jesusin, challenger. Goal: Fastest domination.
I started this game without test games and with only 2 previous finished BTS games. It took me very long, since I was constantly consulting the Civilopedia.
*Early turns:
With no resources on the sea I decided to move inland. After all, I could always come back having lost only 1 turn. Then I took risks and continued forward. Settled on the 3rd turn with river, corn, sheep and marble. Marble without a good source of income is not good for a CS slingshot.
Research Agri-AH-ining to leverage my tiles.
Production: Worker-warrior-settler
Worker actions: connect corn, connect pigs, mine the marble (yes, mine).
*Churchill:
He was found early, worker stolen in t50, got a Golden Age because of it, his wandering warrior delayed my 2nd city settling by 4 turns, then headed for my capital, so I had to offer him my Scout to distract him. I CF Churchill instead of peace. That way, he would never forget his loses. I kept on dowing,stealing workers and signing CF again. It felt almost like cheating.
So he was always OCC and had no improved tiles. I killed him with Cats around 500BC. without elephants as I had planned, since they now require HBR too! He died honourably, whipping Archers to pop1, as a human would have done. Those archers were strong!!!
*Settling my lands:
2nd city, t58, North, sheep, 3ivory, oasis.
3rd city, t70, further N, copper, corn, sheep, silver.
4th city, t76, W, thought as a GPFarm, fish, corn, pig, gold, on the coast.
5th from barbs
6th on S island, on sugar, to get it and dyes and horses. I opened WB for the first time to be sure that settling on sugar would give me 3 food.
Where is the catch? No seaside city able to produce galleys. Since I could go nowhere, my units were useless and I stopped building them to protect my economy.
*Random events:
They were not particularly disrupting in my game, but they were far too many. Every 5 turns something would happen. I don't like free GAs, they can easily decide the fastest cultural winner. In my game I didn't like having a slave revolt in my capital, where I had no whipping unhappiness at all!
*Great People:
I farmed 3 GS, for an Academy in 700BC and for lightbulbing Astronomy in 400AD.
I received a GG. What do you do with it? I used him as instructor in my capital, not very effective.
*WW:
None. I obsoleted the Colossus with astronomy 1 turn before it was built
*Colonies:
When I realised everything was the same landmass, I would have liked to set a colony and then new productive cities would be kept while new useless cities would be gifted to the colony. I didn't know I needed Feudalism for that.
*Spys:
What's that?
*Revolutions:
Just once to slavery. By the way, do you know that...?: if you revolt after a settler has settled you will lose your whole empire productivity for 1 turn; that if you revolt while the settler is being produced it will be the same because you will be settling the city 1 turn later; but that if you revolt while the settler is on his way you won't lose any turn of productivity from his future city.
*Evolution:
Phase 1- Keep Churchill in the dark ages while I settle 4 good cities.
Phase 2- Beeline to Construction, kill Churchill, realise I have no ships enough.
Phase 3- Stop building units, concentrate on growth, let the builder inside me enjoy. Beeline Astronomy.
At 500AD I have circumnavigated, I have Astronomy and CS, but I don't know Mysticism. I have just attacked Stalin, without enough forces, from the sea, without too much planning except "I will disconnect his metals fist". No wonder it's being a disaster.
1000BC stats: 5cities, 28pop. fhg=69,36,87. 58sustainable bpt. 7Wor, 7Axe,6War, WB. 4Gra,4Lib, 3Barr. 16cpt, 12GPPpt. 0WW,0NW,0GPP. 12techs: maths,BW,sail,Mason. 3/8 cottages worked. 0civs killed.
1AD stats: 12cities, 56pop. fhg=174,51,163. 122sust bpt. 9Wor,21Cat/ele,5gall. All resources but Stone. 57cpt, 6GPPpt. 0WW,0NW,2GP. 19techs: all post maths,IW, MC, CoL, no Myst. 18/26 cottages. 1 civs killed.