Blitzing Pirates

Sandro

Chieftain
Joined
Aug 3, 2006
Messages
71
Location
Cph, DK
I am experiencing some weird behaviour with hidden nationality ships (pirates and The Black Wind). When I have open borders with an AI, these ships can happily engage combat with AI city defenders, even several times each turn, without any promotions that should make them capable of it. As soon as open borders are cancelled, they can't attack. I think this issue/bug/feature has been mentioned before, but could not find a reasonable answer or explanation.

Thanks for a great mod.
 
I am experiencing some weird behaviour with hidden nationality ships (pirates and The Black Wind). When I have open borders with an AI, these ships can happily engage combat with AI city defenders, even several times each turn, without any promotions that should make them capable of it. As soon as open borders are cancelled, they can't attack. I think this issue/bug/feature has been mentioned before, but could not find a reasonable answer or explanation.

Thanks for a great mod.

The pirate code is a bit hard to understand. They're more guidelines than actual rules.
-Qes
 
The pirate code is a bit hard to understand. They're more guidlines than actual rules.
-Qes

:lol:

In all honesty Hidden Nationality has a few oddities in it like you mentioned, but they probably won't be addressed until the "Shadow" phase. Thats where Hidden Nationality was speced to be covered, but we got this early version in for the pirate ships.
 
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