BOTM 24 First Spoiler - 1650 AD

Niklas

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BOTM 24 First Spoiler



Sorry for posting this so late, hope you haven't all forgotten already. :)

Reading Requirements

Stop! If you are participating in BOTM 24, then you MUST NOT read this thread unless EITHER
  • You have reached at least 1650 AD in your game, OR
  • You have submitted your entry


Posting Restrictions

  • Please do not discuss anything that happened after 1650 AD,
  • Please do not divulge your final result if that happened after 1650 AD.
  • Please do not discuss the location of resources that may not show up before 1650 AD.

Where did you settle and why?
How did you tackle the late era start?
 
Well the one thing that I had to focus on in the beginning was the ton of barbs that showed up. There were barb macemen attacking my cities by T30. And since I usually turn barbs off, I was not at all prepared. I lost one of my REXed cities to a barb but got it right back. As soon as I got defenders built and into all the cities to protect against the barbs, the wonderfully friendly neighbor DoWed me. Yea, now to deal with her!
 
It was really hard to settle fast...

Settled in the place, found second city NNW to the capital (iron,corn, pig), killed Izza, destroyed her second city, built 4 settlers, stole 4 workers, met all AIs, made circum in 1590AD, found Confu :D

Research path: Education 1520AD - Nat... (hmmm.. looks like slightly short...)

1650AD stats: 6 cities, 2 turns to finish Oxford, 1 settler, some number of workers..
 
I should have killed her early. I instead boxed her in, which just caused her to build more troops instead of expanding. Now I got to try and recover to a point where I can take out her 3 cities.
 
I didn't have any problems with Isabella. I founded my 2nd city to the NNW as well, by the iron cornpig. I settled my 3rd city just to the west to grab the copper, captured a barb city on the coast to the NNW by the dyes, and founded my 5th city on the coast to the N. I have 2 more barbarian cities I need to raze and some land to fill out, but my border with Izzy is built up.

However, I'm shooting for a Diplomatic victory, so I'd rather not have trouble with Izzy yet. She only has 2 cities so far anyway; perhaps my sudden expansion cowed her. I refused to adopt a State Religion yet. (I didn't need the +Happiness, and any civic bonus I could get probably wouldn't offset the cost of a war with her this early.)

I have some Trebuchets & Knights to handle barbarians (which also gives me more military might than Izzy ATM), and am busy preparing to set sail (now that I finally have a city on the open coast) and discover the other civilizations. I'm also rushing for Liberalism; with one religion per country, the only way to stay on good terms with all of them is to get Free Religion ASAP & spread it like wildfire. I also have a Great Engineer on the backburner to rush Gunpowder; while I'd like to rush Mass Media, I need to stay even with Izzy's military to avoid a costly war.
 
Rather surprisingly, I got Izzy to adopt my religion simply by sending missionaries. She was tame and happy for many years, and most of her cities were on territory I didn't want. So I had a very peaceful start to the game, and meandered along in my usual fairly inefficient way.
 
Settled capital on horses, second near iron etc. Took both Lizzy cities with knights and instead of building settlers I continued building some knights in preparation for taking over another continent. Used knights to capture barb cities on my continent (they spawned everywhere!). My plan was semi domination/spaceship milking game with sushi...

Very nice setup this game. I didn't practice but it felt very playable although the AI has an even lesser clue how to "play" with an advanced start.
 
Same settling, New York near iron, but decided the island start would be my cultural domain so ran Artists in New York and great worked to expand borders. - This quickly squeezed out the fog so no Barb problems to speak of. - Then over ran Izzy with knights and Madrid became an excellent GA farm and second religion.
 
Izzy was no problem for me. She never built another city and Barcelona was in a horrid spot. Barbs, were however and caused some panic whips among other things. That big ice shelf to the south west was a barb factory.

I also got very unlucky with great people generation and had to self research astro after getting rifle by lib.

Oh, well that and realizing I downloaded the wrong save after putting together a turn by turn plan for bulbing only to realize about 25 turns in that something was horribly wrong. Ended up with the Noble save instead of prince. Just going to go with it.

Still just going to go for a poorly completed conquest if possible. Very mean to ice-in the capital for circumnav purposes. Still got it, but what a PITA.
 
I forgot to make a save around here, but I let Izzy live a bit, since she was further away than some really nice city spots, and Barcelona was beyond poorly placed. Settled on horses, and went with caste system/pacifism to focus on growing a lot of GP to gain a tech advantage by bulbing. Not sure how far 1650AD is, but I did have a big tech lead very fast, and was first to liberalism+economics+Taj Mahal.

Interesting not having sea access to send out caravels, well, unless wanting to waste an early settler on a bad site.

No big barb problems. Most of the ice patch ones were closer to Izzy, and the closest north/east spots were easy to fogbust with cheap warriors, and knights kept the stragglers away+made HE possible early. They settled a couple of cities in the jungle for me too.
 
CHALLENGER

We settled Washington in place (crabs, silver, corn, horses), and New York (getting Taoism) on another plainshill (corn, iron, horses and wine). Chose Bureaucracy, Serfdom, Mercantilism and Pacifism. After two Great Engineers (both living in Washington) and a Great Scientist (Academy) we switched to Hereditary Rule and Organized Religion to grow and get all those buildings.

We built some units early (a Trebuchet, some Maces, some Knights) and managed to take out Spain in 1555 AD without any problem - we kept both Madrid (academy) and Barcelona (Christianity). :)

All the available world wonders were taken very early by the AI tribes on the other continent, including Versailles. :eek:

The Caravel built in Madrid dropped our Explorer on the other landmass where we met all the remaining rivals. Didn't find any islands yet, circumnavigation is almost complete.

Figuring that we could at some point trade for Education, we started research with Printing Press. :mischief:

In 1650 AD, Replaceable Parts, to boost all those juicy mills, is just 5 turns away at 50% tech. Only two AI have discovered something: Education, but so far they won't trade. :mad:

We have 7 cities (45 pop). Boston has copper and pigs, Philadelphia will grab gold, 2 wines, 2 incense and work Madrid's pigs, and a captured Barbarian town in the north has another corn and will get dyes. Barbarians are a pest in this game, but at least we did get one of their cities. :king:
 
This is actually my first GOTM.
Managed to capture Barcelona but was stopped at the gates of Madrid, where 1 lone remaining longbowman killed off my army. Afterwards Isabella managed to spawn 1 more city and capture a barb city.
I won't rest until I finish her off however...
 
It was very fast, I did not do much as I can recapitulate now..I ve tried a test game and made significant progress by rifle conquering the continent (3 AIs). So I decided to follow the same strategy...unfortunately Isabela is the only one to destroy so far..well I don like her anyway..I went edu+GS->lib-economic(GM)-now probably beeline rifling.
I have made my first caravel just to scout inland see near south pole and disband..that means I need some settlers..planing 2 new cities and then hopefully to war and exploring new land..
 
First XOTM back in a long time. Went standard workshops ----> caste/guild (later chem/SP). Settled a lot of cities peacefully, had enough workers/city to avoid unimproved tiles. Founded taoism and ran it + OR for infra. Izzy hated that but I had a city set to just build 5 XP knights. She got boxed into 4 cities and eventually I had enough knights to poach her iron city and capitol, then finish her off.

After that the plan was to settle island to NE.
 
I'll chime in here, with my much-too-much detail of notes taken while playing.

Renaissance start... Not my preferred since I like the challenges of the stone age period. But I'm not one to pass up on a challenge.

Prince difficulty, so I'm hoping that I can pick my VC from the beginning and make the game work for me. For a change I'm going to target the COW!

Early game will be a rush all round to take control of the starting continent. This is well doable with trebs and maces I think - assuming I have at least copper. If I have iron I'll throw knights into the mix.

Everything going well GP wise the first will be a GE... probably rush build a wonder like Notre Dame or the AP. For the second I would like a GS to part bulb Education, then either Nationalism or Chemistry from Liberalism if I have gunpowder. From tests it seems the AI get to Liberalism by about turn 70 (starting turn = 0) so Chemistry should be possible even with a fairly dedicated war route.

I'll settle cities very close together to pack in as many as possible, and end the game with a Sushi fueled population boom.

Enough talk - onto the game!

*** Session 1: 1285 AD -> 1385 AD ***

Start with a civics change: Bureau, Slavery, Merc, Pacifism. Whipping in the beginning is great since the capital starting with two pop is basically a free worker.

Explorer starts heading east - lots of ice. Eww. Worker moves 2W also for some scouting. The land generally looks pretty poor. Both settlers also move, since there's no point settling until at least turn 2 because of civics change. I'm curious about whether the corn can be irrigated through a farm NE of it, so on turn 1 I save the game and create a test in WB - answer is yes.

I've decided that in place is good for the capital. The next best city I can see now is 3N1W to claim the pigs and wheat. Actually, 1 further N of that also gets another horse tile.

At this point I'm thinking I'll claim the copper to the west with a 3rd city, then prepare for war. Although have to find my target first - maybe we're isolated? First tech is Education at 0%.

OOo, there is iron, Oasis, corn and wine further NW... and I meet Izzy's explorer near there. A plan is forming...

Judaism is founded in New York, and I switch immediately for the Pacifism bonus.
Early builds are: Washington: Worker (whipped) -> WB -> Barracks -> Worker (chopped) -> caravel -> Settler.
New York: Worker (whipped) -> Library.

I can see Izzy building a road on some pigs by her border. Since I can see there is no pasture yet, and still turns left on the road build I wait for a few turns to see if another worker will turn up and I can steal them both ;)

Ok, AP has been built elsewhere the turn before my GE pops. I end up choosing Uni of Sankore in 1385 AD more for the GS GPP than anything else.

I completely bungle the worker steal... forgetting I had OB when I moved my LB onto the worker.

*** Session 2: 1385 AD -> 1620 AD ***

That's a laugh, my caravel is completely landlocked. Stupid build that was. I delete it to save on unit maintenance.

This continent is pretty small and crappy. So Astro is now an important part of my plans. I get a GS from New York as planned. I keep the scientists on hoping for a 3rd GS, but a GE wouldn't be all bad as I'll then bulb gunpowder on my way to Chem.

Boston is founded in 1450 AD right next to corn and iron. Cities are building trebuchets and a couple of warriors for garrisons, and will switch to maces once the iron is connected. A few whips later and I'm advancing on Izzy with a stack way bigger than it needs to be. I declare in 1575 AD, and she is removed in 1620 AD, and I keep all 3 of her cities.

*** Session 3: 1620 AD -> 1650 AD ***

Next goal is Liberalism, which I claim in 1640 AD, taking Astro for the free tech, since I'll be needing that pretty soon. I'm also planning to bulb my way to Economics (free GM) and Printing Press, with a revolution to Caste System + Hered Rule.

I'd like a great GP Farm, but no city sites really stand out for me. I settle for Izzy's capital of Madrid, which also has some forests around it so can also build National Park a little later on. The free GM will be settled here.
 
Contender Save/Prince Difficulty

Where did you settle and why?
I founded Washington 1S on the Horse Resource. It brought the 2nd Silver into the Capitol's BFC and, as someone pointed out in the announcement thread, it allowed the Corn and the two tiles S & SE of the Horses to be irrigated.

How did you tackle the late era start?
Initial Civics changes made on starting turn: Bureaucracy/Caste System/Mercantilism/Pacifism. Hoping to take advantage of Lincoln's Philosophical trait with a Specialist Economy.

Other cities...
1305 AD - New York @ 3 NE+2N near Wheat & Pig. Holy City (Islam)
1465 AD - Boston @ 2NW+6N on hill near Iron/Horse/Corn/Wine
1635 AD - Philly @ 4NW+1W on riverside tundra near Copper/Marble/Pig.

Only four cities @ 1650 AD :( I may have expanded too slow :blush:

Events of note...
1385 AD - GE born in New York
1390 AD - GE builds Spiral Minaret in NY
1475 AD - GP born in NY
1480 AD - GP builds Masjid al-Haram (Islamic Shrine) in NY
1530 AD - GE born in Washington; bulbs p/o Gunpowder
1535 AD - Islam spread to Boston
1565 AD - Islam spread to Washington
1590 AD - GP born in NY
1595 AD - GP bulbs remainder of Printing Press
1635 AD - Islam spread to Philly

Research completed: Gunpowder & Printing Press

Research partially completed: Education - 18 turns remaining. Next Great Prophet in NY in 7 turns should bulb remainder of Education.

Research in progress @ 1650 AD: Nationalism - 23 turns remaining. Plan to switch to Liberalism after next GP finishes Education

Aim to try for UN or Space Colony Victory.

What's-her-name next door hasn't given me any trouble - SO FAR :rolleyes:
 
Contender -> fastest space

Clearly I would want to dominate my continent, so I planned to crush it with whatever unit+treb made sense. Then when I saw it was just Izzy, I didn't bother so much with the fast kill. I settled in place and north of it to pick up iron-pig-corn (capital), leaving the iron river site for a later Oxford. Not sure if that was wise. Anyway, I popped three GS out of the coastal site, bulbing Edu and PPr and keeping the last for my academy later in Oxford. At 1650 I'd just done Liberalism->Astro, built 2 side cities and had a 3rd settler built to hem Izzy in around the gold-wine. The plan is to REX while keeping Izzy happy, then crush her. Hopefully she builds me an academy somewhere. Will pop my second GE some time soon (first went on Notre Dame, obviously) which I might save for Mining Inc. Researching Economics for the GM... have to see if the corporations actually look worthwhile... Also I need a coastal city to extract a caravel, and thence try to trade for Nationalism. Planning to beeline Steam Power for my levees, then backtrack for Democracy.
 
Hmm, I have 4 cities and Isabella has 8. How come my Isabella has expanded all over the place, but everyone else's Isabellas have stayed home and done nothing?
 
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