[BTS] BOTM 173 - Monty - First Spoiler - 1AD

DynamicSpirit

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BOTM 173: Monty, Monarch.. First Spoiler

botm173small.jpg


Use this thread to tell us what happened in your game, up to 1AD!

Did you enjoy the jaguars?

Stop! If you are participating in BOTM 173, then you MUST NOT read this thread unless EITHER
  • You have reached at least 1 AD in your game, OR
  • You have submitted your entry
Posting Restrictions

  • Please do not disclose ANY events or information gained post 1 AD.
  • Please do not reveal your final result if that happened after 1 AD.
  • Please do not discuss the location of resources that may not show up before 1 AD (Iron is OK, coal and oil are not)
  • Do not post any savegame file from the game. Discussions and screenshots are fine but not actual games
 
Another map with unlimited forests!
Had a ton of fun in this one up to 1AD.

Writeup:
Spoiler :
Got a hut with gold and teched Agriculture -> Animal Husbandry.
Spoiler :



Then got a nice random event and later scouted a heavenly spot with lots of happiness resources.
Spoiler :



Stole a Worker from Huyana Capac since there were no diplo consequences. (Twice if you count a tiny little war later)
Then I Oracled Alphabet, my favorite move if I think I'm in a fast conquest game with good tech partners.
Spoiler :





Then my luck soured! :mad:
My ideal 4th city, the one with all the happiness resources, had a very serious barb problem when a Spear showed up to challenge my Chariot escort.
After some cat and mouse, my city settled on T67 instead of T62 and tried to chop out an Archer.
The barb Spear charged at the Workers and I ended up chopping with 1 Worker to get an Archer to save the city.
Losing 1 Worker would significantly delay +3 happiness resources being hooked up! :cry:
Spoiler :





The barb spear murdered my sacrificial Chariot! :D
The crisis was over.
Spoiler :

Next, I teched Horseback Riding by building lots of :science: and selected my 1st target, the hapless HC who had gems and no metal.
After picking up 1 Worker, I noticed a Settler being escorted by 1 Archer and 1 Quechua.
Grabbing the Settler to make a 2nd Worker would give me 1 more turn to bring down more Jaguars to help take the Incan capital.

So then the next turn happens, and the Incan capital had a 3rd Archer and 60% defenses instead of 40%!
Ran the math with 3 Horse Archers (1 injured), 2 Chariots (1 injured down to 0.1hp), and 2 Jaguars.
Decided to go for it.
Spoiler :




Disaster! :cry:
Lost 3 Horse Archers, 1 Chariot, and 1 Jaguar for no gain at all. (215:hammers:)
Spoiler :





================================================================
Bah, it is only Monarch difficulty.
Bulbed Theology with Great Prophet and started making Hagia Sophia for 2 turns forest chops.

Switched directions towards Joao! :whipped:
Gifted a city with 6 anger to get Friendly (+4 fair trade) and traded for Math the turn of war.
Gifted 1 more city with huge anger and DOW'd.
Spoiler :



Bypassed the fortress city near my borders and went for the capital again.
It went much better!
Isabella also popped a Great Prophet from Stonehenge and built the Buddhist shrine, something I really, really wanted.
Joao did not last long.
Spoiler :





Hagia was completed in 350BC for good fail gold and turbo chopping Workers.

Next, I wanted Isabella, but I faced another hilltop fortress capital and this one had metal units! :sad:
Bribed her to DOW HC, but it didn't have much effect.
Did I try the same tactic this time? :hmm:

..
............
Nope. :p
Used open borders to move my army south and attack every Izzy city except the capital.
Spoiler :







1st move after capturing 2 Workers and pillaging Iron was to DOH!!! lose 2 Workers to a wandering Archer.
Kind of a big blunder on a super heavy forest map. :wallbash:
Spoiler :

This blunder was followed by the greatest military campaign in Civ history without catapults.
No matter what battle I fought, no matter the odds, I won or withdrew from every single fight.
Spoiler :








The full tally was 19 Battles, 17 Wins, 2 Withdrawals.
Spoiler :
1) Jaguar 61% WON
2) Axe 61% WON (Cordoba Captured)
3) Horse Archer 26.2% Retreated
4) Horse Archer 39% WON
5) Horse Archer 69% Retreated
6) Horse Archer 74.3% WON
7) Horse Archer 97% WON (Seville captured)
8) Horse Archer 50% WON
9) Chariot 96.2% WON (Sword + Axe pair eliminated)
10) Horse Archer 20.9% WON (Sword on forest?)
11) Horse Archer 64.7% WON
12) Horse Archer 63.8% WON
13 ) Horse Archer 69% WON (Barcelona captured)
14) Chariot 36.5% WON (defending against Axe I think after pillaging Bronze)
15) Horse Archer 99.1% WON (Revenge for losing 2 Workers)
16) Horse Archer 24.3% WON
17) Horse Archer 27.9% WON (Isabella capital shrine city captured)
18) Axe 76.5% WON
19) Axe 76.5% WON (Spain destroyed :D)
CRAZY!
I felt invincible. :lol:

Here is 1AD.
Spoiler :

Hard to stay out of strike without Courthouses.
America has both Calendar and Code of Laws, and might give them up for peace. :)
 
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I settled in place, then built four more cities. In 1520 BC, I attacked HC, starting by stealing a worker. It took some time to build up enough units to take his two cities, before which I was razing all of his improvements to keep his production in check. I conquered the Incan Empire by 650 BC, but Joao attacked me one turn before that. I took one of his cities before making peace.

Izzy has been spreading Buddhism like mad. With Lincoln and Joao already sharing her religion, I converted, too.

By 1 AD, only Lincoln and Izzy have alphabet. I see that both of them are 5 or 6 techs ahead of me. Science and the economy are both concerns, at this point.
 
Grrr, I got the HBR timing completely wrong... it seemed to me it's better to go Writing - Alpha first (as HBR would take too long to research), and then Currency, so I had to build lots of chariots which hampered my economy and was quite inefficient in terms of conquest... so here I am at 1AD, just conquered Cuzco, 6 cities, but not too well overall...
Spoiler 1AD :

Civ4ScreenShot0016.JPG
Civ4ScreenShot0017.JPG

 
I chose a very conservative expansion policy this time because of the non-coastal capital and the map type that prohibits early cottages. Settled 1N and founded 4 more cities: A GP farm to the north (4 food resources), a production city to the NE (Copper + iron) and two cities to the SW and SE. Built barracks and sacrificial altars in all cities. Oracled Monarchy to solve the problem with few happiness resources at an early stage. At 1AD I also have Construction and Literature and have started an axe/pult war against Capac. So far 3 cities have been captured. (8 cities at 1 AD is not a lot but I have a decent size army and the Portuguese will be my next victim because they have all the pre-Calendar happiness resources. I'm not going to space this time.
 
Played my 3rd and final session about an hour ago. This is actually an identical post from the Monty Final thread but I'll post it here too because I ended up finishing before 1AD, so.....
Spoiler :
So just like my pre-game discussion my early game plan was to warrior rush a neighbor. For that reason I decided to settle on the marble for the production boost. My opening tech path was AH, TW (Hut), WRT (Hut), Math!! (Hut!!, although to be fair, my GS would be finished a few turns later, which would have bulbed it anyways), Alpha (Min, Agr, Fish, Archery, Med, Bw), Masonry (TGW 1500?/Mids 1320), Priest, CoL, CS (Oracle 1320), HBR (1040 Bc?), Monarchy, Fued (625 Bc). I got much fail gold from Oracle and Stonehenge

Capital build order was 1x warrior, barracks, 6x warrior, Library x2 scientist (2320s?), worker, worker (both workers while running 1 scientist), research until CoL finished, Settler to take horses, stable, starting at 925 Bc, non stop 1t HAs till around 600 Bc, then 1 settler. I had 3 workers split in 2 groups pre-roading forest, and then a little micro right as the Settler finished to improve deer, horse, corn, then onto 3 workers per tile 1t chopping forest.

2nd city was Portugal's Capital and the build order was: 1x warrior, monument, worker, Settler (fish/gold/silver), research until 1480 and then switch to Mids for completion, barracks, research 1t, then 5 1t HAs (pre-chops). The 2nd and 3rd city immediately started producing 1t HAs as soon as HBR finished.

3rd city was Portugals 2nd and final city, the stone city, right next to Spain (many worker steals from her!!). Build order: Oracle, TGW, Barracks, research (pre-chops), then 4 1t HAs, one 2t HA, and then around 4 more straggler HAs.

At size 3 my horse city would que up 2 settlers, which were assisted by 1 worker chopping. The Mids city would que and build 1 settler. The Fish/Gold/Silver city, at size 4 would que and chop 2 settlers. Spain would que up and chop 3 settlers with the help of 4 workers. Finally, the Capital would make the 9th settler around 625.

https://i.ibb.co/93pNgYt/Monty-Gotm-950-Bc.jpg

So up to 950 AD I had built 3 workers and stole 7 (1 Jao, and 6 from Spain). In the 950 screen shot I was already in the process of running 4 non stop merchants in the Capital which would give me a 97% GM to be used for trade mission gold later. So I had 5 HAs heading to the Spain Capital and 3 HAs to its 2nd city. I took both cities with zero losses and captured 3 more workers.

I had sent the first 2 HAs from the my Capital and around 700 Bc invaded America with 14 HAs (with good upgrades!), split up in a group of 9 (Washingtons Capital), and 5 for his 2nd biggest city at which point he Capitulated.

I invaded Inca around 650 Bc with 8 HAs and took his Capital and 2nd largest city, at which point he Capitulated. Likewise, I also used the remainder of my HAs from the America war to attack SB and capture one of his cities. At this point all my settlers had been settled and running artist and I was very close to domination, like 65%. So I then gifted back the 2 cities to Inca and won a domination victory. Actually, if I had gifted those 2 cities 1t early I would have had a 500 Bc victory instead.

https://i.ibb.co/jT2KW2m/Monty-Gotm-475-Domination-VC.jpg
 
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