Domination Victory in 1520AD
1AD-500AD was slow going. I made a second attempt at Constantinople but had some rough rolls again. A 91% attack failed and another 50-50 or so attack ended up not scratching the defender. As in the BC attempt, I had to settle for grabbing a secondary city. I over-expanded a bit while living off GM and conquest gold, and got down to 20% research while building Pyramids, HG and Colossus and MoM.
Around 700AD Caravels finally crossed the narrow sea to Alex, by chance the same turn Justinian was finally wiped out completely. Alex did not have Alphabet nor did I, so this was a bit anticlimactic. I had originally planned for Space but with tech going so slowly, I decided to go for Domination from this point.
One turn before Astronomy completed (~1000AD), I got a the Master Blacksmith Quest. It turns out I already had the 7 Forges, but I was not sure if Astronomy would advance me to the Renaissance and end the quest so I stopped research for a turn. The quest auto-completed at the start of next turn, giving free Shock to Swordsmen and a free Great Engineer! That was a great boost - I popped the GE for Feudalism and built up a quick dozen Swordsmen and four Galleons to conquer Greece. Incidentally this was the only meaningful Event - I had about a half dozen other ones but they were all trivial (+1 commerce in a plot in 800AD, wow!).
Here came the mistake of the game! I was licking my chops when my Caravels surveyed the piles of Spears waiting to get annihilated by Shock Swords. Oops - of course those were Phalanxes! The damn things look so much like Spears that I completely forgot about them. One of my stacks was actually wiped out at the landing site, but the other managed to hang on and capture the Capital thanks to Medic III Chariot. I almost quit in frustration, but decided to own up to my dumb play. The Galleons returned restocked with Knights a few turns later and made easy work of the rest of Greece.
Meanwhile the mainland was building a second fleet. Five ships filled with Knights, Maces upgraded with conquest gold, and old spare Swords sailed to the Ottomans. They capitulated in 1220AD, followed by China in 1390AD. At some point I captured two cities from Persia but the AP forced me to give one back and I ignored them for the rest of the game since their land was “stringy” and not a very high payoff in terms of tiles per city captured. Japan was the most difficult, I had to pause the war once when a giant stack was about to recapture the capital and had to take almost all their cities before they capitulated in 1500AD. That put my at 61.5% land so I needed two more turns for cities to come out of revolt and pop borders for the final win.
The end game was actually fairly interesting despite being a cake-walk militarily. I was down to negative GPT at 0% by 1250AD and so it required lots of pillaging, trading, Merchant specialists and building wealth to complete the campaign. By the end I was deleting lots of Galleons, Spies, and Workers. At the end I had three turns starting with -130gpt where I just managed to break even by capturing a city or fanning out Knights to pillage improvements.
I think playing again it might have made more sense to leave Justinian alone for trade routes and tech trades given the isolated start, but I can’t resist stealing early Workers…..