Dida said:There is no more missles in this game. ICBMs cannot be moved I think. And as for rebasing, I don't think you need to rebase within the grid. I have rebased my bombers outside of the grid,and they worked just fine.
Artillaries are now completely useless. it is good to sacrifice some of them to destroy enmey SODs, but other than that, they are completely lame.
Assuming the AI is bright enough to coordinate multiple transports (a skill it notoriously lacked in CivIII) I think that sounds like a good change.Dida said:carriers not carrying bomber I can understand, but they should carry a lot more fighters, at least 6 or 7. And transport boats carrying only 4 units are ridiculous too, their capacity is only 1 larger than a galleon.
Dida said:There is no tactical nuke, no nuclear sub and no cruise missle. so the answer to all of your questions are: NO.
The Last Conformist said:Assuming the AI is bright enough to coordinate multiple transports (a skill it notoriously lacked in CivIII) I think that sounds like a good change.![]()
Dida said:The AI's ability to fight a war, especially a war that involves crushing enemies cross the ocean is still lacking. I have seem an AI with a carrier, but it was destroyed by me while anchored in a city, but I have never seem an AI that can handle Normandy kind of landing, they only used 1 transport ship at a time.
logical_psycho said:It is very useful. They do collateral damage to all units, which is very useful to easily take a city. You think the USA flew their bombers back and forth from Miami to Iraq? Also a runway on a carrier is way too short for a bomber to take off, so it makes sense that it isn't possible.