simwiz2
Warlord
"As I said in another thread: I would like to be asked what I want to bombard. It shouldn`t mean that I`ll hit that, be should give me better odds at hitting what I want to hit."
Thats a great idea. Its always frustrating to be bombarding a capital far from the frontlines with ships and hit only units, while the arty at the front hits only improvements (the ships in this case are supposed to decimate capitals production, the arty are to damage troops) I think all units should have a preference, or "aim", where you can choose to aim at either units, pop, or buildings (not getting to choose specific building/unit) Then radar artillery, and artillery when firing at adjacent squares, should get a sort of precision bombing option when improvements are selected to choose which one, and their "aim" (choice between pop/unit/buildings) should be 100% accurate. This is because missiles from radar artillery are guided, and should be accurate at full range, and WW1 artillery was accurate at close range IIRC.
Thats a great idea. Its always frustrating to be bombarding a capital far from the frontlines with ships and hit only units, while the arty at the front hits only improvements (the ships in this case are supposed to decimate capitals production, the arty are to damage troops) I think all units should have a preference, or "aim", where you can choose to aim at either units, pop, or buildings (not getting to choose specific building/unit) Then radar artillery, and artillery when firing at adjacent squares, should get a sort of precision bombing option when improvements are selected to choose which one, and their "aim" (choice between pop/unit/buildings) should be 100% accurate. This is because missiles from radar artillery are guided, and should be accurate at full range, and WW1 artillery was accurate at close range IIRC.