"Do you like to crush easy opponents? That is not the intent for this game."
Words that would serve as a warning and a challenge, in my game...
Up to 1 AD, the game had been peaceful with my only known neighbor, Montezuma. In 100 AD, I met Shaka.
Monty attacked me in 225. I wasn't prepared to deal with his stacks. He and Shaka were pleased with each other, while Shaka was cautious with me. I wanted an ally, and I
really didn't want Shaka joining the war on Monty's side, so I agreed to Shaka's price of three techs (including Feudalism) to declare war on Monty. Monty captured Harappan, the barb city I had just captured in 25 BC. I was able to take that back and then captured Calixtlahuaca. Monty wouldn't capitulate to me, but then in 740 he did capitulate to Shaka, despite the fact that Shaka hadn't captured anything!
Great. Now my aggressive neighbors are a team. Maybe the slight boost in relations with Shaka from our "mutual struggle" will help? I built the Colossus, circumnavigated, and met the other AI.
And then Shaka/Monty attacked in 1090.

I completed two more wonders that I had under construction, Chichen Itza and Angkor Wat, but Shaka captured Calixtlahuaca and Los Angeles, and then Monty recaptured Harappan. I was almost ready to resign at this point, but by taking that city, the Aztec Empire grew just enough for Monty to break free from Shaka in 1300. I immediately gave him a tech for peace.
Now with muskets, I was able to liberate my two cities from Shaka. He kept marching stacks across Monty's territory to attack me (while I couldn't get open borders with Monty to give me access to a counter-attack), but once I had rifling, I had a clear military advantage over Shaka's units. He signed a peace treaty in 1620.
I attacked Monty in 1625 (hoping for as much success in the war as possible while the peace treaty with Shaka was still in effect). I took back Harappan again, then two more Aztec cities, and Monty capitulated in 1720.
Meanwhile, on the other continent, KK had peace-vassaled to Alexander for a time, before breaking free, again.
Now with Monty as my vassal, I attacked Shaka in 1760. KK joined us in the war, but Napoleon and Alex went to war against KK. He capitulated to Alex in 1842.
Shaka refused to capitulate until I took Ulundi (the fifth of his cities to fall into my hands) in 1856. By that point, I decided he'd serve no purpose as a vassal. I wanted to finish him off and take the rest of the continent for myself. So, in 1864, Napoleon accepted Shaka's vassalage and entered the war against me and Monty. Not good...Napoleon had built up a tech lead while I had been fighting my long wars. I pushed forward with my plan to eliminate Shaka.
But things could get worse...and did. Alexander/KK attacked me in 1876.

Foolishly, Alex tries an amphibious assault on one of my cities, without even engaging in a preliminary bombardment.
It's a complete world war, four vs. two. But Alexander wasn't really committed to a long-distance invasion. He agreed to a ceasefire in 1884 and signed open borders soon after. I conquer the Zulus in 1886. In 1904, I take a city from Napoleon in the isolated northwestern peninsula of my continent and make peace. The other continent is still more advanced than I am, their navies are stronger, and I'm in no position to consider invading across the ocean.
This is the point in the game that usually settles down to a space race. Alexander has a big lead in that race, and has already completed several spaceship components. At least I've had the satisfaction of dominating my own continent. Maybe, now that I have a larger population, I can build up my science and economy to close that gap in time?
But as I finish the Apollo Program in 1915, I notice Alex is as WHEOORN. He's pleased with Napoleon, cautious with me. I sense another invasion coming.
So I'm pleasantly surprised in 1919, when Alex invites me to join him in a war against Napoleon. Well, sure, that sounds good to me! At least I can capture the little island between the two continents.
I do take that, but Alex and Napoleon appear to be evenly matched on their continent; neither has captured another's city. I open up a second front, capture two more French cities, and Napoleon capitulates to me in 1929.
Alex still has a tech lead (his territory looks like an angry hornet's next, with all the gunships hovering about) and he still might win the space race. But he doesn't have aluminum, so now I have a distinct advantage with my Modern Armor. And I have two vassals to his one. I attack in 1939, starting with a massive battle for Rhodes, which is defended by a huge stack right on Napoleon's border. That falls, is liberated in his counter-attack, and immediately falls again. With his reserves gone, he can't mount a serious counter-attack again.
I nudge over the line for a Domination Victory in 1960. One turn too soon, as it turns out. KK breaks free from Alex in that same turn. If the game were to continue, they'd both capitulate to me in the next turn.
A very hard-fought--and very unexpected--victory!
