Played 21 turns to bring it to 65 turns. Finished with a couple of barbarians threatening our worker and newly connected iron. Yep, we got iron!
(0) Research to 100%, send warrior in Paris to accompany settler and warrior to the West to Paris as it'll be faster that way.
(1) Settler into position. He's undefended but the worker was on goto and moved into a position that let me see that it would be safe to move to the city without being threatened. Putting a worker on goto to an area outside our boundaries is not the most SG friendly thing to do.
Mansa has now put a city on our NW'n borders.
(2) Orleans founded. Starts on worker. We need another as there is a lot of worker tasks to do.
(4) Iron working in. Hunting -> Archery selected.
AND WE'VE GOT IRON!!
(5) We meet another Civ - Hatty.
(7) We are the least advance civ.

We had our suspicions...
(8) I OB with HC at his request. Hunting in, archery started.
(12) Now Mali wants OB. Let's do it and start surveying his territory. Achery finished and Pottery is selected for the cottages and it's on the path towards Construction (cats and 'phants).
Paris: Barracks -> Archer.
(15) Iron connected to capital finally and worker heads to gems.
(17) Paris: Archer -> Axeman.
Orleans: Worker -> Barracks.
Worker in Orleans moves to FP ready to do a cottage when it comes in on the next turn. It spends one turn building a road. I put a sign on the cell to say that one turn on road is done.
(18) Pottery in and Writing started. Chosen as it's on the path to construction and will allow open borders. It's also on the path to Alphabet for trading which we need to get soon.
(20) Warrior comes threatening our iron & worker. I move the archer out of the capital towards the area to offer some protection.
(21) Here's the situation at the gems.
I left the worker un-moved to let the next player choose what option he wants to take. Here's how I would deal with it: Move the worker to the archers cell. Promote the archer to combat I and fortify him. Then hope the warrior is stupid and attacks. They normally do attack if they are within 1 cell of a unit. Then move the archer to the jungle cell the warrior is now on when he wins. The archer should then attack our archer in the jungle.
I also didn't revolt to slavery as I didn't want the turn of anarchy while we were rushing techs and had no need to whip. Now we do so I would revolt immediately to slavery allowing the axeman to be whipped if things go sour with the archer.
The jungle is chopped on the gems. I would have a look at the capital city screen to see if the best cells are being worked currently. I had it on the forests to get the city to grow a bit faster. We need to get it's to it's maximum size so we can start working the mines.
Here's the save: