Japanrocks12
tired of being a man
Maya. Agricultural and Industrious, with the extra food they can expand like crazy and create their infrastructure with relative ease.
Doc Tsiolkovski said:...but everything will work even better with Persia.
Pentium said:Beginners playing on Chieftain won't face many counterattacks.
Sorry, but I just can't disagree more. IMO, the single element that will raise you up through Regent/Monarch to Emperor+ fastest is good trading. Chieftain/Warlord is already counterproductive enough in this regard - the AI is so slow that productive trades are scarce. When you're scientific, snagging a free tech at each age and having an abundance of cheap libs/unis you start to think that you can just out-research the AI as a matter of course. As you reach higher levels, you'll realize just how wrong that is but it's a really hard adjustment to make for a lot of people. Playing Sci civs early on only makes it harder. I'm speaking here from my experience of being stuck at Warlord/Regent for a long time - overemphasis on research and unwillingness to trade held me back tremendously.Lord_Iggy said:I totally disagree with earlier posters saying that scientific is a bad trait. It's great for new players, as long as cheap libraries isn't all they build. A 40 shield library early in the game is all the culture you need, and it gives fast research. Add that to a builder trait and the civ is unstoppable. Sort of.
The question was not what civs are the best, but what civs are the best to start with. Those are two very different things.Anyway, the three best civs, in my opinion, are Persia, Sumeria, and the Iroquois.
cleverhandle said:Sorry, but I just can't disagree more. IMO, the single element that will raise you up through Regent/Monarch to Emperor+ fastest is good trading. Chieftain/Warlord is already counterproductive enough in this regard - the AI is so slow that productive trades are scarce. When you're scientific, snagging a free tech at each age and having an abundance of cheap libs/unis you start to think that you can just out-research the AI as a matter of course.
But changing governments often is not a bad habit...as long as you only do it with a religious civ!Religious Cheap Temples! Minimal Anarchy - let's change govts as often as we like!
What? And building libraries is a bad habit?Scientific Cheap Libraries! Free techs!
Over expansion? In my experience, new players usually under-expand. Encouraging them to expand as much as possible is usually a good thing.Commercial Over-expansion, maybe, but little else early on. For Joe Average Noob, "early on" is the most important thing.