Biggest War

djpjnr

Chieftain
Joined
Jan 25, 2004
Messages
34
I have started playing a old saved game of Civ 3 v1.22.
sent a few spys to investigate.and found over 2000 mech infantry waiting for me ;( .
was wondering if anyone had faced a this kind of problem?
Army.jpg
 
Large maps, few civs and long periods of peace lead to such a build up. I sense that those tactical nukes may come in handy against any stack of doom you may encounter.

I never faced a similar situation. Large maps require a tiresome amount of micromanagement if one want to play good despite the map size. Playing good often enough requires to create wars before the military can build up to such sizes.

I suspect that such amounts of troops are more likely to encounter at lower difficulty settings like emperor and below. Above emperor the total amount of troops may be higher, but wars of attrition help to facility involuntary disarmament over and over again.
 
I wonder why does your side have a "0 Catapult" listed. And where is all *your* infantry, considering you only have 7 MI displayed?
I thought that such a situation would first trigger either cultural or SS win - AIs normally can't handle such bloated military effectively. Unless your game was somehow modded say by raising OCN tenfold to allow greater core income.
 
I wonder why does your side have a "0 Catapult" listed.

That may be related to slaves. Captured units or more precisely units of different nationality donnot cost any unit support. Also they can somehow mix up the F3-Screen.

I wonder why does your side have a "0 Catapult" listed. And where is all *your* infantry, considering you only have 7 MI displayed?

Once Modern Armour is available one can skip on cheaper defenders. Defence 16 makes anything less than Mech Infantry obsolete. And even Mech Infantry is something one should probably no longer build or upgrade to once Modern Armour is available. Modern Armour is of way greater utility and has almost the same defence as Mech Inf.
 
I wonder why does your side have a "0 Catapult" listed.
Captured units don't show up on the list of your units, they show up down below, under captured units. You can see that the Ottomans have at least one captured Radar Artillery in the screenshot above. This isn't included in their 156 native Radar Artillery listed.
 
I find the captured Stealth Bombers more irritating than the oversized ottoman army.

As this looks like an unmodded game: How can one capture Stealth Bombers? :confused:

As far as I know one can only capture defenseless units and only if one can build themself (like workers, settlers und scouts).
 
The final version of Civ3 Conquests was 1.22. The final Version of Civ3 was 1.29. This screenshot seems to stem from Civ 3 1.22. So that is much outdated, rules may have changed since that. In any case one can only capture units one has the required tech for.
 
The final version of Civ3 Conquests was 1.22. The final Version of Civ3 was 1.29. This screenshot seems to stem from Civ 3 1.22.
It must be a Conquests (v.1.22) save, since the Arabs, Carthaginians and Ottomans were/are in the game.

That minimap looks (a lot) bigger than the default Huge 160*160, though, so it might have been a little modded...
 
Civ3 vanilla did not have a 1.22. It was 1.21 then 1.29. Stealth Bomber does not have a capture flag, should not be able to be captured, I cannot say that it is not bugged. Never saw the Ai with them, even on 250x250 Sid games. I have seen civs with over 4000 units, not Mechs, mostly infantry.
 
Stealth Bomber does not have a capture flag, should not be able to be captured, I cannot say that it is not bugged.
According to "Da Rules - Explained", the 'Capture' flag means that a unit is able to capture other (capturable) units, not that it can be captured itself. In the epic-game .biq, all land-units with the AI-strategy(s) 'Offensive' or/and 'Defensive' (must) also have the 'Capture' flag.

Conversely, the capturability of a 'normal' unit (i.e. not Hidden Nationality, or Leader, King, or Princess/Flag-units) depends on its A/D stats: any unit with D=0 (and A=0?) can be captured — in the epic game, Workers, Settlers, Scouts, Explorers, and bombardment-units — provided that the capturing Civ is already permitted to build that unit, e.g. Expansionist Civs can capture foreign Scouts/Explorers (but just for the sake of perversity, even though Hwach'a cannot be captured by other Civs, once Wang knows Gunpowder, Korean units can capture other Civs' Cannon! :crazyeye: )

Which also adds more evidence that the screenshot in the OP is from a modded game: if the Jerk could capture Ottoman Stealth Bombers, then presumably he not only knew how to build them, but their D-value (and A-value?) must also have been set to zero here. (I can't remember: did Stealth Bombers also have D=0 in Vanilla?)

As to the huge size of the AI-army, I'm guessing that the Diplo/Space VCs were also turned off for this game/mod — or it's being played beyond that win/loss notification.
 
CA will should the winning player, if the game has ended.
Don't think I ever build stealth in vanilla, but it was nearly 20 years ago. You do need the tech to capture them, not sure about needing resources, probably not.

In games with island civs, they build a ton of units. The higher the level the more than can build. I have landed on an island civ at Sid and they have no workers as they are auto scrapped, due to being at unit cap and no cash. A new unit comes out and something get disbanded. It really slows them down later in the game.

I have posted pix in the past, where I arrive and the island has units on every tile. Early it is spears, later infantry.

You are right about the game may be won/lost or a mod is used.
 
Just noticed that the stealth are not in the captured list, they are in the list of units the Ottoman have lost. Likely planes in town that was captured or razed. Could be bombed though.

Edit:
Why they say lost, if they are captured? Lost would seem to imply destroyed or not accounted for, captured are accounted, very misleading. Planes and ships are lost at sea for instance. They were not captured. Anyway thanks for the clarification.
 
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In the two boxes below the unit list are those units that have been captured by other nations.
The left box shows units that have been captured by the listed nation, while the right box shows units other nations have captured from the listed nation.

There is no list of destroyed units! That would be pretty long. ;)

The Ottomans have lost these Stealth Bombers to the Persians. This means the Persians have (somehow) captured them and have them still in their possession (otherwise they would be no longer listed).

And that is in an unmodded game (Vanilla, PtW and Conquest) not possible. ;)

OT: I wish one would have a say fifty percent chance to capture enemy aircraft and ships together with the cities they are in, instead of scuttling them.
 
The Ottomans have lost these Stealth Bombers to the Persians. This means the Persians have (somehow) captured them and have them still in their possession (otherwise they would be no longer listed).

And that is in an unmodded game (Vanilla, PtW and Conquest) not possible. ;)

In PtW Stealth Bombers still had a defense of zero and here airfields outside of cities were introduced. Arabs, Carthaginians and Ottomans were introduced to Civ 3 with PtW and the MUA in PtW was, as far as I remember, 4096 (what would mean, that the other civs would have had only a few units). On the other side, in PtW there was no official version 1.22 (but 1.21f and 1.26f). May be here the starter of this thread has mixed up the version number of PtW with that of C3C. It could be, that the starter of this thread has started the game with PtW and continued it with C3C (with a higher MUA).
 
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Thanks Civinator,

I checked and you are right: In Vanilla and PtW the Stealth Fighter and Bomber do not have defence values, so they could (theoretical) captured by another nation with the Stealth technology. :eek:

I wonder how that worked. In my own experiments with a defence value of "0", the bombers get shot down if one shows them so much as a picture of an Anti-Air-Weapon even with the Stealth activated in "Unit Abilities".
 
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That is very interesting about airfields. I'd missed that thread, and did not know that was possible - or indeed, that Stealth Bombers could be captured in Vanilla/PTW.

I recall one game where I think I was Egypt, and I was invading the Celts overseas. We were the two strongest civs in the game. I landed close to 100 troops, primarily Infantry with some Artillery mixed in, on a Mountain. The first wave of battle alone lasted over 12 minutes (in real time), and it was far from the early wave. I don't recall how many troops I faced, but it had to be in the hundreds. And this was likely on Regent difficulty, as if my memory of where I lived at the time is correct, this would have been 2007 or 2008.

One of my on-hiatus stories also has an overwhelmingly powerful enemy; IIRC they had several hundred Cavalry at the start of the war. I, alas, did not have anywhere close to that many.
 
I have done a quick test giving fighters the enslave ability that will result sometimes when they intercept other enemy air units it would result in a captured fighter so giving this ability to air units do result in captured enemy air units and it worked but only in air units interception missions not anti aircraft shooting downs
 
I have done a quick test giving fighters the enslave ability that will result sometimes when they intercept other enemy air units it would result in a captured fighter so giving this ability to air units do result in captured enemy air units and it worked but only in air units interception missions not anti aircraft shooting downs

Hi fuad, this could be an interesting find for SciFi and Fantasy mods. :goodjob:
 
I have done a quick test giving fighters the enslave ability that will result sometimes when they intercept other enemy air units it would result in a captured fighter so giving this ability to air units do result in captured enemy air units and it worked but only in air units interception missions not anti aircraft shooting downs
Kudos for thinking out of the box!

I'm curious where does the enslaved Air unit spawn? On the tile where its progenitor was defeated, or at the home Airport/Airfield of the winner?
 
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