poom3619
Ping Pang Poom!
They could always do what they did in Civ IV allow a structure (in was Forts in Civ IV) to permit naval units to enter a hex. You could just string these together to form a crude canal.
The problem I have with this is mainly aesthetic; it's a scale issue. Real canals are much, much smaller than real rivers. Having rivers that are small and not navigable, but allowing canals that are visually much larger and navigable breaks the sense of scale. If they want to add canals, I think they need to make rivers navigable first, and I don't see how they can do that without completely changing the way rivers have always been modeled in Civilization.
I think SMAC have river in tile which could be adapted to Civ5. But if ships can technically sail on river. I can foresee a graphical glitch which ship sail on land
