bombard grafic (python code)

What you're looking for are "effects." Using python, you can make the effect start using code like this:

Code:
CyEngine().triggerEffect(iEffect, pPlot.getPoint())

Where pPlot is a CyPlot object and iEffect is the number of the effect to use. You might want to try tracking down which effect you want to have done by either going through all of the ones found in XML/Misc/Civ4EffectInfos.xml or by trying them one at a time at the python console. Just note that there are a lot of them (I believe somewhere over 150) so you'll probably be looking for awhile to find the one you want.
 
GIR said:
wow, what a fast answer!

Bah, seven minutes. In that time, TheLopez could've created two seperate mods that not only allowed you to make the effects voice-activated, but also use the Butterfly Effect of the actual effects to change the GNP of Civilization's based on the jetstreams that pass through the plot. :P
 
LOL!! Thanks for the vote of confidence Gerikes...

In fact I have played around with the effects and managed to get some cool effects...

GIR, FYI, from playing around with triggering effect I have found that you will need to layer multiple effects to get what you want...
 
Back
Top Bottom