camfrlas
Chieftain
does AI use this bug aswell?
I played a game last night. I had this happen to me but I don't think this has anything to do with the strategic view since I didn't use it. It's the auto-annex bug that's never been fixed (at least, not for me).
I wish I knew exactly what it was that causes this to trigger because this notification bug happens in all of my games really early. If I press F6 to go to the tech tree and then back out, though, all of my notifications show up (including, in this case, the game forcing me to puppet the city I took as Venice).
Drubell, this bug keeps lingering for us for some reason. If you know how to use the Tuner, drop me an instant message. We created a new tuner tab to track this down, and your feedback with it would be very helpful.
Basically, in the tuner, you select "open tab", navigate to the "debug" folder in Civ V, and select "Game UI". Then while playing, if you notice that the auto-annex bug has occurred (pop ups not displaying), take a look at this tab in the tuner, and it will show you which UI panel is causing the problem.
We've been looking for this one for a while, so if you catch it while playing, please let us know.
I don't have the tuner but I took a few minutes testing and I think I found it and replicated it with ruin notifications.
If you press F6 to bring up tech tree, then press F6 to leave the tech tree, hitting a ruin would properly bring up notifications.
But if I hit F6 and press ESCAPE to leave the tech tree, then if I hit a ruin, I won't get a notification for it.
So there might be something wrong with using the Escape key when closing the tech tree when it comes to notifications.
You can turn hexes on on the main map if you want to count tiles.
Can't believe that never hit me in 650 hours.![]()
I have discovered that Venice can annex cities sometimes. The situation I discovered involves CS. Steps included below:
1. Use Great Merchant of Venice to convert a CS into a puppet.
2. DOW an AI player and let them capture the puppeted CS.
3. Recapture the CS and it will be annexed (no option) and not a puppet.
I do not believe this behavior is how it was designed to work.
That is probably it. I really don't know what that feature is supposed to be good for.
A bit on the side of the topic but I was wondering one thing about Venice (so pardon the highjack).
Say you puppeted city X.
Then civ Z dows you and captures Venice, then I assume the capital moves to city X which is under toy direct control. Now what happens if you liberate Venice? Bug aside.
Just quoting myself to use as a bump since the threads merged. If anyone does know this?![]()
My very first click in every game is switch to strategic view. I simply do not understand how guys can handle all this 3D-mess which I see on posted screenshots![]()
I figure it would make Venice a regular city under your control, just like if you re-capture, say, New York as America, it'll automatically be your city, with no option to puppet or annex.
My very first click in every game is switch to strategic view. I simply do not understand how guys can handle all this 3D-mess which I see on posted screenshots![]()
Because some of us have advanced beyond 1991.![]()