Long time lurker, first time poster.
I just did a little math and it seems like there is a decent argument for opening Tradition first regardless of whether you want to go Liberty or Piety or whatever. For example, with no help from ruins, you get the free settler by turn 40 going straight liberty, but if you went tradition opener first you get there in 46. Is 6 turns worth the border expansion buff and the versatility of being able to pop monuments in all your cities or get the 15% wonder bonus at an opportune time at one's discretion? I think maybe so. Just curious what others' thoughts were on this.
A couple of unrelated questions:
- Is there any resource forming since BNW came out that breaks down the mathematical formulae, like what influences culture cost of policies etc? I can't seem to find much about this and it's tedious to collect the data from the game itself.
- Are the multiple city penalties for culture costs and beakers additive or multiplicative? I suspect its the latter. For example the 10% penalty for culture would be:
1 - 1.0
2 - 1.1
3 - 1.21
4 - 1.33, etc
and not just 1, 1.1, 1.2, 1.3.
Regardless it seems to me like the nature of science generation would cause more cities to almost always trump less cities.
Anyway thanks for your thoughts.
I just did a little math and it seems like there is a decent argument for opening Tradition first regardless of whether you want to go Liberty or Piety or whatever. For example, with no help from ruins, you get the free settler by turn 40 going straight liberty, but if you went tradition opener first you get there in 46. Is 6 turns worth the border expansion buff and the versatility of being able to pop monuments in all your cities or get the 15% wonder bonus at an opportune time at one's discretion? I think maybe so. Just curious what others' thoughts were on this.
A couple of unrelated questions:
- Is there any resource forming since BNW came out that breaks down the mathematical formulae, like what influences culture cost of policies etc? I can't seem to find much about this and it's tedious to collect the data from the game itself.
- Are the multiple city penalties for culture costs and beakers additive or multiplicative? I suspect its the latter. For example the 10% penalty for culture would be:
1 - 1.0
2 - 1.1
3 - 1.21
4 - 1.33, etc
and not just 1, 1.1, 1.2, 1.3.
Regardless it seems to me like the nature of science generation would cause more cities to almost always trump less cities.
Anyway thanks for your thoughts.