bonuses from buildings

rafisher

Chieftain
Joined
May 18, 2001
Messages
82
Location
Minnesota
When certain buildings give special bonuses (for example, grocer gives +health when city has access to banana, spices, etc), do those resources have to be currently worked on by the population, or just within the city radius, or anywhere within the cultural borders but connected by a road/river?
 
You just have to have access to the 'Bonus'. Inside your borders the proper improvement must be in place, but it does not have to be 'worked' by the nearest city.

I did run into a strange trade request once. I had 4 oil and intententionlly only 'drilled' one of them. When the other civ asked for an oil trade my screen said 'Oil (1 of 4)'. I only drilled only one so the AI wouldn't ask for a trade. Oh Well
 
Personnally what I find would need a major improvement in Civ4 (the game is exceptional btw) would be that extra ressources are...diplomatic fodder/useless.

How often do you have Cow X 7, Horse X 3, Iron X2...nothing to do with it and you may not want to give it to your opponent or your opponent may not need them.

I think there should be some way to use them.

Mercenaries camp for example could produce units at a precise rate while you supply them with the ressources. For example, a horse alone could produce a chariot every 20 turns. Copper and Horse could produce a horse archer...add iron and it could be knights. Rice, cow and all other ressources could reduce the production time. Having all the ressources given to 1 camp could produce a Cossack/Cavalry every 5 turns or something in those lines.

Anyway, just an idea, but mercenaries camp or something else would be nice to spend those ressources.

Just an idea, but would love to use those extra ressources. :crazyeye:
 
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