BNH01- Conquesting Emperor

Abstract: Captured or razed ~55 cities with only only 24 enemy cities left. Fourteen belong to China. Three of the remaining five civs should be dead within two turns.

The save, 1780 AD

Turn 0 – 1770 AD
Zunguin’s unhappy. We hire an entertainer and starve the populace.
I see that the Incans are divided into nice equal parts for easier digestion.

IBT:
Russia signs an MPP w/ the Inca so we’ll now be at war with the entire world.
Chinese ironclad comes out to attack our destroyer and sinks after redlining our unit.
Germany’s spooking me w/ a couple of galleys. Might be a LB in ‘em. Pffft!
Pretty much opted for units and not infrastructure.

Turn 1 – 1772 AD
We take Hippo w/ marine army, a bit of overkill after the cavalry army knocks off all but a LB, and get the silks but the harbor is destroyed.
Other marine army bumps off two rifles in Kaifen.
Take Aztec capitol w/ beat up marines. Get a GL. Rename capitol Teno.
Take and raze second Aztec city.
Modern Armor and cavalry army takes first Russian city, Kazan, guarded by pikes BTW. :lol:
Cavalry takes Orenburg from the Russians. We lose an elite cavalry in the process.
Take Incan Atico and Ica.
Take Incan city, renamed Chuck.

MA blitzes Inch’on and takes it. Seoul falls next.
Program begins to misbehave. Not sure if this is going to save. Bombed out. Crap!
{Very little backtracking}
Take Pyongyang, Wonsan, Hyangsan, Ulsan, Cheju, Pyongsong, Taejon, and Manp’o
Destroy Russadir.
Take Nasca w/ 2 tank armies and 2 MA armies. Take Vilcas.
Reading needs a mine on the mountain to the north to get to 60spt.

IBT: German galleys all over. Aztec archer makes a marine elite. Inca take back undefended Nasca. Russians running out units to certainly die next turn.
We have 21 polluted tiles.

Turn 2 – 1774 AD
First things first…Nasca retaken.
Bomb Incan capitol, soon to be renamed Cory, silly. I love lethal bombard. We take “Cory”.
Take Juli, Riobamba and Kaesong.
Take Smolensk.
Raise Kaifeng.
Raise Talaxopan and Tlaxcala.

IBT: Lost Fustat again to total absence of defense.

Turn 3 – 1776 AD
Fustat retaken.
Leptis Minor razed.
Take Tamboccoca, Huanuco Pampa, and Sausa from the Inca.
We put in a dozen airports in Portuguese Inca-land because we’re going to want to lift out plenty of material shortly. Later added more airstrips to lift hardware.

Take Teotehuacan, Xochicalco, and Calixtlahuaca leaving the Aztecs Texcoco as their last city.

IBT: We learn Space Flight and set our sights on Nuclear Power. :scan:

Turn 4 – 1778 AD
Take Huaca, the last Incan city in the north of what was their continent.
Take Tambo Colorado after bombers kill all defenders. Bring in mech infantry to clear workers off of tracks.
Take New Cuzco, Caxamalca, Balkh, Mosul, and Samosata (renamed Sammy Sosa).
Bring in numerous tanks to capture scads of workers clearing jungles.

There are at least 30 units garrisoning, Texcoco, the last Aztec city. They have 32 archers and 29 spears left. Captured worker is sacrificed to make an airstrip and we lift in a few units that might be able to crack this nut a bit quicker.
We transport an elite crusader to the Aztec isle and he earns us a GL! :king: On the downside an elite marine takes a shot from an archer and then impales himself on a spear. Yuck!

Take Yaroslavl, Moscow, Yakutsk, Novgorod, and Vladivostok.

Take Konigsburg. The downfall of the German empire has begun. More units floated over and unloaded in Konigsburg and rumble south to beat on Leipzig’s door.

Hippo’s populace is tossed into the sea to make a harbor and now all our realm has silks. City renamed Silky. Many bombers stationed in Silky.

OK, this game’s not going to last much longer so let’s go over build orders. Nevermind, we’re getting 4-5 turn techs and we have more hardware than we know what to do with so build orders are pretty much left alone.

IBT: Every AI take’s their turn dashing their crap units against our forces. However, the Germans did manage to redline a modern armor w/ horses and the Aztecs killed a marine in open ground, which was our only loss.
Cats finishes the Manhattan Project :nuke: and gets to work on Apollo.
I hit return a hundred time taking whatever build is suggested figuring I’ll adjust en mass at the end of the turn.

Turn 5 – 1780 AD
A modern armor blows away two spears and a horse to take Leipzig. A captured worker is transformed into an airfield. Airlifted units make it invulnerable to capture.

Bombers sink ~12 Incan ships including a transport.

An elite destroyer attacks a German galley and takes a hit. That’s just plain stupid.

Many, many Chinese units (rifles and LB) get caught in the treads of our modern armor. We take Ningpo, the only Chinese city on Portuguese-Inca-land.

Aztecs ran many units out of their capitol to mount some sort of counter-offensive. Marines and a few MA kill off the last nine defenders and the Aztecs are dead and gone. :clap:

New Oilyblahblahblah falls to a MA and is auto-razed. Six mechanized infantry are dropped off at New Huamanga, one of two Incan cities left on the map. :D

Units move in to kill off Russia next turn. An investigation of Bayt Ras shows it has a single LB defender. A little creative transportation later and one of our marines fills the LB with lead and takes the island.

Summary:
Inca – 2 cities, could fall next turn
Carthage – 3 cities, transport of 6 MA to the north, see note about airstrip.
Russia – 3 cities, all should fall next turn.
Germany – 2 cities, will take 2 turns due to lack of harbor and workers to rail to the front. Kill 'em in one turn and I'll buy you a beer. :beer:
China – 14 cities

Note: There are ~60 bombers and MA on the airstrip between the Chinese and the Carthaginians.

Transports north of Germany, in port, should come in handy moving armies to the western end of China’s territory. Armies are parked in the area.

I will not get a chance to launch nukes.

Good game gang.
 
I'm involved in a crisis-situation somewhere on the CFC-forum. The previous 5 days have been the most difficult of my moderator-ship and it is bound to get far worse soon. I've had to do over 13 hours of work on this forum because of it and the crisis is by no means over, far from it. My time is already limited (I have a full-time job), so 13 hours of my spare time is a lot.
Without going into details I can say that I have very little time for SG's at the moment.
 
Rik Meleet said:
I'm involved in a crisis-situation somewhere on the CFC-forum. The previous 5 days have been the most difficult of my moderator-ship and it is bound to get far worse soon. I've had to do over 13 hours of work on this forum because of it and the crisis is by no means over, far from it. My time is already limited (I have a full-time job), so 13 hours of my spare time is a lot.
Without going into details I can say that I have very little time for SG's at the moment.

Alright, let me take this game and finish it then. My civ time is also limited by RL, so we'll take it slow in the other games as well.
 
Well, the Inca, Russians and Germans will all fold next turn. The Cartheginians will probably take two. How fast can you kill China? That's the new goal!
 
jb1964 said:
Well, the Inca, Russians and Germans will all fold next turn. The Cartheginians will probably take two. How fast can you kill China? That's the new goal!

Goal accomplished. Carthage lasted just one turn, barely. China took 3 turns, double-barely, using the last bit of luck left in the RNG.

Turn 0 1780 AD

Planting spies in Germany in Carthage. I want to know if they have any settlers.

Now that we have agents in all remaining nations, only China has 2 settlers.

If any body knows how to satisfy her, please let me know.

BNH01-1780AD-trade-advisor.jpg


IBT: Germans and Incans both dropped off some invaders.

Turn 1 1782 AD

Rather than trying to find the invaders over a huge map (I really have no idea where they landed), let's just kill them instead.

MA's capture Berlin, then goes on the Humberg. Our glorious MA army kills the last defender in Humberg -- a horse, anyone care to calculate the odds of us losing that battle :lol:

... and Germany is gone.

Bombers red-line the inf in the Incan island city, leaving a Flak on top. Should I use the next bomber? Nah, the mechs can do it instead. The city has only 2 defenders, and it is razed.

One last Incan city left, a MA army yellowlines while kills 2 vet inf defenders. The Incans are gone.

JB left me with THE set up in the Russian front -- MA's at the door steps of very Russian city.

Unlike the real city, St. Petersburg falls against our armors.

MA's finish off the other 2 Russian cities.

On the island, I have just enough MA's to finish off Carthage. 4 down, 1 to go. The F4 screen is becoming a lonely place.

Take 2 Chinese cities with MA's and bombers. Build a new airstrip, this time on the newly captured rail-net.

Massive air lifting.

Raise lux to 30%. This is the end, I want our people to celebrate along with me.

IBT: Mao counters with 2 rifles.

Turn 2 1784 AD

Take Tatung, Shanghai, Shantung.
Setup to take Beijing, Tsingtao.
Land a MA army in China's back country to create a 2nd front.

Turn 3 1786 AD

Spend 1K gold to steal Mao's military plans.

Take Beijing, Tsingtao, Chinan, Tientsin, Canton, Chengdu, Hangchow. Killing the all important 2 Chinese settlers.

The last 2 Chinese cities take 4 movements to reach, and I have 3 MA armies and 1 cav army.I can kill all the defenders in Anyang with bombers, but Macao is out of reach. There are 4 defenders in Macao, meaning that I'm exactly 1 army short of winning the game this turn.

What really need is another army, and wouldn't you know it, on the very last possible attack, we get a leader.

BNH01-1780AD-last-leader.jpg


He forms an army.

Our cav army take the empty Anyang.

I driver our 4 MA armies next to Macao, and save the game. It's been a great game, and I had a great time playing with you guys, now let's end this thing. In typical Huge Map/Emperor/Conquest fashion, our 4 Modern Armor armies slaughter 4 hapless riflemen.

Press Enter.

BNH01-1788AD-end-time.jpg


Our score is 9830, the best score in my C3C HoF by a wide margin. :D

There is the Final Save in 1786 AD. Take the last city with the 4 MA armies, then end turn.

>>> 1786 AD Save <<<
 
SJFrank said:
If any body knows how to satisfy her, please let me know.
lmaorotf!

That's worth a screenshot of the day.

Thanks for the save. I'll add this to my "Civ" mantle.

Great game guys. It's been a fun working with you.
 
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