CHALLENGER
... and no working stealing
The challenger disadvantage is huge in this game. Settled one south in part because that removed one jungle, thereby reducing the chance of being overgrown. Ages later, tin appeared on the starting hill, so it all worked out for the best.
The Warrior went clockwise and found several huts, which brought us a map (revealing more huts, yeah!), a Scout, and one tech: Sailing. Not bad. We found all four rivals on our continent quickly, but it took a long time before we discovered the southern polar route towards the remaining two civs.
Decided to go straight for Alphabet (via Pottery) and to skip Bronze Working (the advantage of having your forests changed into jungle: there is little to chop). Alphabet arrived in 2040bc. An alternative was to go for Judaism to compensate for the missing happy face from Gold; that would make for a cultural game but I didn't want that.
A Worker was built right away (1 + 15 turns, instead of 12, for leaving the hilltop) and went farming first, rather than prioritizing a fast workboat. Let the city grow to size 6 before we started on a Settler.
Djenne was founded southwest on the same river, and that was it since the Oracle had to be built; also, barbarians were plentiful in the north.
After 1000bc, our empire quickly grew to 6 good cities: first on two islands (planning the southern one to become our Moai Statues city), and then two more on the continent, when the north was cleared from barbs, claiming gold and copper/marble.
To get the marble, we culture-bombed northern Niani as that was the only peaceful way to push back the Inca border.
Zulu war
We were friendly to everyone until out of the blue Shaka declared and approached Djenne with a stack of mostly Impi. This however happened right after we got the copper connected and Machinery researched. Our rushed Macemen quickly dispatched with the Zulu attackers and, now promoted, eventually went on to capture Ulundi, with Stonehenge, Pyramids and Hanging Gardens, in 475ad, in time to switch to Representation with Banking coming up shortly.
In 500ad, we have 9 cities, and one Settler on a long trip around the world to the islands east that are just out of direct reach. Shortly, we will target the boxed-in Inca who hopefully have some Great People incorporated in their capital by now.
Towns
3960bc Timbuktu (rice, banana, clams, 3 gems), 1 south of start
1800bc Djenne (corn, cow, spices, gems), southwest on the same river
900bc Kumbi Saleh (2 fish), island east
575bc Gao (fish, clams), island south
575bc Walata (rice, cow, gold), northwest on the long river
350bc Niani (cow, copper, marble), north of Walata on the same river
325ad kwaDakuza (floodplains), helper city northeast of Ulundi (captured from Shaka)
475ad Awdaghost (iron), 3 tiles north of Timbuktu
475ad Ulundi (cow, gems, copper, stone), captured Zulu capital
Timbuktu builds
3360bc Worker
2600bc Workboat
2440bc Warrior
2200bc Worker
1840bc Settler
1680bc Lighthouse
1240bc THE ORACLE
1120bc Granary
975bc Galley
825bc Library
700bc Academy (Great Scientist)
600bc Settler
550bc Mint
525bc Confucian Monastery
425bc Settler
375bc Confucian Missionary
300bc Worker
150bc THE TEMPLE OF ARTEMIS
1ad COLOSSUS
50ad Harbor
200ad THE GREAT LIBRARY
325ad Market
450ad University
Other builds
250ad THE KONG MIAO (Djenne, Great Prophet)
450ad THE HEROIC EPIC (Walata); Theology (trade)
A Great General was born in the island town of Gao and by 500ad has not yet arrived at Walata....
Research
3600bc Agriculture
3400bc Fishing; Sailing (hut)
3120bc Pottery
2600bc Writing
2040bc Alphabet; Hunting, Animal Husbandry, Bronze Working, Mysticism (trade)
2000bc Archery, Meditation (trade)
1960bc Priesthood
1480bc Code of Laws (Confucianism in Djenne)
1280bc Iron Working (trade)
1240bc Mathematics; Civil Service (Oracle)
1160bc Polytheism
1120bc Masonry
1000bc Monotheism
825bc Currency
650bc Metal Casting
575bc Aesthetics
525bc Literature
425bc Music (-> Great Artist, bombs Niani to get to the marble)
350bc Monarchy (trade)
250bc Machinery
50bc Paper
1ad Compass
100ad Optics
150ad Drama (hut)
200ad Calendar (trade)
325ad Education
350ad Construction (AI wouldn't trade)
450ad Engineering
STATS
1000bc score 303, 2 cities, 11 pop, 1 wonder, 59 sustainable beakers
1ad score 615, 6 cities, 31 pop, 3 wonders, 172 sustainable beakers
500ad score 1056, 9 cities, 60 pop, 9 wonders (6 built, 3 captured), 300 sustainable beakers