BOTM 04 First Spoiler

jesusin, challenger. Goal: fastest cultural.

BANKRUPT: At 1AD I was bankrupted. I don't understand why. This is so different from Vanilla! 7 cities doesn't look like too much, does it? It is true that I had no cottages going. Maybe not having foreign trade routes has an influence too. Anyway, I didn't expect it.
Please help me, has city maintenance changed in BTS compared to Vanilla?

So here I am. +12gpt at 0%. I would like to beeline Music, I'd like to beeline Philo, I'd like to beeline Monot in order to bulb Theo. My chosen third Legendary city has zero cottages, lots of jungle and will take a lot of time to be in shape. There are a lot of 2-food-resource ioty sites available, but I won't dare to settle any more cities. Oh, and there is that Barb Galley pillaging my nets, too.
What am I doing? I am out of the competition for the fastest finish.

I think first is obvious as you stated; No cottages = no gold unless you are running priests(?) or merchants. But I would guess you of all people will run artists.
Second is we had no international trade. I was glad to have ToA chopped and learing currency immidiately after the CS sling. Then I learned alpha so I can get gold from SB.
Third was the hidden pain in the you know what. The map forced us to build cities in a broad area of the map. When I settled the stone city, I went from -1gpt to -9gpt and I almost had a heart attack. I built a markets or CHouses as best suited to come out of it. The capitals market alone got me out of red.

Sorry you had trouble with the barb galleys. In my game they only did that once but it killed my brand spanking new trireme. It took another to kill the galley and setup new net.

BTW trickster :p, I am still expecting you to come out and say all you posted in the thread is a lie (GOTM28 :lol:) and you have reached liberalism by 500AD.
 
BANKRUPT: At 1AD I was bankrupted. I don't understand why. This is so different from Vanilla! 7 cities doesn't look like too much, does it? It is true that I had no cottages going. Maybe not having foreign trade routes has an influence too. Anyway, I didn't expect it.
Please help me, has city maintenance changed in BTS compared to Vanilla?

Thanks everbody for your answers regarding this subject. Yes, I would have liked to have Liberalism by 500AD, but I didn't. Yes, no merchants, the plan before bankrupcy was to get 1 single GS and then some 15 GA.

I think I have found the reason for this to happen to me so surprisingly. It is not a BTS-Vanilla thing, but a Prince-Deity thing. In the couple of Deity BTS games I have played I have had no problems of this short. Appart from earlier cottages and foreign trade routes, which explain part of the matter, the key factor is the AI wealth. From 1000BC the AI had Currency and insane amounts of gold. When 2 AI had CoL, I would sell CoL to the rest of them, getting a tech and 100g or directly 500g from every one of them. Then I didn't have the need to go bellow 100% research, no matter how much gpt I was losing.

So basically I would say that Deity AI finance my cultural victories. In that sense, Prince is much more difficult than Deity.
 
If the first doesn't do any damage: stop. The RNG is against you this turn, but most likely the defending Warrior won't be promoted yet from this one kill. Try again when you have a new fourth Warrior present, or six against two, or revert to repeated Worker stealing. Meanwhile, don't forget to defend your own capital. :)

I was getting towards the point when Gilly would get archers and I didn't want to wait for that. I also knew there was a Sum warrior running around in the fog and had left my capitol undefended so I felt like it was now or never (of course, it never is, but like I said I can't be bothered playing through gotms if I run into hassle with the RNG from the start (my results are mediocre without that :lol: ).
 
Am I happy when I get Bronze Working from a tribal hut? Most definitely not! On the positive side, I know it almost guarantees myself a medal; on the other side, there bound to be people who are going to say that blind luck like this trumped any advantage in skill that the competing players might have had. Why not do away with huts in xOTMs altogether? And random events too - for example, the 'Herbalists' event makes a huge difference in this BOTM because there are very few health resources.
 
Am I happy when I get Bronze Working from a tribal hut? Most definitely not! On the positive side, I know it almost guarantees myself a medal; on the other side, there bound to be people who are going to say that blind luck like this trumped any advantage in skill that the competing players might have had. Why not do away with huts in xOTMs altogether? And random events too - for example, the 'Herbalists' event makes a huge difference in this BOTM because there are very few health resources.

There was a Tribal Village? Where?

I think your blind luck trumped any skills you reputedly have. ;)
 
Challenger start.
I enjoyed this game quite a lot. It was a great opportunity to focus on the technicalities of the cultural game without much interference or even effect from other civs (assuming, of course, a successful early warrior rush on Gilgamesh). Even Sitting Bull had only a small benefit because I chose to research Alphabet somewhat later than possible, when it only took 5 turns.

The early focus was on getting the CS sling and along the way, once math was researched, to chop some wonders. At 505 AD in the 3 legendary-designated cities I had 3,4, and 5 wonders.

Some of the interesting questions that have to be answered for the "optimum" strategy?
1) how many religions is best? I chose 4 but 5 was easily possible. It seems to me that the mind-numbing tediousness of getting each religion spread to the right number of cities and building temples, then cathedrals in the "big 3", is daunting enough with 4 religions.
2) how many cities is best? I suppose some would say 9 cities is the optimum. It seems to me that if you have one or two more cities you can get the required temples built sooner, thus enabling the all-important cathedral multipliers.
3) How much whipping is optimal? Since there was a severe health cap rather than the usual happy cap, I chose to whip almost whenever a city went into a state of unhealth. This enabled temples and missionaries much sooner than waiting for completion.
4) Which wonders are best? Besides the basic essentials (Parthenon, Stonehenge) I thought Hanging Gardens was very important to get because of the health benefit.
5) When to turn off research and switch to culture?
6) Which civics are best to use at the different stages? I usually avoid Organized Religion because of the high maintenance but when trying to spread so many religions it becomes essential, because it eliminates building all the required monasteries which would add another whole level of complexity.

In the quest for the "optimal strategy" it will be very interesting to see the final spoilers to see which choices the cultural winners made for each of these questions.

Thanks to the Civ Fanatics staff for a great game!
 
4) Which wonders are best? Besides the basic essentials (Parthenon, Stonehenge) I thought Hanging Gardens was very important to get because of the health benefit.
To consider is the Shwedagon Paya which allows you to switch to Pacifism before researching Philosophy. Not sure that switching to Pacifism asap is the best thing to do though. I don't think I need 15 Great Artists. :)

5) When to turn off research and switch to culture?
The big question for me is: do I want Astronomy? I'm considering staying in Representation so research will never stop completely, thanks to the Pyramids.
 
Some of the interesting questions that have to be answered for the "optimum" strategy?
1) how many religions is best? I chose 4 but 5 was easily possible. It seems to me that the mind-numbing tediousness of getting each religion spread to the right number of cities and building temples, then cathedrals in the "big 3", is daunting enough with 4 religions.
2) how many cities is best? I suppose some would say 9 cities is the optimum. It seems to me that if you have one or two more cities you can get the required temples built sooner, thus enabling the all-important cathedral multipliers.
3) How much whipping is optimal? Since there was a severe health cap rather than the usual happy cap, I chose to whip almost whenever a city went into a state of unhealth. This enabled temples and missionaries much sooner than waiting for completion.
4) Which wonders are best? Besides the basic essentials (Parthenon, Stonehenge) I thought Hanging Gardens was very important to get because of the health benefit.
5) When to turn off research and switch to culture?
6) Which civics are best to use at the different stages? I usually avoid Organized Religion because of the high maintenance but when trying to spread so many religions it becomes essential, because it eliminates building all the required monasteries which would add another whole level of complexity.

In the quest for the "optimal strategy" it will be very interesting to see the final spoilers to see which choices the cultural winners made for each of these questions.

Good questions. Your strategy is very different to mine or to Ribannah's, so maybe there are different answers for different situations.

IMO:

1.- 4 >> 3 >> 5. If you are planning to build cathedrals in only 2 cities, then 4 or 5 is ok. As you said, the cost of spreading yet another religion and then building temples and cathedrals is too much.

2.- 7 or 10 cities are my favourites. More is possible, as long as there are more 2food-resource sites available. I try to get a GA in every city (15 GP is almost the minimum). The addicional city allows one city (generally the GPFarm) to avoid building a temple.

3.- You are probably going to be in slavery some time, then you'll like to revolt to CS+Pacif. While you are in slavery, whip hard.

4.- I'd never build SH. I only build artist related WW. Now, I said in the spoiler that it would have been useful in this map. I don't want my artist pool contaminated. However, artist purity seems more important in Vanilla than in BTS. Also I try to build a single WW (Parthenon generally) but that's because of Deity. Parthenon is not an early WW anymore in BTS.

5.- As soon as you get Liberalism if you want to win as fast as possible. And revolt immediately to FS. If you are scared, it may be wise to research GunPowder or Rifling.

6.- I've seen CS as the first civic in order to pop borders and get a ultraearly Academy or GA. But normally it is slavery (with or without OR), then HR+Bureau, then CS+Pacif, then FS. Much later, Merc or FM.

See you in the final spooiler!
 
Challenger - Cultural

I am in the exact same situation as you at 0AD, jesusin. I have just settled four cities to colonize the southern jungle, each city costing ca. -10 gpt in maintenance at size 1, and probably more than -15 at size 10 and upwards. This has dropped me to 0% science, and I may consider commissioning a few courthouses, something I very rarely build.

I have exactly one religion, Confucianism, taken when I did the CS slingshot, and I am starting to get quite concerned about losing Christianity. I do have some cottages going, but none of them are above 'hamlet' status.

Capital - settled NE,NE; built the Pyramids and Hanging Gardens.
2nd city - Uruk, taken with a warrior rush, renamed York. The main GP farm in the future.
3rd - on the river west of London; copper and hilly pigs. Most of my cottages are there.
4th - NE of London; marble and clams; built the Oracle.
5th - far W; stone, crabs (health), pigs.
6, 7, 8, 9 - the southern peninsula.

I killed off Gilgamesh very early, 3300BC or so. Sitting Bull was left as the only trading partner. I noticed he was investing less than 4 espionage points per turn against me, so I knew he was in contact with other civs, and would trade. It is only a Prince AI, of course, but I got Animal Husbandry, Iron Working and Calendar from him.

Tech-wise, I am at Writing - Mathematics - Calenar - Civil Service - Iron Working, and stalled. No Currency or Metal Casting. Getting the economy in shape is the most pressing task.
 
edit: At the russian site, reports have appeared from challenger cultural players who are doing significantly better. Uh-oh! No specifics are yet available on how they managed to achieve it, though.
 
Challenger-Cultural

Settled 2NE, went for agri, mining and BW as first techs (for obvious reasons I guess). Decided on a warrior rush, but was very sloppy and unattentious on MM, so I got my third warrior out much later then possible and hitted myself on the head a few times (I'm fine now btw!). In the end this stall of the attack was rather favorable since after the turn of my DOW, Uruk had build a worker: Hurray!:D Got Uruk+worker with 3 warriors (2 dead) in 3250BC.

Founded York (3rd legendary) SE of Uruk at pigs+copper+corn. I realised getting nine cities up fast would ruin the ecenomy and research and would result in 0% slider around 1AD ;). So fourth city (Nottingham) became almost pure cottage city West of Capitol, at copper+pigs+river. Around 850BC a barb warrior had sneaked past my hill fortified warrior west of nottingham and I hadn't noticed it until it was right in front of the empty city, in between my warrior and the city. Since it was size 1, it'd get destroyed... My warrior attacks the barb at 65% odds and loses: aaargh!:cry: My capitol was 4 squares away and the warrior there came for help, which would come to late if it hadn't been for the fact that IBT my city grew to size 2, got captured by barb and reduced to size one instead of being destroyed. My capitol warrior became hero of the game when he recaptured it the turn after that. Woohoo! A feasable loss of 1pop and some hammers, but some 'civ-action' richer!:cool:

Got oracle in 1425BC (chose mathematics...)
Temple of artemis in 140BC (just for culture and priest)
shwedagon Paya 100AD (early philosophy)
Parthenon 115AD
Great Library 175AD (gave me to much GS and was les usefull without pyramids)
Hanging gardens 415AD
...

I had settled a city to grab the stone in the west and build the pyramids much more efficiënt, but ended up playing to sloppy and missed it in 20BC... At least it gave me some gold and luckily I had already build cottages...

Some techs:
1050BC alpha (got me about the same techs as Balbes refered to)
245BC theology (with GP)
100AD music
265AD Civil Service (with GP)

All in all not astonishing play from my side, but I guess I'm going OK for my first Cultural Victory...:king:
 
Challenger, culture

Targets
1. CS-slignshot - done circa 1000BC
2. Get 4 religions - by 500 AD founded 3 (Chr, Conf, Tao) and starter Divine Right
3. Get 9 cities and 3 cathedrals of each denomination - luckily we have all resources.
4. Use early wonders as major contributor to the culture output - relatively successful. To prevent GA pool marring, located all non-artist WW in London and Nottingham (pigs and marble North on Uruk, due to large quantities of wood and not-that-hopeless land became my Legendary city), artist WW - in my GP farm Uruk.

Settled on spot, started with worker to get gold up and running ASAP. Techs Agri - AH - Mining - BW, then for Oracle (+ Masonry), then cottages, only then Writing, Maths and CoL.

Found Uruk pretty soon and decided it lacks Union Jack on top. So after worker I get 4 more warriors and attack with 4. I was studying score and power of Gilgamesh and was sure there is only one defensive unit (i.e. warrior on Prince). While approaching the borders I was greeted by a lonely Sumerian worker who wished to join the party. So happily together we approached Uruk. After an attack which left defender @1.7/2 after killing my two warriors, I still managed to hit him hard enough with the 3rd, so that the last guy won @95%. I got pop3 Uruk with the boni of worker, 2 farmed and roaded corns and 2 nets on clams.

Then I started to expand and build up - York was built west from London to work its cottages and copper; Nottingham I've already mentioned, and the next went the stone city. This rather stretched my upkeep, therefore later expansion came only when I was financially stable.
 
Log, BC
Spoiler :
----------------------------------------------------------------------------
Turn 0/750 (4000 BC) [06-Apr-2008 00:00:24]
London founded
Research begun: Agriculture (12 Turns)

Turn 1/750 (3975 BC) [06-Apr-2008 00:04:04]

Turn 2/750 (3950 BC) [06-Apr-2008 00:04:11]

Turn 3/750 (3925 BC) [06-Apr-2008 00:04:19]

Turn 4/750 (3900 BC) [06-Apr-2008 00:04:25]
Contact made: Sumerian Empire

Turn 5/750 (3875 BC) [06-Apr-2008 00:04:54]

Turn 6/750 (3850 BC) [06-Apr-2008 00:05:06]

Turn 7/750 (3825 BC) [06-Apr-2008 00:05:15]
London's borders expand

Turn 8/750 (3800 BC) [06-Apr-2008 00:05:22]

Turn 9/750 (3775 BC) [06-Apr-2008 00:05:35]

Turn 10/750 (3750 BC) [06-Apr-2008 00:05:41]

Turn 11/750 (3725 BC) [06-Apr-2008 00:05:48]
Tech learned: Agriculture

Turn 12/750 (3700 BC) [06-Apr-2008 00:05:55]
Research begun: Animal Husbandry (17 Turns)

Turn 13/750 (3675 BC) [06-Apr-2008 00:06:11]

Turn 14/750 (3650 BC) [06-Apr-2008 00:06:18]

Turn 15/750 (3625 BC) [06-Apr-2008 00:06:29]

Turn 16/750 (3600 BC) [06-Apr-2008 00:06:35]

Turn 17/750 (3575 BC) [06-Apr-2008 00:06:41]

Turn 18/750 (3550 BC) [06-Apr-2008 00:06:47]

Turn 19/750 (3525 BC) [06-Apr-2008 00:06:53]

Turn 20/750 (3500 BC) [06-Apr-2008 00:07:00]
Buddhism founded in a distant land

Turn 21/750 (3475 BC) [06-Apr-2008 00:07:04]

Turn 22/750 (3450 BC) [06-Apr-2008 00:07:11]

Turn 23/750 (3425 BC) [06-Apr-2008 00:07:18]

Turn 24/750 (3400 BC) [06-Apr-2008 00:07:23]
London finishes: Worker

Turn 25/750 (3375 BC) [06-Apr-2008 00:07:30]

Turn 26/750 (3350 BC) [06-Apr-2008 00:07:55]

Turn 27/750 (3325 BC) [06-Apr-2008 00:08:04]

Turn 28/750 (3300 BC) [06-Apr-2008 00:08:15]
Tech learned: Animal Husbandry

Turn 29/750 (3275 BC) [06-Apr-2008 00:08:25]
Research begun: Mining (11 Turns)

Turn 30/750 (3250 BC) [06-Apr-2008 00:08:38]

Turn 31/750 (3225 BC) [06-Apr-2008 00:08:44]
London finishes: Warrior

Turn 32/750 (3200 BC) [06-Apr-2008 00:08:50]

Turn 33/750 (3175 BC) [06-Apr-2008 00:09:01]

Turn 34/750 (3150 BC) [06-Apr-2008 00:09:12]
A Pasture was built near London

Turn 35/750 (3125 BC) [06-Apr-2008 00:09:39]

Turn 36/750 (3100 BC) [06-Apr-2008 00:09:54]

Turn 37/750 (3075 BC) [06-Apr-2008 00:10:29]

Turn 38/750 (3050 BC) [06-Apr-2008 00:10:57]
Tech learned: Mining
London grows: 2

Turn 39/750 (3025 BC) [06-Apr-2008 00:11:19]
Research begun: Bronze Working (20 Turns)
Hinduism founded in a distant land

Turn 40/750 (3000 BC) [06-Apr-2008 00:12:05]
London finishes: Warrior
While defending in the wild, Warrior defeats (1.64/2): Barbarian Bear (Prob Victory: 74.3%)

Turn 41/750 (2975 BC) [06-Apr-2008 00:12:20]

Turn 42/750 (2950 BC) [06-Apr-2008 00:12:45]

Turn 43/750 (2925 BC) [06-Apr-2008 00:12:59]

Turn 44/750 (2900 BC) [06-Apr-2008 00:13:11]
A Mine was built near London

Turn 45/750 (2875 BC) [06-Apr-2008 00:13:25]
London finishes: Warrior

Turn 46/750 (2850 BC) [06-Apr-2008 00:13:52]

Turn 47/750 (2825 BC) [06-Apr-2008 00:14:14]

Turn 48/750 (2800 BC) [06-Apr-2008 00:14:25]
London grows: 3

Turn 49/750 (2775 BC) [06-Apr-2008 00:14:33]
London finishes: Warrior

Turn 50/750 (2750 BC) [06-Apr-2008 00:15:01]

Turn 51/750 (2725 BC) [06-Apr-2008 00:15:18]
A Mine was built near London

Turn 52/750 (2700 BC) [06-Apr-2008 00:15:36]
Tech learned: Bronze Working

Turn 53/750 (2675 BC) [06-Apr-2008 00:15:49]
Churchill(England) declares war on Gilgamesh(Sumeria)
While attacking in the wild near Uruk, Warrior defeats (2.00/2): Sumerian Worker (Prob Victory: 74.3%)
Research begun: Mysticism (92 Turns)

Turn 54/750 (2650 BC) [06-Apr-2008 00:16:23]
A Farm was built near London

Turn 55/750 (2625 BC) [06-Apr-2008 00:16:49]
While attacking in Sumerian territory at Uruk, Warrior loses to: Sumerian Warrior (1.74/2) (Prob Victory: 0.6%)
While attacking in Sumerian territory at Uruk, Warrior loses to: Sumerian Warrior (1.74/2) (Prob Victory: 2.6%)
While attacking in Sumerian territory at Uruk, Warrior loses to: Sumerian Warrior (0.62/2) (Prob Victory: 2.6%)
While attacking in Sumerian territory at Uruk, Warrior defeats (2.00/2): Sumerian Warrior (Prob Victory: 95.9%)
Captured Uruk (Gilgamesh)
Sumerian Empire has been eliminated

Turn 56/750 (2600 BC) [06-Apr-2008 00:28:02]

Turn 57/750 (2575 BC) [06-Apr-2008 00:28:51]
Tech learned: Mysticism

Turn 58/750 (2550 BC) [06-Apr-2008 00:29:15]
Research begun: Meditation (6 Turns)

Turn 59/750 (2525 BC) [06-Apr-2008 00:29:58]

Turn 60/750 (2500 BC) [06-Apr-2008 00:31:12]

Turn 61/750 (2475 BC) [06-Apr-2008 00:31:30]

Turn 62/750 (2450 BC) [06-Apr-2008 00:32:03]

Turn 63/750 (2425 BC) [06-Apr-2008 00:32:21]
Tech learned: Meditation

Turn 64/750 (2400 BC) [06-Apr-2008 00:32:40]
Research begun: Priesthood (4 Turns)
Uruk finishes: Warrior

Turn 65/750 (2375 BC) [06-Apr-2008 00:33:01]
Uruk grows: 4

Turn 66/750 (2350 BC) [06-Apr-2008 00:33:35]

Turn 67/750 (2325 BC) [06-Apr-2008 00:34:14]
Tech learned: Priesthood
London finishes: Settler

Turn 68/750 (2300 BC) [06-Apr-2008 00:34:42]
Research begun: Fishing (3 Turns)

Turn 69/750 (2275 BC) [06-Apr-2008 00:35:35]
York founded

Turn 70/750 (2250 BC) [06-Apr-2008 00:37:03]
Tech learned: Fishing

Turn 71/750 (2225 BC) [06-Apr-2008 00:37:16]
Research begun: The Wheel (4 Turns)

Turn 72/750 (2200 BC) [06-Apr-2008 00:37:53]

Turn 73/750 (2175 BC) [06-Apr-2008 00:38:14]
Uruk finishes: Settler

Turn 74/750 (2150 BC) [06-Apr-2008 00:38:36]
A Mine was built near York
Tech learned: The Wheel
Uruk finishes: Warrior
While defending in the wild, Warrior defeats (1.36/2): Barbarian Warrior (Prob Victory: 90.9%)

Turn 75/750 (2125 BC) [06-Apr-2008 00:39:46]
Research begun: Pottery (4 Turns)
London's borders expand

Turn 76/750 (2100 BC) [06-Apr-2008 00:41:22]
York finishes: Warrior

Turn 77/750 (2075 BC) [06-Apr-2008 00:41:57]
Tribal village results: warrior

Turn 78/750 (2050 BC) [06-Apr-2008 00:43:43]
Tech learned: Pottery

Turn 79/750 (2025 BC) [06-Apr-2008 00:45:13]
Research begun: Writing (6 Turns)
Nottingham founded

Turn 80/750 (2000 BC) [06-Apr-2008 00:46:31]

Turn 81/750 (1975 BC) [06-Apr-2008 00:47:11]
Uruk grows: 3

Turn 82/750 (1950 BC) [06-Apr-2008 00:47:39]
Uruk finishes: Monument

Turn 83/750 (1925 BC) [06-Apr-2008 00:50:43]
Tech learned: Writing

Turn 84/750 (1900 BC) [06-Apr-2008 00:51:22]
Research begun: Alphabet (18 Turns)
A Cottage was built near London
While defending in the wild near Uruk, Warrior loses to: Barbarian Warrior (0.08/2) (Prob Victory: 90.9%)

Turn 85/750 (1875 BC) [06-Apr-2008 00:53:19]
While attacking in the wild, Warrior defeats (2.00/2): Barbarian Warrior (Prob Victory: 100.0%)
Research begun: Alphabet (17 Turns)
Research begun: Masonry (4 Turns)
York grows: 2
York finishes: Work Boat

Turn 86/750 (1850 BC) [06-Apr-2008 00:54:39]
Uruk grows: 3

Turn 87/750 (1825 BC) [06-Apr-2008 00:55:00]

Turn 88/750 (1800 BC) [06-Apr-2008 00:55:22]

Turn 89/750 (1775 BC) [06-Apr-2008 00:55:54]
Tech learned: Masonry
London finishes: Stonehenge

Turn 90/750 (1750 BC) [06-Apr-2008 00:56:33]
A Cottage was built near London
Research begun: Code of Laws (18 Turns)
Research begun: Mathematics (13 Turns)
Uruk finishes: Granary

Turn 91/750 (1725 BC) [06-Apr-2008 00:58:33]

Turn 92/750 (1700 BC) [06-Apr-2008 00:59:30]
Uruk grows: 3

Turn 93/750 (1675 BC) [06-Apr-2008 01:00:03]
While defending in the wild, Warrior loses to: Barbarian Warrior (0.24/2) (Prob Victory: 76.9%)

Turn 94/750 (1650 BC) [06-Apr-2008 01:01:15]

Turn 95/750 (1625 BC) [06-Apr-2008 01:02:02]
A Mine was built near Uruk

Turn 96/750 (1600 BC) [06-Apr-2008 01:02:19]
Uruk grows: 4

Turn 97/750 (1575 BC) [06-Apr-2008 01:02:46]
London finishes: Granary
Uruk's borders expand
Uruk finishes: Library

Turn 98/750 (1550 BC) [06-Apr-2008 01:03:20]

Turn 99/750 (1525 BC) [06-Apr-2008 01:04:36]
A Cottage was built near London

Turn 100/750 (1500 BC) [06-Apr-2008 01:05:16]
Uruk grows: 3
A Hamlet was built near London

Turn 101/750 (1475 BC) [06-Apr-2008 01:06:28]

Turn 102/750 (1450 BC) [06-Apr-2008 01:07:06]
Uruk grows: 4

Turn 103/750 (1425 BC) [06-Apr-2008 01:07:40]
London grows: 4
York grows: 3
York's borders expand
Nottingham's borders expand
Judaism founded in a distant land

Turn 104/750 (1400 BC) [06-Apr-2008 01:08:31]
York finishes: Axeman

Turn 105/750 (1375 BC) [06-Apr-2008 01:09:09]
Tech learned: Mathematics

Turn 106/750 (1350 BC) [06-Apr-2008 01:09:51]
Research begun: Code of Laws (15 Turns)

Turn 107/750 (1325 BC) [06-Apr-2008 01:10:53]
Uruk finishes: Worker

Turn 108/750 (1300 BC) [06-Apr-2008 01:11:41]
A Quarry was built near Nottingham
Nottingham finishes: Granary

Turn 109/750 (1275 BC) [06-Apr-2008 01:12:33]

Turn 110/750 (1250 BC) [06-Apr-2008 01:13:20]
While attacking in the wild, Axeman defeats (4.00/5): Barbarian Warrior (Prob Victory: 100.0%)

Turn 111/750 (1225 BC) [06-Apr-2008 01:13:56]
While attacking in the wild, Axeman defeats (4.00/5): Barbarian Warrior (Prob Victory: 100.0%)
Nottingham grows: 2

Turn 112/750 (1200 BC) [06-Apr-2008 01:14:27]
A Pasture was built near Nottingham

Turn 113/750 (1175 BC) [06-Apr-2008 01:14:56]
A Pasture was built near Uruk
York finishes: Granary

Turn 114/750 (1150 BC) [06-Apr-2008 01:16:12]
London finishes: Library
Uruk finishes: Worker

Turn 115/750 (1125 BC) [06-Apr-2008 01:17:19]

Turn 116/750 (1100 BC) [06-Apr-2008 01:19:03]
State Religion Change: Sitting Bull(Native America) from 'no State Religion' to 'Buddhism'

Turn 117/750 (1075 BC) [06-Apr-2008 01:19:49]
A Mine was built near Nottingham
Uruk grows: 5

Turn 118/750 (1050 BC) [06-Apr-2008 01:20:24]
A Hamlet was built near London
Nottingham grows: 3

Turn 119/750 (1025 BC) [06-Apr-2008 01:21:44]

Turn 120/750 (1000 BC) [06-Apr-2008 01:22:47]

Turn 121/750 (975 BC) [06-Apr-2008 01:23:37]
Tech learned: Code of Laws
Confucianism founded in Nottingham
Confucianism has spread: Nottingham
London grows: 5
Nottingham finishes: The Oracle

Turn 122/750 (950 BC) [06-Apr-2008 01:24:29]
Tech learned: Civil Service
Research begun: Philosophy (82 Turns)
Research begun: Aesthetics (9 Turns)
Research begun: Philosophy (24 Turns)
Research begun: Alphabet (602 Turns)
Research begun: Philosophy (1715 Turns)

Turn 123/750 (925 BC) [06-Apr-2008 01:27:19]
Research begun: Alphabet (7 Turns)
Confucianism has spread: Uruk

Turn 124/750 (900 BC) [06-Apr-2008 01:28:48]
Nottingham grows: 3

Turn 125/750 (875 BC) [06-Apr-2008 01:29:36]
A Mine was built near Nottingham
Uruk finishes: Settler

Turn 126/750 (850 BC) [06-Apr-2008 01:31:09]

Turn 127/750 (825 BC) [06-Apr-2008 01:32:06]
York finishes: Worker

Turn 128/750 (800 BC) [06-Apr-2008 01:33:00]

Turn 129/750 (775 BC) [06-Apr-2008 01:34:35]
Uruk grows: 4

Turn 130/750 (750 BC) [06-Apr-2008 01:35:13]
A Cottage was built near London
Tech learned: Alphabet
Nottingham's borders expand

Turn 131/750 (725 BC) [06-Apr-2008 01:36:32]
Research begun: Philosophy (19 Turns)
London finishes: Aqueduct
A Village was built near London

Turn 132/750 (700 BC) [06-Apr-2008 01:37:56]
Uruk grows: 5

Turn 133/750 (675 BC) [06-Apr-2008 01:39:35]
Research begun: Philosophy (18 Turns)
Research begun: Polytheism (3 Turns)

New Log Entries
----------------------------------------------------------------------------
Turn 133/750 (675 BC) [06-Apr-2008 07:28:36]
Tech learned: Hunting
Nottingham finishes: Settler

Turn 134/750 (650 BC) [06-Apr-2008 07:34:10]

Turn 135/750 (625 BC) [06-Apr-2008 07:37:05]
Hastings founded
Tech learned: Archery
Tech learned: Polytheism
London's borders expand
Uruk's borders expand

Turn 136/750 (600 BC) [06-Apr-2008 07:38:46]
Research begun: Monotheism (3 Turns)
Canterbury founded

Turn 137/750 (575 BC) [06-Apr-2008 07:39:55]
A Hamlet was built near London
Nottingham finishes: Worker

Turn 138/750 (550 BC) [06-Apr-2008 07:41:22]
A Pasture was built near Canterbury
Tech learned: Monotheism

Turn 139/750 (525 BC) [06-Apr-2008 07:43:34]
Research begun: Theology (11 Turns)

Turn 140/750 (500 BC) [06-Apr-2008 07:45:24]

Turn 141/750 (485 BC) [06-Apr-2008 07:46:16]
Nottingham grows: 3

Turn 142/750 (470 BC) [06-Apr-2008 07:47:08]
York finishes: Worker

Turn 143/750 (455 BC) [06-Apr-2008 07:47:44]
A Cottage was built near Nottingham
Canterbury grows: 2

Turn 144/750 (440 BC) [06-Apr-2008 07:48:38]
London finishes: Settler

Turn 145/750 (425 BC) [06-Apr-2008 07:49:38]
A Mine was built near Canterbury
A Cottage was built near Canterbury
Nottingham grows: 4

Turn 146/750 (410 BC) [06-Apr-2008 07:51:03]
Coventry founded
London grows: 6
Uruk finishes: Settler
Confucianism has spread: Coventry

Turn 147/750 (395 BC) [06-Apr-2008 07:52:51]

Turn 148/750 (380 BC) [06-Apr-2008 07:54:35]
A Farm was built near Coventry
London finishes: Axeman
While defending in the wild, Warrior defeats (1.48/2): Barbarian Warrior (Prob Victory: 99.5%)

Turn 149/750 (365 BC) [06-Apr-2008 07:55:40]
York grows: 4
York finishes: Work Boat
A Village was built near London
Hastings's borders expand

Turn 150/750 (350 BC) [06-Apr-2008 07:57:04]
A Fishing Boats was built near Hastings
A Cottage was built near Nottingham
Uruk grows: 6
Aristotle (Great Scientist) born in Uruk
Canterbury grows: 3
Canterbury's borders expand

Turn 151/750 (335 BC) [06-Apr-2008 07:58:34]
A Cottage was built near York
Nottingham grows: 5

Turn 152/750 (320 BC) [06-Apr-2008 08:00:01]
Warwick founded
Uruk finishes: Walls
Canterbury finishes: Work Boat

Turn 153/750 (305 BC) [06-Apr-2008 08:01:48]
A Hamlet was built near London
Uruk grows: 7
Coventry grows: 2
Coventry's borders expand
While defending in English territory at Warwick, Warrior defeats (1.70/2): Barbarian Warrior (Prob Victory: 95.6%)

Turn 154/750 (290 BC) [06-Apr-2008 08:03:44]
A Fishing Boats was built near Canterbury
London finishes: Academy
Hastings grows: 2

Turn 155/750 (275 BC) [06-Apr-2008 08:05:07]
A Cottage was built near Coventry
A Quarry was built near Hastings

Turn 156/750 (260 BC) [06-Apr-2008 08:06:45]
Tech learned: Iron Working
Tech learned: Theology
Christianity founded in Canterbury
Christianity has spread: Canterbury
Hastings finishes: Granary

Turn 157/750 (245 BC) [06-Apr-2008 08:09:29]
Christianity has spread: Uruk
A Cottage was built near Nottingham
Research begun: Philosophy (11 Turns)
Canterbury grows: 4

Turn 158/750 (230 BC) [06-Apr-2008 08:10:51]
A Cottage was built near London
Nottingham grows: 6
Nottingham finishes: Confucian Temple
Warwick's borders expand

Turn 159/750 (215 BC) [06-Apr-2008 08:11:59]
A Pasture was built near Hastings
A Hamlet was built near Nottingham

Turn 160/750 (200 BC) [06-Apr-2008 08:13:13]
London grows: 7
Coventry grows: 3

Turn 161/750 (185 BC) [06-Apr-2008 08:14:29]
While attacking in Barbarian territory at Teoihuacan, Axeman defeats (4.40/5): Barbarian Warrior (Prob Victory: 99.9%)
A Cottage was built near Warwick
Confucianism has spread: Hastings

Turn 162/750 (170 BC) [06-Apr-2008 08:15:55]
While attacking in Barbarian territory at Teoihuacan, Axeman defeats (4.40/5): Barbarian Warrior (Prob Victory: 98.9%)
Captured Teoihuacan (Barbarian)
Razed Teoihuacan
Teoihuacan lost
A Camp was built near Warwick
York grows: 5
Hastings grows: 2

Turn 163/750 (155 BC) [06-Apr-2008 08:17:31]

Turn 164/750 (140 BC) [06-Apr-2008 08:19:01]
Confucianism has spread: London
Canterbury grows: 5

Turn 165/750 (125 BC) [06-Apr-2008 08:20:11]
Hastings grows: 3

Turn 166/750 (110 BC) [06-Apr-2008 08:21:06]
A Mine was built near Hastings
A Hamlet was built near York
Nottingham grows: 7
A Hamlet was built near Nottingham

Turn 167/750 (95 BC) [06-Apr-2008 08:22:43]
A Cottage was built near Coventry
Coventry grows: 4

Turn 168/750 (80 BC) [06-Apr-2008 08:23:54]
While attacking in English territory near Warwick, Axeman defeats (0.50/5): Barbarian Archer (Prob Victory: 96.2%)
A Village was built near London
Hastings grows: 4

Turn 169/750 (65 BC) [06-Apr-2008 08:25:01]
A Cottage was built near Coventry
Uruk grows: 8
Canterbury finishes: Granary

Turn 170/750 (50 BC) [06-Apr-2008 08:26:25]
A Farm was built near Warwick
A Hamlet was built near Coventry
Warwick grows: 2

Turn 171/750 (35 BC) [06-Apr-2008 08:28:11]
A Cottage was built near London
While attacking in English territory at Hastings, Axeman defeats (2.20/5): Barbarian Archer (Prob Victory: 98.5%)
A Hamlet was built near Nottingham

Turn 172/750 (20 BC) [06-Apr-2008 08:29:40]
While attacking in English territory at Warwick, Axeman defeats (3.65/5): Barbarian Warrior (Prob Victory: 99.8%)
London finishes: The Pyramids
Hastings grows: 5
Canterbury grows: 6

Turn 173/750 (5 BC) [06-Apr-2008 08:30:41]
A Cottage was built near London
Nottingham's borders expand
 
Log, AD
Spoiler :
Turn 174/750 (10 AD) [06-Apr-2008 08:33:54]
A Cottage was built near Hastings

Turn 175/750 (25 AD) [06-Apr-2008 08:34:55]
Uruk's borders expand

Turn 176/750 (40 AD) [06-Apr-2008 08:35:53]
A Mine was built near Coventry
A Mine was built near Warwick
A Hamlet was built near London
Nottingham finishes: Aqueduct

Turn 177/750 (55 AD) [06-Apr-2008 08:37:05]
A Cottage was built near Hastings
Tech learned: Philosophy
Taoism founded in York
Taoism has spread: York
London grows: 8
York finishes: Library
Coventry grows: 5

Turn 178/750 (70 AD) [06-Apr-2008 08:38:22]
Research begun: Paper (8 Turns)
Hastings grows: 6
Canterbury's borders expand

Turn 179/750 (85 AD) [06-Apr-2008 08:40:30]
While attacking in English territory near Warwick, Axeman defeats (4.40/5): Barbarian Warrior (Prob Victory: 99.9%)
A Fishing Boats was built
Li Po (Great Artist) born in Uruk
York grows: 6
Warwick grows: 3
While defending in English territory near Warwick, Axeman defeats (3.00/5): Barbarian Swordsman (Prob Victory: 97.3%)

Turn 180/750 (100 AD) [06-Apr-2008 08:41:32]
A Cottage was built near Warwick
Taoism has spread: Hastings
Research begun: Aesthetics (3 Turns)
Nottingham grows: 8
Canterbury finishes: Worker
A Hamlet was built near Canterbury

Turn 181/750 (115 AD) [06-Apr-2008 08:42:47]

Turn 182/750 (130 AD) [06-Apr-2008 08:44:50]
State Religion Change: Churchill(England) from 'no State Religion' to 'Christianity'

Turn 183/750 (145 AD) [06-Apr-2008 08:45:55]
A Cottage was built near Hastings

Turn 184/750 (160 AD) [06-Apr-2008 08:47:40]
A Farm was built near Coventry
Nottingham finishes: The Hanging Gardens
A Hamlet was built near Coventry

Turn 185/750 (175 AD) [06-Apr-2008 08:48:52]
A Cottage was built near Warwick
Nottingham finishes: Confucian Monastery
Coventry finishes: Granary

Turn 186/750 (190 AD) [06-Apr-2008 08:51:11]
While attacking in English territory near Canterbury, Axeman defeats (2.45/5): Barbarian Axeman (Prob Victory: 75.5%)
Tech learned: Aesthetics
Hastings grows: 8
Hastings finishes: Confucian Temple
A Hamlet was built near Coventry

Turn 187/750 (205 AD) [06-Apr-2008 08:52:57]
Research begun: Literature (2 Turns)
A Cottage was built near Nottingham
A Village was built near London
Warwick finishes: Granary
A Hamlet was built near Warwick

Turn 188/750 (220 AD) [06-Apr-2008 08:54:41]
A Cottage was built near Nottingham
A Hamlet was built near London

Turn 189/750 (235 AD) [06-Apr-2008 08:56:08]
Tech learned: Literature
Warwick grows: 5

Turn 190/750 (250 AD) [06-Apr-2008 08:57:09]
Research begun: Music (5 Turns)
A Cottage was built near Nottingham
Coventry finishes: Archer

Turn 191/750 (265 AD) [06-Apr-2008 08:58:38]
A Hamlet was built near Hastings
Canterbury finishes: Christian Monastery
While defending in English territory at Warwick, Axeman defeats (4.30/5): Barbarian Swordsman (Prob Victory: 99.0%)

Turn 192/750 (280 AD) [06-Apr-2008 09:00:02]
While attacking in English territory at Hastings, Axeman defeats (4.25/5): Barbarian Swordsman (Prob Victory: 96.0%)
A Village was built near Nottingham
Coventry grows: 7

Turn 193/750 (295 AD) [06-Apr-2008 09:01:34]
Uruk grows: 10
A Hamlet was built near Hastings

Turn 194/750 (310 AD) [06-Apr-2008 09:02:46]
A Cottage was built near Nottingham
A Hamlet was built near London
York's borders expand
York finishes: Taoist Monastery
Hastings's borders expand

Turn 195/750 (325 AD) [06-Apr-2008 09:04:05]
A Cottage was built near Hastings
A Town was built near London

Turn 196/750 (340 AD) [06-Apr-2008 09:05:24]
A Mine was destroyed near Coventry
A Cottage was built near Nottingham
Uruk finishes: The Parthenon
Warwick grows: 6

Turn 197/750 (355 AD) [06-Apr-2008 09:07:03]
A Cottage was built near Nottingham
Hastings grows: 9
A Hamlet was built near Hastings
Confucianism has spread: Warwick

Turn 198/750 (370 AD) [06-Apr-2008 09:08:33]
A Farm was built near Coventry
Tech learned: Music
Pablo Picasso (Great Artist) born in London
Johannes Brahms (Great Artist) born in Uruk

Turn 199/750 (385 AD) [06-Apr-2008 09:09:45]
While attacking in English territory at Warwick, Axeman defeats (5.00/5): Barbarian Swordsman (Prob Victory: 98.6%)
Research begun: Paper (20 Turns)
A Village was built near York
Nottingham finishes: Library
A Village was built near Nottingham

Turn 200/750 (400 AD) [06-Apr-2008 09:11:18]
While attacking in English territory at Hastings, Axeman defeats (3.00/5): Barbarian Warrior (Prob Victory: 100.0%)
A Mine was built near Coventry

Turn 201/750 (415 AD) [06-Apr-2008 09:17:02]
Tech learned: Monarchy
Tech learned: Sailing
Research begun: Divine Right (52 Turns)
Nottingham grows: 10
A Hamlet was built near Nottingham
Hastings finishes: Work Boat
Warwick grows: 7

Turn 202/750 (430 AD) [06-Apr-2008 09:20:08]
A Cottage was built near Warwick
London grows: 10
A Hamlet was built near Nottingham

Turn 203/750 (445 AD) [06-Apr-2008 09:21:54]
A Cottage was built near Nottingham
A Fishing Boats was built
Canterbury finishes: Chariot
Coventry finishes: Confucian Temple
A Village was built near Coventry

Turn 204/750 (460 AD) [06-Apr-2008 09:24:22]
Uruk finishes: National Epic
York finishes: Taoist Missionary
A Village was built near Nottingham
A Hamlet was built near Warwick

Turn 205/750 (475 AD) [06-Apr-2008 09:26:14]
A Mine was built near Coventry
A Farm was built near York
A Hamlet was built near Nottingham
Hastings finishes: Courthouse
Canterbury finishes: Christian Missionary
A Hamlet was built near Warwick

Turn 206/750 (490 AD) [06-Apr-2008 09:29:43]
Taoism has spread: Coventry
Canterbury grows: 8
 
Challenger, culture

Targets
1. CS-slignshot - done circa 1000BC
2. Get 4 religions - by 500 AD founded 3 (Chr, Conf, Tao) and starter Divine Right
3. Get 9 cities and 3 cathedrals of each denomination - luckily we have all resources.
4. Use early wonders as major contributor to the culture output - relatively successful. To prevent GA pool marring, located all non-artist WW in London and Nottingham (pigs and marble North on Uruk, due to large quantities of wood and not-that-hopeless land became my Legendary city), artist WW - in my GP farm Uruk.

Two comments:
- why 4 religions and only 3 cathedrals per city? Or is it a typo?
- Building WW in GPFarm leads to working 2 mines instead of yet another artist. Then, on the other hand, it leads to some GPP from the WW when they are built... I think I will get more GA from my wonderless GPFarm... we shall see in the final spoiler.
 
None of my business - but when he said "3 cathedrals of each denomination" he probably meant every1 of his 3 legendary cities would have 4 cathedrals (1 for each religion).

EDIT: No decent first spoiler from me this game. All I can say is that I got a CS sling but was late with the Sumerian conquest. Maces and cats were starting to roll only by this spoiler cut date.
 
1. Yep, typo - 4 and 4 :)
2. I was more into base culture from wonders than GA number as the first gives linear benefit, while the latter - progressively declining (with GPP required). Having a wonder in your city, even if it hasn't passed millenium age mark, is close to settling a GA in effect. And then they have their own effects, of course :)
 
Gilga decided to start a war with me. He sent half a dozen Vultures supported by a few HAs and took out York, in which I had built the Oracle and Colossus. I tried to take it back, but when I was sending my troops up, he came around to the south with even more Vultures, this time including a couple Cats and Ellies (must have gotten Construction as he started heading to me). London was a goner and I just gave up.
I've tried this game just today and I have not much to add to this account, because my game went quite similar ;-).

Started off nicely, and while figuring out how to make best use of those lands, Gilga declared on me and that war never ended, until I retired the game. Actually I had him suicide a sizeable amount of troops on my stacks (about two and a half Great General's worth of XP), but there was no end in sight. He wanted all my techs (5 of them) for peace and probably would have backstabbed me again sooner or later anyway. Since I was way too far behind the other civs at this point already, I just gave up.

I should have ganked him right in the beginning, when I saw his lone warrior in the capital... Damn.

Edit: In case somebody is wondering, this was my second go at the game since I lost the save from the first attempt, and I had quite forgotten about the map anyway with all the other games in the meantime. So tried it for fun, but my earlier attempt was better than this :-0.
 
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