 is 38400, which is well below that limit. I suspect that if the limit is by area that I could also make a 300 by 200 tile map, which would be 60000 tiles. My question is, would there need to be anything added besides another entry to the map size field to accomplish this? Because I'd like to have bigger and better maps now that we have the Viewports to support it. Thoughts?

All you can do is try and if it works then :thumbsup:.

JosEPh :)
 
Sounds reasonable. It took my 40 mins to make an Immense (the biggest one) PW3 map, so you may want to do that and then go out to get coffee. :):coffee:

ahaha:lol: yeah a "whole" pot [pimp] oops wrong pot, my bad!!:p
 
Any plans on a 300 × 200 Earth map?

It isn't worth the effort unless a lot of people here own supercomputers. :yup:
 
It isn't worth the effort unless a lot of people here own supercomputers. :yup:

You need to read up on Viewports (working), Multi-Maps (Coming Soon, I Hope), and Muti-Threading (Coming soon, I hope) threads.:)
 
You need to read up on Viewports (working), Multi-Maps (Coming Soon, I Hope), and Muti-Threading (Coming soon, I hope) threads.:)

Boy I hope as well. I hope we can find a balance between the new project and C2C which will give us Multi-Maps and Multi-Threading.
 
You need to read up on Viewports (working), Multi-Maps (Coming Soon, I Hope), and Muti-Threading (Coming soon, I hope) threads.:)

Lol. I was trolling, I know what viewports are.
 
You need to read up on Viewports (working), Multi-Maps (Coming Soon, I Hope), and Muti-Threading (Coming soon, I hope) threads.:)
Okay, I know what Viewports and Multi-Maps are, but what is Multi-Threading?
 
Okay, I know what Viewports and Multi-Maps are, but what is Multi-Threading?

Being able to get the DLL to use multiple processor cores. Because currently it is single threaded and only uses a small amount of the total processor power on modern machines.
 
Being able to get the DLL to use multiple processor cores. Because currently it is single threaded and only uses a small amount of the total processor power on modern machines.
Oh. That would be very useful indeed! :D
 
Back
Top Bottom