Blaze

loffenx

Warlord
Joined
May 6, 2008
Messages
267
Does anyone has some precise info on what blaze does? It creates smoke i know, but after that I'm confused. Smoke generates a chance for the tile to burst into flames, or? But it can also simply fade out? Is a certain amount of turns involved?

And sometimes, since 0.34 i believe, I've had some sort of Spring-like effect extinguish my flames while burning down jungle etc, but no caster present. Is this a bug?
 
Smoke can create flames, but it's not guaranteed.

Both smoke and flames will extinguish themselves over time.

Watch out, invisible barbarian Mistforms can spawn in smoke.
 
As far as I can tell there's a very high chance that smoke will eventually turn into a flame, which in turn can generate more smoke in nearby tiles. After a while it can turn into a really big forest fires. When fire goes out it leaves a burnt forest on the tile which later turns into a new forest and then into a normal forest (which can be set ablaze again). Great way to get rid of a jungle before sanitation or prepare for a future expansion.

Sometimes mana nodes can "burst", so water node probably could extinguish flames, but other than that you'd need a caster with water 1. Don't know what else could create such effect.
 
Blaze is extremely badass when you're playing as amurites and all your units are lighting your enemies land up in fire. Especially when they can longer reach your land. Try it, lots of fun.
 
Thanks for the help! I've actually never used it offensivly, will try next time :)
 
I love using blaze to cripple the elves before they get FoL. Because of their worker's slow work rate, they can't get anything done before the forest burns. Ancient forests are immune (resistant?) to blaze, though.
 
THe only tiem I've ever used blaze was in my first game, where I wanted to see what it did.

Somehow I manages to catch a quarter of my land on fire :lol:

No idea why you'd want to use it offensivly
 
THe only tiem I've ever used blaze was in my first game, where I wanted to see what it did.

Somehow I manages to catch a quarter of my land on fire :lol:

No idea why you'd want to use it offensivly

Burns their trees, obstructs their path, causes unhealthiness, the list goes on. Plus it just looks badass when your arm is marching and around them are pillars of smoke. I especially like doing it with the (fire-resistant) orcs; there is something very primal about it and you can always hide in the flames. When you play deity you have to use magic cheaply or creatively to win huge conquests. ;)
 
In my first Ljo game I somehow had one of my forests catch on fire (I think a fireball did it somehow) and I had no water adepts so I couldn't fight it until it had already destroyed half of my lands and crippled my economy.
 
Great for clearing jungles too, IIRC the burnt forests regrow into choppable forests (if you have the prereq), also as orcs you can walk through the flames.
 
There's still a problem with forest fires in FfH: trees often grow back before the fire around them is extinguished, and then catch fire again.
This can make big fires last for centuries.

The delay for a burnt forest to become a new forest seems about right to me (a new forest can't catch fire, can it?), so I think that the delay for a new forest to turn into a normal forest should be extended.

The burning process should be accelerated, on the other hand: a smoke shouldn't take more than a couple of turns to decide if it's going to become a fire or die out, and forests should burn slightly faster.

That would make forest fires more manageable and believable, imho.
 
Having a set limit on how many turns a smoke can exist, if their isn't one I don't know about, could make fires spread quicker. (Which would be wonderful for using them on offense.)
 
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