K.F. Huszár
Warlord
Hi everyone,
I just want to publish a short list of what I regard to be bothering or nonsense in the game
1.AI is very stupid - in my viewpoint, higher degree (monarch and above) doesn't mean that AI can cheat by getting improvements and techs at shamefully low cost. high level game should mean that AI is smarter.
1.1. AI rejects parleys and trade after a while till the very end.
1.2. You can not ASK anything for free from the AI - you must demand it!
2.Role of leaders and armies - leaders are nice characters of the game, but:
2.1.why can not I build any military college (and thus and army)without a leader?
2.2 why AI avoids creating armies?
2.3.why is there only Scientific and Military leader? there should be political, cultural and economic leaders as well.
2.4.why can't i unload units from my armies? that's totally madness.
3.Role of government style - i think it is the most important question in building a civilization, how you manage the social links. but in this game it is very-very schematic.
3.1.governtment types should be more sophisticated like it was in the Sid Meiers "Alpha Centauri" - there was a socio-enginering chart where you could adjust political, economic and other values.
3.2.why is there no chance of a peaceful political reform without civil unrest in my cities - even with a religious civ? In reality, for example there were no problems in 1989 in my homeland - no blood, no fear, no hunger.
4.Unit movement - i think it is well balanced but one of the most bothering and unreal things in game.
4.1. only 1 tile movement in 20 years?????? the whole world was sailed around in 2 years since the time of Magellan! The Horde of Genghis Khan invaded whole Central Asia in a single year! The went through from nowadays Mongolia down to Iran and India.
4.2. infinite railroad movement without any cost - not much to say, see also and thread here.
SO, what do you think?
I just want to publish a short list of what I regard to be bothering or nonsense in the game
1.AI is very stupid - in my viewpoint, higher degree (monarch and above) doesn't mean that AI can cheat by getting improvements and techs at shamefully low cost. high level game should mean that AI is smarter.
1.1. AI rejects parleys and trade after a while till the very end.
1.2. You can not ASK anything for free from the AI - you must demand it!
2.Role of leaders and armies - leaders are nice characters of the game, but:
2.1.why can not I build any military college (and thus and army)without a leader?
2.2 why AI avoids creating armies?
2.3.why is there only Scientific and Military leader? there should be political, cultural and economic leaders as well.
2.4.why can't i unload units from my armies? that's totally madness.
3.Role of government style - i think it is the most important question in building a civilization, how you manage the social links. but in this game it is very-very schematic.
3.1.governtment types should be more sophisticated like it was in the Sid Meiers "Alpha Centauri" - there was a socio-enginering chart where you could adjust political, economic and other values.
3.2.why is there no chance of a peaceful political reform without civil unrest in my cities - even with a religious civ? In reality, for example there were no problems in 1989 in my homeland - no blood, no fear, no hunger.
4.Unit movement - i think it is well balanced but one of the most bothering and unreal things in game.
4.1. only 1 tile movement in 20 years?????? the whole world was sailed around in 2 years since the time of Magellan! The Horde of Genghis Khan invaded whole Central Asia in a single year! The went through from nowadays Mongolia down to Iran and India.
4.2. infinite railroad movement without any cost - not much to say, see also and thread here.
SO, what do you think?