[Blender] Poly heavy?

Joined
Jan 10, 2019
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My blender 3d modelling project has just been finished. at one stage. what needs the be done are UV Mapping, trianguating, exporting to CN6 to make FGX and GEO files.
This is what i've just finished

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Actually an intensive conversion of Field Cannon with some research on the Internet. watching Youtube clips on how American Civil War rifled artillery is operated, and how cannon wheels are made.

For in game 'vehicles' model (including artillery pieces). is this model has too many polygons or is it just about right polycount?
 

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