Continuing from the BCs, from 1AD the Koreans found their demise some centuries later after a 10-turn reprieve to extract construction from them.
At 400AD I got the mids and around here I decided to pursue culture as a VC, but in a slightly different manner than usual, Sushi being the main motor of it. Around here I only had 4 cities with a religion spread to it, a bit later I got beaten to Music by Zara for lack of attention and then lost the MoM to Mansa, so it wasn't looking very good at that point, but I thought it a fun experiment anyway. I did get Sistine though and of course there was a wealth of sea food all around, so that would at least fuel Sushi.
So uncharacteristically for culture I expanded to 30 cities, getting all sea food that wasn't claimed yet. Meanwhile more religions started spreading, in the end I had 5 religions to work with. The good part of having that many cities was that the spreading was easier and that temples could also be assigned among many more candidates. I selected the capital, Pasargadae (my 2nd city with GLH and Moai) and Seoul as the three to-be LCs.
I libbed biology and had economics' GM stand-by for Sushi that finally could be founded in 1310AD. As a by-experiment I was trying to maximize score for culture, so I spread Sushi to a good number of cities. I had the 5 cultural multipliers in my LCs and built Hermitage in Pasargadae, which was a bit silly in retrospect as it was my corporate HQ which meant that I couldn't build Wall Street there anymore due to Moai being there too.
With all the Sushi spread, for most of the time I couldn't keep the cultural slider above 40-50%. However, the slider affects only base commerce, so with say 80 base commerce I only generated 40 base culture instead of 80, but on the plus side Sushi gave a nice 156 culture per turn in the end and 39 food (which obviously also translated in many more artists hired), so that surely compensated. The capital gave a good 1700 cpt in the end.
Curiously I only generated 4 great artists, out of 14 great people in total (including GPs from economics and communism). Despite that, I got a not totally awful date of 1605AD for my victory. Normally with culture I aim for around 1550AD so it wasn't too far off. Considering the mishaps (no GA from music, no MoM, no WS, few great artists) I think it went quite ok. Certainly it was a fun experiment to approach culture this way! Out of my 30 cities, 20 were size 25+ (8 of them 30+), so for culture I got a good score of 277k.
Thanks for the game.