If you consider it a waste, then you clearly didn't want the tile enough in the first place. You don't waste money on investments, if you don't consider it an investment then don't spend the gold. Simple as.
Wrong. How did you say, “simple as.”
That @Smokeybear didn’t want the tile enough (in absolute terms) isn’t the issue. The issue is that @Smokeybear wanted something else (relatively) more. And therein is the point that you and others who persist in this futile defence of Civ 5’s borked border pop logic completely miss – perhaps deliberately so to preserve the status quo: the key issue with having to use gold to buy tiles which aren’t popped by the existing border pop logic (and I use that word very loosely) is “opportunity cost.” For all you know, @Smokeybear may be playing on levels when gold is needed for other things far more than it is needed for a border pop – such as units to ward off incoming barbs.
If anyone wants to see how contemptable the current border pop logic is BTW, feel free to take a look at a thread in which I participated here:
http://forums.civfanatics.com/showthread.php?t=422776
which sheds some light on the issue.
As for why this matters @Trias, border pop logic matters IMHO because it has far reaching implications for gameplay. For one thing, the current logic punishes players for settling cities with resources in the third ring – and instead incentivises gamers to settle cities with resources in the first two rings, so that they’ll be accessed by the border pop logic ASAP. In other words, it’s another way in which Civ 5 so obviously favours going wide over tall, which has huge gameplay implications. Now, this may not matter at all to you and those who defend the current border pop logic – but it matters to me, the OP, @Smokeybear and others who want Civ to be a balanced game. And given your point here:
Why should the the tile acquisition care at all what is logical from your gameplay perspective?
you would do well to bear in mind that (i) our views are just as important to us as yours are to you and (ii) this question could just as easily be asked of you. After all, why should border pop logic, or any aspect of game design for that matter, give a damn about your perspective? Who crowned you the logical authority on matters related to Civ 5?
To the OP: I agree that the current border pop logic is fundamentally flawed and that giving the gamer the choice of tile accessed presents a workaround. Another option may be to tweak the existing code, so that it accesses resources within a city’s BFH more readily. Of course, there are also other options too. It’ll be interesting to see what the modding community comes up with once they get access to the relevant code, assuming Firaxis preserves the current logic. Like you @Smokeybear, I’ll be all over that mod when it comes!
