Odinius Arcainius
îƮ§ ƉÅЍĝΞЯØʯ§ Ʈʘ ĝØ ƛŁʘЍΞ
- Joined
- Sep 23, 2018
- Messages
- 83
Having trouble finding info on the bio weapons added in later eras for C2C. Searching in CivPedia, I see the units and that they can unleash 'viral clouds' that can spread and even consume entire continents "if not dealt with". I see no mention anywhere about how to deal with the effects.
I also remember reading a while back about this mod component, that if the 'plague' spreads to oceans your game might as well be over. It seems like there should be a way to counter that or disable the feature if its a world-ender. Appreciate any info
PS. Also as a suggestion, I found the medieval age to be quite plague-free. I remember from other mods (Rhyes and Fall) having a plague feature that would spread from city to city and last several turns. It was pretty well done and gave added incentive for controlling city growth rate and health/disease. Since C2C adds much depth to health and disease control, I found it strange this element was missing.
I also remember reading a while back about this mod component, that if the 'plague' spreads to oceans your game might as well be over. It seems like there should be a way to counter that or disable the feature if its a world-ender. Appreciate any info
PS. Also as a suggestion, I found the medieval age to be quite plague-free. I remember from other mods (Rhyes and Fall) having a plague feature that would spread from city to city and last several turns. It was pretty well done and gave added incentive for controlling city growth rate and health/disease. Since C2C adds much depth to health and disease control, I found it strange this element was missing.