r_rolo1
King of myself
First of all, I want to give congratulations to this project and the effort made by this team to make BtS AI a little less bad 
But ,in spite of all the very solid work made so far, the improvements made so far had been centered in the Combat area of AI behaviour. I wanted to suggest another area that if tweaked would certainly make the AI in game more solid: the blue circles routine....
I bet that everyone that ever made a test game with AutoAI for a whole game ( or atleast some hundred turns ) had seen the horrifing job that the AI makes in terms of city settling and tile improvement. In fact, even without AutoAI, there have been some threads in BtS forum regarding less than optimized moves from the AI in terms of settilng, that in fact probably hamper more the AI than its inability of making a good fight.
The main issue about the settling blue circes it that they establish a grid of suitable points to settle ( atleast as far as I understand the code, that is not as much as I would like
). The rules about the decision of the points to settle of that grid can be discussed or not, but the simple fact that there is a grid is bad for the AI. Why? Because the AI will never have infinite settlers with infinite speed and because there is a thing called maintenance.....
I do not have solid ideas about this, but why not try to mimic the expert human way of getting settlers spots? How about trying to get :
-Clusters of resources
-Minimum maintenance ( that normally translates in less distance of palace )
-Enough food to work the target tiles
-in a far lesser degree: coastal and/or riverside, defense, choking spots ( that one would be hard ). AI now tends to shun more to settle near coast or river than it should be and overemphatizes cities on hills, even sometimes at the cost of the short and long run future of the city or of the nearby ones.
-Last, but definitely not least: the AI should work that with no more than a handful of cities in mind. IMHO that is one of the things that hurts them more, the fact that they work with the presumption that they have all the land of the world to settle for free..... if they were thinking in 6 or 7 cities at the time top ( like humans normally do ), probably the results of the settilng would be far better.........

But ,in spite of all the very solid work made so far, the improvements made so far had been centered in the Combat area of AI behaviour. I wanted to suggest another area that if tweaked would certainly make the AI in game more solid: the blue circles routine....
I bet that everyone that ever made a test game with AutoAI for a whole game ( or atleast some hundred turns ) had seen the horrifing job that the AI makes in terms of city settling and tile improvement. In fact, even without AutoAI, there have been some threads in BtS forum regarding less than optimized moves from the AI in terms of settilng, that in fact probably hamper more the AI than its inability of making a good fight.
The main issue about the settling blue circes it that they establish a grid of suitable points to settle ( atleast as far as I understand the code, that is not as much as I would like

I do not have solid ideas about this, but why not try to mimic the expert human way of getting settlers spots? How about trying to get :
-Clusters of resources
-Minimum maintenance ( that normally translates in less distance of palace )
-Enough food to work the target tiles
-in a far lesser degree: coastal and/or riverside, defense, choking spots ( that one would be hard ). AI now tends to shun more to settle near coast or river than it should be and overemphatizes cities on hills, even sometimes at the cost of the short and long run future of the city or of the nearby ones.
-Last, but definitely not least: the AI should work that with no more than a handful of cities in mind. IMHO that is one of the things that hurts them more, the fact that they work with the presumption that they have all the land of the world to settle for free..... if they were thinking in 6 or 7 cities at the time top ( like humans normally do ), probably the results of the settilng would be far better.........