Biggest City!

TimTheEnchanter said:
Can you FCT an OCC city? I didn't think you could use a city's own Caravans to grow itself.

Smash said:
In diety plus 5 or whatever OCC game,I managed a city size 126 iirc.Can't remember the number exactly but it wrapped back to size 1 on the next population growth.Or was that an AI city?..been so long...and the mind is going....

I assumed that being D+5, the city was an AI city ... though sometimes the program can mess up and you can deliver food to the city that built the caravan/freight. ...
 
Andu Indorin said:
Next time the search function is working, I'll see if can dig up an amusing "snapshot."

What do you know, I found it. (Putting the screws on my former ally.)
 

Attachments

  • Azteca!.jpg
    Azteca!.jpg
    76.1 KB · Views: 304
by The Person:
Isn't it so that a city theoretically can reach size 42 without the use of food caravans if placed on the correct terrain?
You can celebrate to size 41 (WLTP/WLTC days). Then filling the food box is the only way to grow after that.

To grow through celebration, you must:
1. Have no unhappy/double unhappy citizens (red/black).
2. Have 50% or more happy (light blue) citizens.
3. Have food surplus of at least +1 food.

To reach 41 through WLTP days:
1. City must have 20 citizens working on terrain (e.g., zero overlap, no off-map in city radius).
2. Be at city size 40.
3. Have 20 or more happy citizens & no red/black showing (e.g., normal celebration for one day or more).
4. Have food surplus of at least +1 food.

Then you will get to size 41.

But now you will loose your celebration, because you can only have 20 happy citizens! You will now have (for instance) 16 taxemen and 5 "Elvis" (the Elviii are not really contributors of luxuries however!!!).



by Specialist290:
Largest city I've ever gotten through legitimate means (i.e. not cheating to see how high it would go w/ Cheat Mode) is 33, on my France Game.
43 for me. It required careful timing, since I didn't use a food caravan either in filling the box. It had all grassland (via transformations, except 4 wheat). It would have grown more, of course, but the game ran out.

Normally, I don't worry about anything beyond size 36, since citizen #37 and higher in a size 37+ city contibutes zero resources to your empire (you can hire only 16 taxment/scientists, and Elvii beyond 16 specialists give no luxuries). :)
 
civdood never get so big sity. size 32 biggest in history ever an had very good farmer in 4 places to give him lots lots food so quickly, but not grow so big except to get the supermarkt but when he came look out because civdood grows so big. except when the bad enemy hit me so hard with big bomb, yes it was nuke, so civdood now make nukes on enemy, oh yes i surely do, it feel so good, but citys grow so tiny too and that not good when my flying man give me so tiny city. but it is best way to make eveil enemy pay for putting bomb on me. :nuke: :nuke:
 
civdood must tell that tiny sity is so happy, and that is so good reason to drop big bomb on enemy so much. but you must watch careful because big sun will kill farm, oh yes it sure will come, when lots enemy bones become near city, and it hurt in all farms when sun kill. and some city men will not get to eat, the die and die, and city gets so tiny, but its ok becuase game will soon be to you and victory! :trophy2: and then you feel so so so good, yes enemy was good but he is so dead and you alive. :nuke:
 
That's global warming. The 'big sun' comes from all the skulls that form around the cities when you nuke them. If you don't clean the skulls up with your engineers, there is a chance of "global warming" after you have 9 or more skulls for one full turn. The sun icon changes to let you know of the dire danger you face. When global warming happens, cropland becomes swamps, plains become desert, etc. You can loose trade as a result, too... and this can lead to both anarchy and food shortages in a fully refined & developed Democracy. Democrats in particular just don't like skulls laying around in their backyard, I suppose.

But if you're nuking a lot in your game, it not only costs 160 shields for a 1-time bomb, but it destroys terrain improvements (roads, railroads, farmland, irrigation, etc.). If you nuke in/near water, its OK if there are no land tiles around the impact.... since a skull will not form in water. And I think your 'flying man' is a yellow paratrooper, right? When he pops into a nuked city, you find that city is small because you nuked it and half the citizens were incinerated! Hopefully you nuke in Democracy, where they can grow back quickly....

If you could send a screenshot (use a free program like WinSnap) or two of one of your games, it might be interesting. As a reformed nuker myself, I'd like to see how it looks :D .
 
I had some size 39's. Anyone with a city over size 45 is a player who likes to cheat with food, and that is the fact. We used to call it FCT. No city need be over 36 to play the game and help your civ. Big city, bah!
 
Dong2Long said:
I had some size 39's. Anyone with a city over size 45 is a player who likes to cheat with food, and that is the fact. We used to call it FCT. No city need be over 36 to play the game and help your civ. Big city, bah!
Actually, you can get a city well over 45 without the FCT; you just cant get all cities continually pumped up and up. For example, 8 feeder cities could get a size 43 up to 51 without FCT, if you have Pyramids or a granary. :)
 
Back
Top Bottom