Turn 0 1750 BC
Im concerned Grand River is at risk from the Rus. archer so I move the vArcher out of the capitol to cover.
Will finish the curragh in Niagara and then set up for the GLib.
Turn 1 1725 BC
Salamancha grows and entertainment goes to 20%.
Turn 2 1700 BC
Philo comes in and were the first to get it. Literature is free. What to research next? Nothing! Actually, well set our sites Bronze at a slow pace. On second thought, BW is fairly cheap so well open the door for spears at a moderate pace.
Grand River worker -> racks
Well road the sugarcane and then move to the hills outside of Niagara.
IBT: Warrior joins the Rus. archer.
Turn 3 1675 BC
Salamancha settler -> archer. Entertainment to 0.
Cattaraugus founded -> warrior
Juggle warrior from Niagra to Salamancha as MP and send out archer w/ settler.
GLib in 132 turns.
IBT: Rus. pair skates to the NE and onto Grand Rivers door. Barb above Cattaraugus moves into the open.
Turn 4 1650 AD
Salamancha grows. Entertainment to 10%.
Grand River warrior falls to Rus warrior (2/3) but vet archer flawlessly kills Rus archer.
IBT: Russian warrior runs and our archer will pursue.
Turn 5 1625 AD
Archer out of Cattaraugus flawlessly kills forted barb.
We have dyes on the tundra to the NW. The archer/settler pair are redirected to plant on the non-forested tundra. This gives us a CxxC spacing, preserves the forest, makes the tundra tile more productive thaN it otherwise would have been.
IBT: Russian warrior forts and will die shortly.
Turn 6 1600 AD
Archer kills warrior and promotes to elite (3/5).
Turn 7 1575 AD
Better news, the new city will have a fish.
IBT: BW comes in and we go for IW. Hey, I want to know where that iron is.
Turn 8 1550 AD
Oil Springs is founded and renamed Fish-Oil Springs -> curragh. (??)
Cathy has gems in the jungle. Sounds like a song.
Turn 9 1525 AD
Salamancha settler -> archer. I move the settler out but his archer escort is goofing off in the south. I feel like we need more units to protect. So to contradict myself I change Cattaraugus from a warrior to a worker.
Can only move Entertainment down to 10% since Niagara has only one MP. Ill look at popping the racks to get moving on the units faster. Hmmmm, I think what we need are workers to up the production. Im a little more content w/ the worker build. No pops to be had.
IBT: Cultural expo. BTW, we have furs as well.
Turn 10 1500 AD
Nothing much. Moving settler and archer towards blue dot. Its coastal, maintains the CxxC spacing and improves a plains tile. The downside is that were expanding towards Russia. Then again, if were AW we might as well meet the enemy head on. I wonder how much jungle Cathy has to contend with?
Fish Oil Springs curragh or worker?
Grand River racks or worker?
IW in 5 turns w/ +3 gpt and 61g in the bank. Entertainment at 10%
GLib in 125 turns.