Abstract: Captured or razed ~55 cities with only only 24 enemy cities left. Fourteen belong to China. Three of the remaining five civs should be dead within two turns.
The save, 1780 AD
Turn 0 1770 AD
Zunguins unhappy. We hire an entertainer and starve the populace.
I see that the Incans are divided into nice equal parts for easier digestion.
IBT:
Russia signs an MPP w/ the Inca so well now be at war with the entire world.
Chinese ironclad comes out to attack our destroyer and sinks after redlining our unit.
Germanys spooking me w/ a couple of galleys. Might be a LB in em. Pffft!
Pretty much opted for units and not infrastructure.
Turn 1 1772 AD
We take Hippo w/ marine army, a bit of overkill after the cavalry army knocks off all but a LB, and get the silks but the harbor is destroyed.
Other marine army bumps off two rifles in Kaifen.
Take Aztec capitol w/ beat up marines. Get a GL. Rename capitol Teno.
Take and raze second Aztec city.
Modern Armor and cavalry army takes first Russian city, Kazan, guarded by pikes BTW.
Cavalry takes Orenburg from the Russians. We lose an elite cavalry in the process.
Take Incan Atico and Ica.
Take Incan city, renamed Chuck.
MA blitzes Inchon and takes it. Seoul falls next.
Program begins to misbehave. Not sure if this is going to save. Bombed out. Crap!
{Very little backtracking}
Take Pyongyang, Wonsan, Hyangsan, Ulsan, Cheju, Pyongsong, Taejon, and Manpo
Destroy Russadir.
Take Nasca w/ 2 tank armies and 2 MA armies. Take Vilcas.
Reading needs a mine on the mountain to the north to get to 60spt.
IBT: German galleys all over. Aztec archer makes a marine elite. Inca take back undefended Nasca. Russians running out units to certainly die next turn.
We have 21 polluted tiles.
Turn 2 1774 AD
First things first
Nasca retaken.
Bomb Incan capitol, soon to be renamed Cory, silly. I love lethal bombard. We take Cory.
Take Juli, Riobamba and Kaesong.
Take Smolensk.
Raise Kaifeng.
Raise Talaxopan and Tlaxcala.
IBT: Lost Fustat again to total absence of defense.
Turn 3 1776 AD
Fustat retaken.
Leptis Minor razed.
Take Tamboccoca, Huanuco Pampa, and Sausa from the Inca.
We put in a dozen airports in Portuguese Inca-land because were going to want to lift out plenty of material shortly. Later added more airstrips to lift hardware.
Take Teotehuacan, Xochicalco, and Calixtlahuaca leaving the Aztecs Texcoco as their last city.
IBT: We learn Space Flight and set our sights on Nuclear Power.
Turn 4 1778 AD
Take Huaca, the last Incan city in the north of what
was their continent.
Take Tambo Colorado after bombers kill all defenders. Bring in mech infantry to clear workers off of tracks.
Take New Cuzco, Caxamalca, Balkh, Mosul, and Samosata (renamed Sammy Sosa).
Bring in numerous tanks to capture scads of workers clearing jungles.
There are at least 30 units garrisoning, Texcoco, the last Aztec city. They have 32 archers and 29 spears left. Captured worker is sacrificed to make an airstrip and we lift in a few units that might be able to crack this nut a bit quicker.
We transport an elite crusader to the Aztec isle and he earns us a GL!

On the downside an elite marine takes a shot from an archer and then impales himself on a spear. Yuck!
Take Yaroslavl, Moscow, Yakutsk, Novgorod, and Vladivostok.
Take Konigsburg. The downfall of the German empire has begun. More units floated over and unloaded in Konigsburg and rumble south to beat on Leipzigs door.
Hippos populace is tossed into the sea to make a harbor and now all our realm has silks. City renamed Silky. Many bombers stationed in Silky.
OK, this games not going to last much longer so lets go over build orders. Nevermind, were getting 4-5 turn techs and we have more hardware than we know what to do with so build orders are pretty much left alone.
IBT: Every AI takes their turn dashing their crap units against our forces. However, the Germans did manage to redline a modern armor w/ horses and the Aztecs killed a marine in open ground, which was our only loss.
Cats finishes the Manhattan Project

and gets to work on Apollo.
I hit return a hundred time taking whatever build is suggested figuring Ill adjust en mass at the end of the turn.
Turn 5 1780 AD
A modern armor blows away two spears and a horse to take Leipzig. A captured worker is transformed into an airfield. Airlifted units make it invulnerable to capture.
Bombers sink ~12 Incan ships including a transport.
An elite destroyer attacks a German galley and takes a hit. Thats just plain stupid.
Many, many Chinese units (rifles and LB) get caught in the treads of our modern armor. We take Ningpo, the only Chinese city on Portuguese-Inca-land.
Aztecs ran many units out of their capitol to mount some sort of counter-offensive. Marines and a few MA kill off the last nine defenders and the Aztecs are dead and gone.
New Oilyblahblahblah falls to a MA and is auto-razed. Six mechanized infantry are dropped off at New Huamanga, one of two Incan cities left on the map.
Units move in to kill off Russia next turn. An investigation of Bayt Ras shows it has a single LB defender. A little creative transportation later and one of our marines fills the LB with lead and takes the island.
Summary:
Inca 2 cities, could fall next turn
Carthage 3 cities, transport of 6 MA to the north, see note about airstrip.
Russia 3 cities, all should fall next turn.
Germany 2 cities, will take 2 turns due to lack of harbor and workers to rail to the front. Kill 'em in one turn and I'll buy you a beer.
China 14 cities
Note: There are ~60 bombers and MA on the airstrip between the Chinese and the Carthaginians.
Transports north of Germany, in port, should come in handy moving armies to the western end of Chinas territory. Armies are parked in the area.
I will not get a chance to launch nukes.
Good game gang.