The Lardossen
Warlord
- Joined
- Oct 29, 2005
- Messages
- 238
homan1983 said:The problem with what you're suggesting is that people who decide to go for cultural domination tend to have a weaker military than a "militaristic" person.
By even having this option then the "cultural wars" of this game would pretty much become obsolete and it would revert back to who has the strongest military and can hence bully the other into giving back their borders.
Even in real life culture is something that converts people outside the control of the military.
Basically there are many levels which do NOT interact directly. Such as religion, culture, military, trade, diplomacy off the top of my head. As it is military is already dominant by having an effect on itself, along with trade and diplomacy.
In Civ4 having a large number of units in a city reduces the chance of revolt even upto nil so it has been half implemented.
There are borders and there are cultural borders. I'm not saying that culture and cultural borders should be thrown overboard, but there should be a moment in time where cultural borders 'freeze' and become real borders, maybe even with another type of line (dotted or something) to make clear it's a real border.
The cultural mechanism would still work, and cities (regions where most people speak a different language, race or culture in reality) could still flip to another state, reestablishing the borders or forcing the owner of that city to declare war to the civ it's flipping to that has accepted the flip if the losing civ doesn't accept the flip. Refusing the flipover could change it into a sort of barbarian city but not with the 'constant at war' option set. *
Real world example: Eastern Germany part of the Russian Empire flipping back to Western Germany after the culture from Moscow wasn't strong enough to counter the cultural influence of the West German cities.
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Edit:
* Maybe there should be an option to get it to act like a sort of Vassal State, but accepting that will cause a diplomatic penalty.