BOTM 07 Final Spoiler

DynamicSpirit

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BOTM 07 Final Spoiler



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Since I've finished and submitted my game a long time ago, I don't remember details. What I do remember is that it was a nice, fun and relaxing game, which is at a premium lately, in a season when Immortal/Deity XOTM's are the standard. :) A generous set-up, giving us the best possible neighbor in a otherwise isolated setup. It was the 1st time I played William, a good leader for us builders at heart.

About the game itself, as I mentioned the the pre-game discussion, I moved to get a coastal start (on the banana, IIRC). I traded a little with Mansa, then declared on him @1AD. By 500AD my caravels were navigating to find other trading partners. The only early WW I built was the GLH.

Other highlights: I established a NP/NE in Timbuktu which had like 12 free specialists (scientists, I was running caste). I believe that would lead me to a quite early space victory. But then I realized everyone was pleased with me, and I also got bored, so I changed my goals and ended with a UN diplo win in the 1600's. Had I focused on it sooner, I believe it could be achieved some 200 years earlier.
 
I attacked Mansa after 500AD with rifles, a second time with Infantry to vassalize (for the plus 1 happyface, ensured foriegn trades in war / Merc.) him at 3 coast citys (plus I'm killed by Monarch War Weariness), having taken all his hammers and shrines /et al...

Then it was a desperate attempt to build a SS before Hyana did, having yet again failed to back myself (meaning not being confident) by not savaging the weaker AI's for extra land and loot.

My SS launched for my second Monarch victory, blah because its with the cheese lord Willy (who sits there all smug on my screen, knowing hes shaping a country that was recently voted happiest place on earth, I would be happy too if my army had AH-64's), but yay because both are from Gotm's, so thanks for presenting the challenges staff.

For those that are, like I, still learning at this level, I followed an elite posters advice on SS's and went for early research labs, then decided to go to robotics for defence, then on to fusion, then work back 'up' the tech tree, finishing a second engine and I think life support on the same turn to launch.
 
Praises to the powers in the xotm series for this game… I don’t know what the logic is behind all the other games being at silly skill levels running concurrently and knocking out 85% of the common players, but at least there was ONE game that could be considered interesting and fun to play. This was a good game to work one of many different wins, and I’m sure there will be quite a variety of wins.

As it was, I didn’t do a very good job of it, with a win delayed until 1941… But, I will say, I learn every time we get to play a game through instead of running home crushed as in the plethora of Diety and similar games, without the chance to try out many BtS features.

I’m not sure why I was so slow off the mark… I was really chummy with Mansa Musa from the beginning, and just minded my own business and built the Oracle, Collosus, and Great Library, while still not meeting anyone else until nearly 1000AD when I found the Incans. By the time I was ready with my forces to cross the water and attack the Incans, they were too strong to do so, and I had to attack my buddy Mansa Musa. After eliminating him, around 1500AD I now had a stronger base to build my empire, and eventually I attacked Huayna Capac with Cavalry in the 1700’s.

By now, it had become clear I had no friends in the world, so diplomatic and religious victories look dim, and it was now a matter of military build up to dominate the world. Next on the list were Darius and then Elizabeth. I kept at it taking my game far into the modern era and eventually winning a Domination win in 1941 with 46,217 pts.

Overall, it was fun and I hadn’t played with many of the modern era units under BtS before, including in the end modern tanks, helicopters, parachutists, mech infantry, etc. I look forward to a few more games at ‘average’ skill level or even a few for the newbies.
 
Praises to the powers in the xotm series for this game… I don’t know what the logic is behind all the other games being at silly skill levels running concurrently and knocking out 85% of the common players, but at least there was ONE game that could be considered interesting and fun to play.

I'm glad you enjoyed the game. To explain the logic of the difficulty levels: With three games running, the only logical possibilities involving a mixture of easy and difficult are two of the games being 'difficult' or two of them being 'easy'. Either way, we tend to get complaints from people who'd rather have more of the 'other' level. :mischief:

We commonly run each XOTM sequence in a sawtooth pattern, eg. prince-monarch-emporor-immortal-deity-prince-monarch-emperor-immortal etc. That has the dual benefits of allowing competitors who are following any particular XOTM to progress to something a bit more difficult each month, and gives the competition some structure so it's easier (at least for me :lol:) to remember the XOTMs over time. By coincidence this month, both the GOTM and WOTM sawtooths reached deity at the same time. We could've stopped either of them at immortal for this round, but up to now there had only ever been one deity GOTM and no deity WOTMs (since we've almost always stopped at immortal), and some of the players who like a challenge were starting to voice their impatient for deity :). Next month I'd imagine both the GOTM and WOTM will drop back to something a lot easier, while I'll raise the BOTM from monarch to emperor.
 
Obviously, I am not a fan of Diety level games in these series. As Ainwood said, the last Diety game in the Gotm series had one solitary winner. Diety level may or not have a place in these games, but I would vote no, unless it is a setup where an average player has at least a 10% chance of winning. :p

The point I was attempting to make is the fact that there needs to be coordination between the xotms to make two of the three games user friendly every month. Having one game in two months available for play by the casual civer is not very productive for the players, who look forward to this series as a measurement of our skills relative to others, and put dozens of hours into them. Having Diety, Immortal, Emperor and Diety with one Monarch game thrown in (over two months), meant many players missed out on all but this game. Again, I thank you for noticing this when you posted the game and you said you were taking the skill level batch a notch because of the other games running at higher difficulty. :goodjob:

Your comments in http://forums.civfanatics.com/showpost.php?p=7000858&postcount=4 tells me you appreciate what I am saying about difficulty level as mentioned in your discussions about the WOTM presented by Thrallia.
 
I missed the Kremlin by 4 turns to Liz. I could keep up in tech almost, but couldn't win a space race since crappy production. I figured I muffed up the cottage spam strategy early with a war early and some other things mentioned in other spoiler. So I lost despite having great economy... just too small and too little production capacity. Tried a few incursions into neighbor lands, but had trouble making sufficiently large army with only 7 cities to build them (and having to pay cash for each due to crappy production). Tech rate good, gpt good, but not good enough. I submitted the loss, then experimented again with same strategy.

The second time I treid cottage spam, I avoided the deviations in my submitted game. And missed the Kremlin 1 turn before I could rush buy it, again to Liz. About the same end result as the first time, space loss to HC or Liz, can't remember. My deviations didn't matter... I just have not the skills needed to master this strategy yet.

So I played again how I normally would play. My capitol was shifted to get hills for production. I sucked as much tech out of Mansa as I could then killed him (circa 0AD). Three of his cities became the core of my empire later. In this game, Cyrus was the tech whore, Liz was the culture beast, and HC was once again (trying to be) the military expansionist. However, this time I had something to say about that! I joined Ragnar in a war against HC and this prevented Ragnar becoming vassal to HC as in other two games. Took 2 HC cities and razed a third. They were worthless, and I contemplated giving them back, but held them just to keep a beachhead. Anyhow, HC never recovered tech-wise, and soon he could threaten nobody with his stinky grenadiers.

Meanwhile, there was a second expansion phase, where I took some unclaimed land from Liz's area. But she beat me by 1 turn to an oil plot.:mad:
Tried to culture push her out, but she managed to save it. This caused her to divert building culture from her main 3 cities I think, though. So I think it was the right thing.
Just as I was about to get land from Wang's continent, he beat me in the same way. I think the AI cheats.:mad:
Anyhow, my two cities near Liz didn't do much except shut her out of some land. Liz had all the oil in the world, as far as I could see, except the offshore. So I made a push for Plastics. This turned out really good! I also got the 3-Gorges pretty quickly, and then the space race is looking good, even if Cyrus built Apollo long ago... he is too small to make anything.

Meanwhile, Wang gets huge. He was a loser most of the game, but suddenly he is churning out thrusters and casings. I saw he was going to be my biggest competition for Space. War or sprint to finish? I chose sprint... watching his techs closely. After plastics I went straight for Fusion to get GE. I actually got a GE 1 turn before Fusion, then one for Fusion too. Was going to build SE, but had to wait 3 turns to research satellites! 2 GE later, and 3 production turns, I have the SE in Djenne. Now I have four cities that can make a casing in 6 turns each. Wang still doesn't have fusion, but he has built all but 2 items (life support + engines). He beat me by 2 turns to Internet and that helped him with techs except fusion. I had started engines in a slower city counting out how many turns for all the other parts needed in the powerhouse prod cities. 18 turns had a fully complete SS, and launched. Wang had fusion 2 turns before I launched. :lol:

Victory date 1941. I had supersci city making 400bpt, and 3 others in the 250bpt range. My production cities could make casings in 6 turns (3-gorge + SE helps there), and everything else could make units. By going plastic first and delaying the actual building of SS, I was able to have security bureaus in all my production cities and no spy ever got through. It was a good race, but I had what I needed to win it this time!

I guess I should play my normal game first and then experiment afterwards next time, eh?

One other comment: I find that strong production is better than strong gpt. It is much easier to turn hammers into what you need (units, buildings, tech, + culture) than to turn commerce into what you need, in my experience so far. Anybody else have different view on that?
 
Made a complete dog’s breakfast of this game and was lucky to escape with a victory. Didn’t meet MM until relatively late as I expanded E (thought I was in isolation for some while), then I played him very badly (made him grumpy by refusing to convert to Judaism; didn’t focus on espionage sufficiently etc). I had built the Oracle (getting MC, which was suboptimal on this map), GL/Colossus (OK, but I probably should have focussed more on expansion early doors) then lost out to MM on the GLib (which was extremely annoying). The final straw was around 500AD, when my contra-circumnavigating caravels were within touching distance and MM completed “circumnavigation” WITHOUT KNOWLEDGE OF OPTICS !!!! (I guess he bought World Maps?). War was shortly declared and I gradually took him out. I was Tech-competitive with other leaders as they revealed themselves, but not as advanced as I should have been given the opportunity the map presented and nowhere near a good shot for space. As things unfolded, my lack of early oil or uranium resources as combustion was approaching seemed a threat, so I conquered Ragnar (close and easy) first. It became apparent that both Elizabeth AND Darius were going for cultural victories and would get them before I could achieve any victory type, so I spent most of the mid-late game warring with them and very nearly lost to Darius when he popped a GA the turn I took his capital, wrestling the UN from his grip. WK had quietly been heading for space unmolested all this time and he launched a single-engine rocket at this point. I immediately DoW on him and, despite a spirited frontal defence, a second seaborne front left Seoul at my mercy. I never got to take it, as I won a backdoor Diplomatic victory the same turn. I guess he had 4-5 turns left for his SS to land. I maintained an uneasy peace with HC throughout the game:- he had a very strong military. I built the 3-Gorges dam (first time ever I think) which, along with dykes, made my production enormous!
A very interesting game (thanks DS), which cruelly exposed my limitations at both diplomacy and running a specialist economy. Still, a win is a win!
 
I think its spooky how often in late game BTS you get a Great Engineer just befor/or as you get the fusion one... (if your winning!)
 
I think its spooky how often in late game BTS you get a Great Engineer just befor/or as you get the fusion one... (if your winning!)

To be honest, it isn't that often I ever get to fusion, unless I'm winning.:lol:
 
This happened long ago so the details are a bit fuzzy. I got a Space victory 1971 points???. My early game was marred by poor decision making. Looking back, I think we would have been BEST served by trading with Musa on the small landmass and getting a mid game tech lead. I focused on boxing him in on the eastern side, looking for an opportunity to grab a military advantage that didn't really show up for quite a while. I was amazed at how many cities he squeezed onto the east side. I founded city #2 far NE to border Timbuk (between rice & wine) and founded #3 in the middle to seal off my half.

Dikes rule!, being able to build them with any water source is a big advantage in the late game, much more effective the the standard levee on the river.

I was first to Astronomy, but not by much, I founded a city W of Ragnar for the resources and it proved a good jumping off point when his resources became valuable.

Capac was very strong this game, Liz and Wang also.

I made 1 giant trade with Wang when we first met that got me back to tech parity. I don't remember exactly but we swapped about 8-10 techs each in a single deal.

From there I took out Ragnar and concentrated on teching to space.

NO Aluminum! Timbuktu eventually ate up the culture of my NE city taking the Aluminum. I founded the Alum corp for access to this resource. I also founded Mining Inc. to keep it from benefiting someone else. But I didn't really know how the corps worked, and I should have founded Mining somewhere where I didn't really want to build spaceship parts. It slowed that city down quite a bit.

After I launched, I DoW Musa to take out some cultural frustrations and to add to the score. I took Timbuktu and another city south of there before the game was over.

A fun game to play, thanks DS, and a very strong leader IMO.
 
I had a cultural loss to Elizabeth in 1967 AD. One of her cities had 170,000 culture! I didn't even think that much culture was possible in one city.
 
Other highlights: I established a NP/NE in Timbuktu which had like 12 free specialists (scientists, I was running caste). I believe that would lead me to a quite early space victory. But then I realized everyone was pleased with me, and I also got bored, so I changed my goals and ended with a UN diplo win in the 1600's. Had I focused on it sooner, I believe it could be achieved some 200 years earlier.

what is a NP/NE?

how do you guys manage to get such early results?

I build lots of cottages and encourage trade with neighbors but still find myself lagging in the the tech races, always

I play at monarch and usually manage to win, even if in the 21st century :lol:, but its always close

so please explain how you could have built the UN in the 1600's

thank so much in advance
 
^^ I meant I built the 2 national wonders in the same city: National Park (a free specialist for each forest preserve in the city's fat cross) and National Epic (2x GPP points). I believe it generated near 100GPP/turn under pacifism.
 
And don't be so modest C63, you are 1 of the top Diplo players around! I think building the UN in the 1600's also has to do with staying VERY focused on the research path. Not to many curves outside of what is absolutely necessary to get Mass Media. I don't want to speak for you, but that has been my experience.
 
I had a great time playing this game, first GOTM, and it was an excellent map, great job to all involved, if only I could say something good about the AI:D

I have been learning BTS for the last few months and having fun at monarch level, various leaders and victories, but still have alot to learn, especially about teching competitively

one of my HOF wins was nearly identical to this game, it was Willem on a small Big&Small cont's map, at Monarch....i managed a diplo win there despite making alot of mistakes throughout....so i decided to give this BOTM a try

I lost to WK's space ship (which I have a more to say on later) but learned ALOT in the process....first mistake was wiping out MM as soon as i could (very early, I got him with swords, no cats)...didn't know he was such a great teching buddy...but NOW I do! and I also see the value of having a partner vs being isoalted...this helps the tech race...oops!

...imagine being on that continent all alone, by the time i met my rivals they were all ahead tech-wise, but not devistatingly, I had caravels crossing the globe ASAP but Ragnar beat me to it, those fast E Indiamen would have been nice (I had them in my previous game...they rule) also l lost some early wonder races by a turn or two and that had an effect on the outcome...which was very close

I liked my lips at the Persian AP in Suza and came very close to making a run for it but he and Hauyna's friendship changed my mind....so I then beelined for the UN and nearly got the win on the first vote around 1880 AD...Liz, Wang Kong and Darius were on board but Hauyna and his vassal Ragnar not so. In fact Liz and I were so chummy we had a defensive pact

I also established Sid's sushi along the way and was importing all the sushi stuff I possibly could

so i then was doing all I could to get Huayna to warm up to me, and it was working .....when the physco decided to attack Liz....and I got brought in to the conflict...due to our defensive pact, right?....but if Liz had declared, then our DP would have been cancelled and I would have had a choice to go to war, right?

anyway seeing how i had already suffred a diplo loss to HC I plunged in face first and began routing that Incan soil...he had taken two of her cities (Canterbury and York) and was advancing with dozens of marines....I had a couple of his cities when I got a quest to secure crab for Sid's Sushi for the promise of a big pay out...and it just so happened that HC had a nice crab site at the south west part of the continent....so it was ON!!!.....my transports were burning the oil getting all those marines and tanks over but i was winning....continously bombing his aluminum to ward off those jet fighters, and especially proud of a protracted stand against all his marines, and allowing Liz to recapture her cities

BTW: I still don't understand how HC was building modern navy with no oil and not trading for oil with any rivals, i was looking for this on the relationships "glace" screen (deals with rivals), so how can he build those destroyers? why can the AI just cheat like that?

I was just a few battles from the sweet crab meat when HC capitulates to Liz...WTH!! WTH!!...Lesson learned, be cautious when double teaming a rival..

but the real loss was Darius voting for Wang third time around, guess he didn't care for my war against his phsyco buddy, at that point i knew it was too late

so I went at it again with HC, knowing that I would lose diplomacy against Liz, but is was fun wiping the snot out of her moblized units and missle cruisers with my jets, bombers and modern armors (I love those tanks)

I got the crab and this increased the $ from Sid's by 2.5X, nice but hardly worth a whole war, :D

along the way he broke free from Liz, which was a blessing cause she had the Temple of Zues (100% War Weariness, that was really bumming out my peeps) i drove him off the continent completely and liberated all the land to my good buddy Geo. Washington

I never regained control of the UN...that sucks..but got to watch Wang's space ship blast in to the final frontier

HERE IS MY OFFICIAL COMPLIANT: Wang Kong's tech list never displayed Fusion but he had his 2 engines built very early - what is that all about? can the AI just do as it wishes? that is really frustrating

do other players experinece this sort of inconsistency?

but I had a great time and will remain in the BOTM race

as always, I welcome any comments




oh and along the way I had plastics and could have built 3 gor dam eaisly ahead of rivals but none of my pord cities were on a river $#%!@!!!
 
BTW: I still don't understand how HC was building modern navy with no oil and not trading for oil with any rivals, i was looking for this on the relationships "glace" screen (deals with rivals), so how can he build those destroyers? why can the AI just cheat like that?
You can also use Uranium!

HERE IS MY OFFICIAL COMPLIANT: Wang Kong's tech list never displayed Fusion but he had his 2 engines built very early - what is that all about? can the AI just do as it wishes? that is really frustrating
If you don't have the pre-reqs for a tech, you can't see if the AI has it or not. I don't believe the AI can "cheat" to build parts w/o the proper techs.
 
Ronnie1,

Thanks for reminding me of basic ideas I seem to have forgotten - oops! :blush:

I feel like a real dope....I hope my post wasn't taken as a rant...I was really confused about what I was seeing....but had a great time...it was great map and i learned alot

thanks again
 
I loved being alone on an island with Mansa! Nice touch.

My BOTM experiences often end with me getting into long and protracted wars with the smarter AI. This game was much more straight forward and I went for a totally peaceful cultural victory.

Looking forward to the next BOTM.
 
Oh jeezzzz, I went for a totally peaceful cultural victory too, but totally screwed up my strategy. For some inexplicable reason, I decided to tech toward astronomy and hope religions would spread to me instead of beelining the techs that would found them. That was reaaaallllly dumb. :spank: I got Judaism from Mansa right away, but only one other religion after that. With only two religions the best I could squeeze out of this was a cultural victory in 1812. :blush:

'nuf said about that. :suicide:

:rolleyes:
 
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