WackenOpenAir
Deity
I havent really gotten much into Civ6 before and im sure there have been discussions about border growth that i missed. I am not really interested in the current situation being good or bad here, im sure that has been discussed. I am interested however in how to handle it the way it is.
As i had already come vaguely aware that border growth is rather slow in civ6, i figured "oh thats because im spoiled by choosing tradition every time in civ5". So i figured i'd start with a monument in every city like many people do when choosing the liberty option in civ5 and expected that to be the cure. Unfortunately i was dissapointed.
The value of the monument for borders is of course the biggest when the other factors that provide culture are the smallest. Even if you have nothing else than normal population growth however, over the first few dozen turns after construction, the value of the monument grows to add about 1.5 tiles to your city radius but due to ever increasing culture per tile cost, it never grows beyond that number. Add to that the fact that it is an investment that takes this few dozen turns to pay back for itself and we can conclude that building a monument isnt really better than buying a single tile (of couse it has other effects so im not saying not to build any monuments at all)
Border growth formula and table of cost that comes out of that:
=10+(6*A2)^1.3
Tiles grown -cCulture cost - Cumulative
0 10 10
1 20 30
2 35 66
3 53 118
4 72 191
5 93 284
6 115 399
7 139 538
8 163 702
9 189 890
10 215 1105
11 242 1347
12 270 1617
13 298 1915
14 327 2242
15 357 2600
16 388 2987
17 418 3406
18 450 3856
19 482 4338
20 515 4852
So what do you guys do to handle border growth ?
How many of these monuments do you build and when ?
Of course we want to price-lock our districts asap when they become available. So do you go out of your way to gather gold for that purpose and how ? do you lock them in sub-optimal positions or do you delay putting them down ? Same for when feudalism comes around, we want to build clusters of farms and cut many forests/junles/marches etc to boost our cities. For that we need tiles however...
As i had already come vaguely aware that border growth is rather slow in civ6, i figured "oh thats because im spoiled by choosing tradition every time in civ5". So i figured i'd start with a monument in every city like many people do when choosing the liberty option in civ5 and expected that to be the cure. Unfortunately i was dissapointed.
The value of the monument for borders is of course the biggest when the other factors that provide culture are the smallest. Even if you have nothing else than normal population growth however, over the first few dozen turns after construction, the value of the monument grows to add about 1.5 tiles to your city radius but due to ever increasing culture per tile cost, it never grows beyond that number. Add to that the fact that it is an investment that takes this few dozen turns to pay back for itself and we can conclude that building a monument isnt really better than buying a single tile (of couse it has other effects so im not saying not to build any monuments at all)
Border growth formula and table of cost that comes out of that:
Spoiler :
=10+(6*A2)^1.3
Tiles grown -cCulture cost - Cumulative
0 10 10
1 20 30
2 35 66
3 53 118
4 72 191
5 93 284
6 115 399
7 139 538
8 163 702
9 189 890
10 215 1105
11 242 1347
12 270 1617
13 298 1915
14 327 2242
15 357 2600
16 388 2987
17 418 3406
18 450 3856
19 482 4338
20 515 4852
So what do you guys do to handle border growth ?
How many of these monuments do you build and when ?
Of course we want to price-lock our districts asap when they become available. So do you go out of your way to gather gold for that purpose and how ? do you lock them in sub-optimal positions or do you delay putting them down ? Same for when feudalism comes around, we want to build clusters of farms and cut many forests/junles/marches etc to boost our cities. For that we need tiles however...