So I am curious if there are some space colonies were founded before 1850 and if yes, how you did it.
Well I missed that date, but only by a couple of turns. Space colony pre 1850 was definitely possible considering my mistakes, which I try to outline below...
Settled in place, never met a barb (were they disabled?), and never attacked Mansa. That might have cost me a lot of points in the final score, but I think it was a wise decision nonetheless - because
1. I got tons of techs from him, namely
the whole "upper" tree from Philosophy to Democracy, Feudalism, Theology, Guilds, Banking, Corporation, Milit.Science, Milit.Trad., Rifling, Artillery, Flight and even Rocketry. One or two of these techs I might have gotten from Liz, but everything else from Mansa.
2. There was enough land for what I call a healthy empire: 8-10 cities before Astro, 16 in the end.
3. After the early wonder rush there was no need for Mansa's Marble anymore.
4. He did found 3 religions, but, strangely enough, built the first and only shrine after I founded Mining Inc.

5. He begged for protection around 1600, I accepted and gained Incense (his only resource I didn't have), as well as automatic full FCs in the border cities (his culture was pressing really hard before, Mansa was cultural leader until the end...btw can a vassal get a cultural win?)
Science was heavily concentrated in Amsterdam: Fully cottaged with the exception of a copper mine and 5 forests; early Oxford and quite early National Park; Bureaucracy and Caste System until the end.
Tech path:
1. Caravels
2. Education
3. Workshop path to Chemistry, then early Dikes (liberated Steam Power in 1230 AD)
4. Astronomy
5. Juggling between hammer and health techs
6. Fusion...and this time on a different space race path: First I built labs and Apollo simultaneously, then got genetics and rushed directly to fusion - no need for the space elevator considering my 6 or 7 hammer-heavy cities. Nonetheless I managed to squeeze out all remaining wonders, the Internet, 2 additional corporations and 1 future tech during the 10 turns between launch and win.
1230 AD Steam Power
1834 AD Fusion
1848 AD Launch
1868 AD Victory (~49k points)
Now for the rather...mediocre parts of my game:
- Only one single pre-industrial wonder (Hanging Gardens). Yep, lost every other wonder race, up to but not including Taj Mahal.
- Once again I failed to properly specialize my cities. Basically Amsterdam was best in every category for most of the game. Most other cities were strong production centers, but weak in both science and GP. Heck I think I built only 3 cottages outside of Amsterdam's FC...
- I probably could have founded a dozen or more oversea cities on various islands and unclaimed territory near Darius, Wang Kong and Ragnar. Too lazy and too happy with my dikes, I ended up with 3
- No GP farm. National Epic was built after spaceship launch

(The few great people, most of which came late and for free with techs, were spent on 3 golden ages, 2 academies, 2 merchant missions and 3 corporations)
- 1635 AD Huayna Capac launched a surprise attack, taking one of my coastal, core cities in a single turn. He attacked with 4 Cuirassiers directly from galleon. I
should have had an Infantry fortified in Njimwegen several turns ago...what I
did have there was a single Horse Archer



Well, not too much harm done. I got a handful of Infantry and Cavallery two turns later and reclaimed the city. My friends Liz, Mansa & Wang Kong happily joined the war. Soon afterwards Dutch Infantry conquered the Incan gold outpost, Pig Island and one further city, before signing the peace treaty.
All said and done, BOTM07 was a fun game with room for experiments, but a bit too easy for me, and thus a little boring
