Blid-01- A ring to rule them all

Finished my turns, they took me absolutely ages.

First of all: Genghis is dead. I wasn't able to raze any cities before MM could take them, but I completely pillaged his lands. I built some ironclads and railroads then cancelled the coal deal with MM.

Regarding Asoka: He has infantry and marines now. I lost quite a few cannons against him.

First thing I did was to take his remaining coastal city Bangalore:



12 turns to come out of revolt!

Then I razed Karachi, which was putting too much cultural pressure on Lahore.



Asoka later settled a spot 1N to where it was, but I have completely pillaged the area so he won't get much benefit from it.

We get this message:



Finally I raze another city which was putting pressure on our cities Bombay:



When constitution came in I set research to Corporation (2 turns left) because it's on the way to infantry and tanks. Emancipation weariness is only at 2. Most of our cities are happy at 10% culture. Most of the draft weariness has worn off so we can start to draft again if the next player likes.

There is a decent sized stack 2 squares off madras in the south (moved troops through Hatty's land to get there). The guys that razed Bombay can move on to Delhi or Jaipur if we want, but we are short on cannons. There are some cannons ready to go in Bangalore but there's a marine in the area. They haven't moved this turn so feel free to set them going if you like.
 
Asperge said:
Francor, what side did you support in yesterday's soccermatch between USA and Italy ;) ????

Uhhh, I watched the Yankees suffer their greatest loss in over a century, instead. How do you blow a 7 point lead???? Heh, I hope someone is asking Hatty that question by the end of this game.

fellowship :
blid -- On deck
Kikinit --
Asperge --
soooo -- just played
frankcor -- UP

I've got the save and I'll play this afternoon.
 
I played 10 turns. Whew! This is fun. I've always resigned games when I found myself in this position. I can see that's a big mistake.

Inherited Turn(1850 AD)
I convene the draft boards in Tabiz, Tours and Sorbonne; our three highest happiness surplus cities. I'm curious why we're holding onto such a large surplus of gold. I sure hope I haven't missed a discussion on what we're going to spend it on. But I take the risk and decide to spend it on research and max out the research slider. Corporation now in 1 turn.

The Indian front situation:
blid1.jpg


We have superior forces at Jaipur but most of them are wounded. I plan to move canons into place there and focus on force preservation as we bombard the city. Meanwhile, I'll move sizeable forces up to Madras and do the same there.

Sorbonne grows: 6
Tabriz grows: 7
Marseilles grows: 9
Kolhapur grows: 9
Lahore grows: 2

IBT:
Around Jaipur:
While defending, Rifleman loses to: Indian Artillery (13.86/18)
While defending, Cannon loses to: Indian Cavalry (15.00/15)
While defending, Musketeer loses to: Indian Infantry (17.60/20)
While defending, Cavalry loses to: Indian Infantry (20.00/20)
While defending, Cavalry defeats (1.20/15): Indian SAM Infantry
While defending, Cavalry loses to: Indian SAM Infantry (18.00/18)
Uhhh, did I say "force preservation" out loud? :blush:
At Bangalore:
While defending, Rifleman loses to: Indian Marine (11.04/24)

Turn 1 (1852 AD) Unhappiness starting to get ugly. I bump Culture slider to 20%
Lyons grows: 10
Tours grows: 7
Tech learned: Corporation > Research begun: Democracy
Paris finishes: Cannon > Cannon
Sparta finishes: Cannon > Colosseum
Libyan finishes: Work Boat > Cannon
At Jaipur:
While attacking, Rifleman loses to: Indian Cavalry (1.80/15)
While attacking, Cavalry defeats (4.20/15): Indian Artillery
While attacking, Rifleman defeats (14.00/14): Indian Marine

IBT:
At Jaipur:
While defending, Rifleman loses to: Indian Artillery (14.76/18)
While defending, Cavalry loses to: Indian Artillery (8.28/18)
At Bengal:
While defending, Cannon loses to: Indian Marine (20.88/24)

Turn 2 (1854 AD) Where did our coal go? Oh well, I trade clams to get coal from Mansa. Railroading can continue.
At Jaipur:
While attacking, Rifleman defeats (8.96/14): Indian Artillery
Ollantaytambo's borders expand
At Madras: The bombardment begins, down to 24%.

IBT:
At Madras:
While defending, Cavalry loses to: Indian Artillery (11.34/18)
At Bengal:
While defending, Rifleman loses to: Indian Marine (5.52/24)
While defending, Rifleman loses to: Indian Infantry (20.00/20)
While defending, Cannon loses to: Indian SAM Infantry (18.00/18)
While defending, Rifleman loses to: Indian SAM Infantry (11.52/18)
Our entire force there is eliminated, exposing Lahore, yet again. heh heh heh ... he said "force preservation" ... heh heh heh

Turn 3 (1856 AD)
Sparta finishes: Colosseum > Cannon
Marseilles finishes: Machine Gun > Cannon

Sorbonne grows: 7
Libyan grows: 8

IBT:
At Madras:
While defending, Rifleman loses to: Indian Artillery (4.32/18)
At Jaipur:
While defending, Cannon loses to: Indian Cavalry (9.45/15)

Turn 4 (1858 AD) Asoka is building new cities faster than we can raze them. There's Bengal to the west of Jaipur, Chittagong to the south east (east of Lahore)

Orleans finishes: Cannon > Cavalry
Ning-hsia finishes: Cannon > Cavalry
Lahore finishes: Rifleman > Christian Temple
At Lahore, an Indian Cavalry and Artillary arrive. So ....
While attacking, Rifleman loses to: Indian Cavalry (5.55/15)
While attacking, Rifleman loses to: Indian Artillery (11.16/18)
While attacking, Rifleman defeats (8.40/14): Indian Artillery
While attacking, Rifleman defeats (14.00/14): Indian Cavalry
The threat is eliminated, (for now?).
At Jaipur, the bombardment begins and reduces the cultural defense to 0%. Also
While attacking, Cannon defeats (6.96/12): Indian Cavalry


Turn 5 (1860 AD) Cultural slider up to 60%
At Jaipur:
Canon dies attacking an Infantry, collateral damage to 3 units.
Canon dies attacking an Infantry, collateral damage to 3 units.
Canon withdraws attacking an Infantry, collateral damage to 3 units.
Canon dies attacking an Infantry, collateral damage to 3 units.
Canon dies attacking a Marine, collateral damage to 2 units.
Canon dies attacking an Infantry, collateral damage to 2 units.
Canon withdraws attacking a SAM Infantry, collateral damage to 1 unit.
Rifleman loses to Indian SAM Infantry (1.26/18) 67% odds
Rifleman promoted: Combat I
Rifleman promoted: Pinch
Rifleman kills Indian SAM Infantry (8.7/14) 97% odds
Rifleman promoted: Combat I
Rifleman promoted: Combat II
Rifleman kills Indian SAM Infantry (7.84/14) 99% odds
Rifleman kills Indian SAM Infantry (14.00/14) 100%
Rifleman kills Indian Marine (14.00/14) 100%

Captured Jaipur (Asoka)
Razed Jaipur
Sparta grows: 13
Rheims's borders expand
Machu Picchu grows: 7
Marseilles grows: 10
Bangalore's borders expand Start a Theater there. 17 population, all unhappy.

IBT:
While defending, Rifleman (the one who razed Jaipur) loses to: Indian Marine (13.68/24)
Indian Marine from Bengal pillages the gold mine at Lahore.
Mansa comes shopping deer for fish -- sure!

Turn 6 (1862 AD) Darn, I forgot to whip the Theater at Bangalor. I do it now. Population is now 15.
Paris finishes Canon, begins: Rifleman
I decide to rest the forces at Jaipur after I retake the gold resource outside of Bengal. Thus:
While attacking, Cannon loses to: Indian Marine (16.32/24)
While attacking, Cannon loses to: Indian Marine (5.76/24)
While attacking, Cannon defeats (9.24/12): Indian Marine
Machine Gun promoted: Combat I
Machine Gun promoted: Medic I The forces are parked on the gold and two workers are rebuilding the mine.
At Madras:
While attacking, Cannon loses to: Indian Infantry (20.00/20)
While attacking, Cannon loses to: Indian Infantry (20.00/20)
While attacking, Cannon loses to: Indian Infantry (16.40/20)
While attacking, Cannon loses to: Indian Infantry (16.40/20)
While attacking, Cannon loses to: Indian Infantry (1.60/20)
While attacking, Cannon defeats (3.36/12): Indian Infantry
While attacking, Cannon defeats (12.00/12): Indian SAM Infantry
While attacking, Cannon defeats (8.16/12): Indian SAM Infantry
While attacking, Rifleman defeats (14.00/14): Indian Artillery
While attacking, Rifleman defeats (14.00/14): Indian Infantry
Captured Madras (Asoka) It has Statue of Liberty and Broadway (but we need electricity to get the happiness, sheesh)
Rifleman promoted: City Garrison I
Rifleman promoted: City Garrison I

IBT:
At Bengal:
While defending, Cavalry loses to: Indian SAM Infantry (15.12/18)
Then Asoka offers 120 gold for peace. Unhappiness is rampant, I take the peace. I don't see any objectives we could gain from this war that is worth the pain. I take the gold.

Turn 7 (1864 AD)
Sorbonne grows: 8
Rheims grows: 9
Sparta finishes: Cavalry. Begins: Cavalry[/color]
Kolhapur finishes: Library. Begins: Bank
Bangalore finishes: Theatre, begins: Buddhist Temple I whip it immediately, Population is now 10. I think we're done whipping already.

I consolidate our two stacks, one on the Gold outside of Bengal, one in Madras. Gonna spend 2 turns managing down the war weariness.

Turn 8 (1866 AD) Cultural slider down to 0%, we're okay.
Lyons grows: 11
Tabriz grows: 7
Sparta finishes: Cavalry, begins: Library
Tabriz finishes: Cannon, begins: Cannon
Libyan finishes: Cannon, begins: Library
Bangalore finishes: Buddhist Temple, begins: Library

Turn 9 (1868 AD)

Turn 10 (1870 AD)
Paris finishes: Rifleman, begins: Wall Street
Sparta finishes: Library, begins: Cavalry
Ollantaytambo finishes: Cannon, begins: Rifleman
Lahore grows: 4



I think the next step is to build up an army for the south, comparable to the one we have in the NorthEast. Meanwhile, we build up some cash. Mansa will declare war on Hatty (the option is white) but not for our measly 1500 gold.

Here's what's going on in our cities. The mod I use shows net (+ or -) values under the first few columns; happiness, for example.
Spoiler Cities :
blid3.jpg

Then, there's the score
blid4.jpg

and our sliders
blid5.jpg
.

And so I leave it.
 
Good job there sooooo and frankcor. It seems like we secured the coast and cultural pressure is gone

But we have a problem here. We were not supposed to keep Madras. Frankcor, do you have a save of the turn you took Madras ?

I think the peace treaty wes premature. Asoka can rebuild cities in the ruins if he wants, but the point is to pillage the improvements before he does. If he rebuilds with all the towns still standing, then it is pointless to raze cities. I also think that 120 gold is too cheap. Anyway, let's see what the others think. You can still replay it by razing Madras and making the same other moves
 
DOH! Well, I guess I'm good for at least one blunder per turnset.

I had to go back 2 turns before capture of Madras to an 1860 autosave. It went pretty much like the first time -- not exact but pretty close.

Turn 5 (1860 AD) We capture Jaipur; it went identical to the first time.
Razed Jaipur
I move unused units to block that marine on our gold mine.

IBT:
While defending, Rifleman loses to: Indian Marine (13.68/24)
This time, Asoka shows up a turn sooner, and with 310 gold instead of 120. Sorry, pal. The boss says I gotta break your knees. It's just business. Don't take it personal.

Turn 6 (1862 AD)
Sparta grows: 13
Machu Picchu grows: 7
Marseilles grows: 10
Bangalore's borders expand
Sparta finishes: Cannon, begins: Cavalry
At Madras, things go a little more difficult the 2nd time, especially after I mouse-o our last unused rifleman into the woods instead of into Madras. I end up razing the city with a wounded canon, instead.
Razed Madras
From this point forward, I play it a lot differently. I'm gonna have to manage war weariness with great care because, like, we're at war this time. You think?

IBT: India is the world's most advanced civilization. Tell me about it.

Turn 7 (1864 AD) Oh, and this time I forget to whip the theater at Bangalore again! Consider it whipped :whipped:
Sorbonne grows: 8
Rheims grows: 9
Rheims's borders expand
Ning-hsia begins: Theatre :whipped:
Orleans begins: Theatre :whipped:
Paris finishes: Cannon, Colosseum :whipped:
Orleans finishes: Theatre :whipped:
BY ORDER OF THE KING: The beatings will continue until morale improves.

IBT: Mansa offers the deer for fish trade again. I accept.

Turn 8 (1866 AD)
Paris grows: 11
Lyons grows: 11
Tabriz grows: 7
Paris finishes: Colosseum, begins Rifleman
Sparta finishes: Cavalry, begins: Cavalry
Ning-hsia finishes: Theatre, begins: Cavalry
Tabriz finishes: Cannon, begins: Cannon
Kolhapur finishes: Library, begins: Colosseum :whipped:
Bangalore finishes: Theatre, begins: Buddhist Temple :whipped:

IBT:
While defending, Cannon loses to: Indian Cavalry (10.80/15) This cav came out of Bengal, to threaten our workers crawling over the hills there.

Turn 9 (1868 AD)
Bangalore's borders expand
Libyan finishes: Cannon, begins: Cannon
Kolhapur finishes: Colosseum, begins: Rifleman
Bangalore finishes: Buddhist Temple, begins: Cavalry
While attacking, Cannon defeats (9.72/12): Indian Cavalry The worker threat is eliminated.

Turn 10 (1870 AD)
Ning-hsia grows: 8
Kolhapur grows: 8
Lahore grows: 4
Sparta finishes: Cavalry, begins: Cavalry

At this point, only Lyons, population 11, has unhappiness. It's working on West Point(8). Whipping a coloseum there will cost 3 population and I fear it'll be too small to finish West Point any time soon. Think about it, though. Emancipation unhappiness is up to 5 there.

There's a wounded Indian Marine 2 tiles north of Bangalore. I suspect he's there just to pillage, but he might threaten some of the healed remnants moving up to start bombarding Chittagong. The rest of the force that razed Madras, is healing in Bangalore.

At Bengal, our forces there are healing (with the help of a Medic I Machinegun and moving to take that city. The bombardment has begun already (16% cultural defense still remaining).

The economy is in a lot worse shape than before, naturally. Research is at 20%, Culture at 60%. We have 794 gold (-120/turn) and Democracy is 14 turns away. Wall Street can start in Paris.

I haven't moved any active units yet. Bengal and Chittagong await your destruction.
 
Yeah I don't think there's any point in getting peace with asoka until we've pillaged everything. He has the apollo program built. We can't wait for him to get mech infantries. Nice job on razing Madras and Jaipur. Delhi will probably be too well defended (but we should check anyway) to raze, but we can pillage the areas around Madras and Jaipur to make sure he doesn't resettle and get the commerce from the towns back. The fertitily of Asoka's lands are sickening. If only we had cities with 6 floodplains each like he had. Before peace we should definitely change civics so that we are in anarchy while we can't work anything. Do we really need democracy next? Let's go for assembly line. We can go to representation (do this now while our cities are unproductive), build theatres and wait for the draft to wear off to increase hapiness. Slavery is really useful to us and it would be a shame to go to emancipation. Once we get assembly line we can get peace with Asoka, draft some infantry and go get battered by Hatty :) Build only cannons in the meantime.
 
sooooo said:
Build only cannons in the meantime.

Imo we should build more and use more our machineguns. They are twice as strong as rifles against gunpowder units. We have lost to many rifles and cannons because they were not protected.
 
I agree about machine guns. We should have a good amount of them before invading Hatty. I will try to ransom a tech from Asoka but I am afraid he values techs more than his life. Going to Hatty with cannons seems like suicide to me. Unlike Asoka, Hatty has huge SODs. Having artillery along our army will really help. But only if Hatty don't have the time to get mech inf meanwhile. Our options :

  1. Attack with cannons and infantry : we can start the war faster. Hatty counter attack will hurt us badly. If we do that this way, we need huge amounts of machine guns in cities and bare with pillaging
  2. Attack with artillery and infantry : need to research physics and rocketry. Cities will be easier to take if we can get it before Hatty has mech inf. We will have tanks to deal with and Hatty will be stronger overall
  3. Attack when flight is in : need physics, electricity and flight : too risky as Hatty surely will have mech inf by then. And probably air units to defend too.

I don't think Hatty will hold on building military. She always stacks them like hell and MM is as powerful as her. I suspect they will maintain a competition. So delaying won't help much with power curve. IMO the only positive thing is that they will probably prioritize space techs on military ones

I am torn between 1 and 2
 
Maybe try to conquer non costal city of Asoka and in the same turn sale it to Hatty for one of her costal cities?
 
I think that would be impossible SpriteSODA. The cities are sure to be red. Only recently captured cities are sometimes not red IIRC.

I agree with the call to go for Machine guns until we can get an army of infantry and artillery to take out Hatty. It's suicide to go in any earlier and we can do with a few years of peace I think.
 
@SpriteSoda : I checked with frankcor first upload and Hatty had nothing to give for Madras. Apparently, you can't change cities for techs. Anyway, it's against the variant since we need to capture the city prior to selling it
 
There's enough cash to upgrade around 8 obsolete units to machine guns, if you choose. I upgraded a Grenadier in Bangalore for 95 gold when it looked like Asoka was going to counter attack there.

On the other hand, could we try to build up some cash to bribe Mansa to go to war against Hatty. That option is still white in his trading screen.
 
60% culture is absurd. I think we should make peace immediately, every turn the war costs us hundreds of gold. Research of Democratie is indeed a wasts, begin research of Assemblyline imo. For artillery you needs first two other techs. We must find a way to let Mansa declear on Hatshy. And when declearing on Hatshy, stay at home first turns....

Further we still have 3 university's to bild untill we can make Oxford. And don't forget the jails.
 
I think the war weariness is manageable now at 60% culture. I vote we pillage and raze Bengal and Chittagong. We have cavalry in the pipeline and on the way to the front. Pair each of them up with a machine gun when they arrive and they'll do a great job pillaging. Give them flanking promotions and they can also be used to soften up those darned leathernecks Asoka keeps throwing at us. (just be sure to attack with spare movement points so they can withdraw).

Without war weariness, we can research democracy in under 2 turns at 100%. So we fund our economy with pillaging and razing (about 10 more turns?). At that point, I vote we grab what we can for peace, revolt to emancipation, research the heck out of Artillery and Assembly line and go after the rest of OUR RING (with Mansa's help)! Asoka will not recover in time to get space race before Mansa or Hatty.
 
I absolutely don't agree with you. With 60% culture we lose every turn 300 or 400 income (don't remember exactly), you can't even compensate that with pillaging plus you lose untis you need againt Hatsy. And i found slavery very useful when warring and this is a warring game.Maybe Blid should take that new found city of Asoka, but even that means losing units you need against Hatshy. And i think with the few city's Asoka has left winning the spacerace will become very difficult for him.
 
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