Hi
@NickTrofimuk, good to hear from you.
Ahh i should have explained that better. So often I gift a city, I have open borders, but that city isn't trading with me, it's trading with some other civilization far away. So then all the work of maintaining good relations, not taking their cities, etc, seems a bit fruitless. My diplo is usually not good enough to force anyone to stop trading with my target (or my target to close borders with others). So I thought maybe severing roads between target and his allies would mean his city couldn't trade with others, and maybe then his city would trade with me.
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I'm not a TR expert, but my understanding is that TRs are not symmetrical in civ. I mean, city A has a trade route with B does
not mean that city B will also show a TR to A. Look at your save when you had visibility on the target civ. Therefore, I was stressing that the multiplier is based on the trade routes in
your city
.
But from what you say, am I correct in understanding that I could probably also force these trade routes by closing open borders with MY own allies? ie if my cities can no longer trade with far away guys, they will then trade with the closer recently gifted cities? That makes total sense, and is actually super handy to know haha
.
Yep, that is what I was suggesting
. it is super easy, although it costs a bit in terms of diplo and lost trades. This game, at some point I had to close borders with everybody else to get TR with my target Khmer city, some AIs would not re-open borders (for some time).
@Pangaea, I'd say I probably produce 70something spies? Between 50-100 depending on the game I'd guess. It sounds like I do the same as
@Fine_Distinction - try to get enough so that I can have my whole stack in one city, gift that away, and then the next turn run spread cultures all the way up to legendary, then move them all into city number 2 and five turns later gift that away and do the same. I don't think it would be practical to have 210 spies (or whatever the number would be) to run all your spy missions at exactly the same time. [/QUOTE]
This seems to be the most natural and enjoyable approach for me, but whipping spies an mass may sometimes make sense if you only care about the finish date. I never tried it, but if I have had a bigger empire, maybe. BTW,
@MarleysGh0st produced 292 spies this game
goodjob
, but looks like he didn't use them all at the same time.
Also I often don't have enough to get it up to legendary all in one go (I should probably start producing spies earlier but I often get carried away trying to get a few more vassals haha), so once I've run my spy missions I figure out how many more I need (sometimes 10-15 spies) and move them back into city 1 to finish bringing it to legendary, then move the rest to city 2 and start working on that. [/QUOTE]
same here, my first legendary city was double-bombed, so required less spies, so I started on it while keep building spies for other cities.
[USER=311045]@Fine_Distinction, I agree it would be fun to compare! I play a lot of espionage games, so I certainly have the idea down, but it would be really interesting to see how others play it differently. I'm sure there is a lot I could improve on - I've never been able to get an earlier date than 1300 on any difficulty (and I know there are some BC finishes in the Hall of Fame). Would anyone be interested in perhaps starting the same game, all trying for an espionage victory, and giving a play by play as we go so we can compare? (like a GOTM basically) [/QUOTE]
I would gladly play with you
, but let us do it during one of the future BOTMs. BOTMs have amazing tools for side-to-side comparisons and replays, will be much easier that way. I was also thinking of trying an espionage victory on lower diff BOTM but since it is a same category as a culture here, but I have never played it since I did not want to ruin somebody's traditional culture game. BTW BOTM staff,
@DynamicSpirit can we please have a self-declared Espionage Victory category in BOTM? It is a honor system anyway, but it does not make sense to have culture and espionage games competing in the same slot. Under current system, a culture game that would normally win automatically loses if somebody decides to play espionage-culture, seems unfair and not fun.
I have actually only played espionage-culture one and another BOTM that I abandoned in the middle, I think it was also Zara Yaqob, or maybe Gilgamesh. But I generally like espionage and when espionage victory was introduced I was reading a lot about it and was thinking of trying for a HOF espionage slot - and then realized they do not accept Mac games
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