Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,827
Btw I implemented both forts and citadels as counters to new citadel builds in this mod snippet... More or less what we've been discussing here. Adjust the user option booleans directly in the mod files if you want citadels functioning this way too -- by default only forts are enabled
Forts Block Citadels
This idea was floated as an option for some counter-play for citadels, and to mitigate the lebensraum tunneling exploit. See this thread, or this one, or this one. There is a lebensraum fix in the works, but the effect here may not be bad gameplay even once thats implemented, as a form of...
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