jesusin, contender. Goal: Gold Medal (points).
The plan is to REX aggresively, abuse slavery in this food-rich hammer-poor map, get GLH and CS slingshot, get 50 cities, found Sushi corporation and let the cities get fat.
I'm thinking about settling 1SE so I send my Scout N to see what I'd miss. Once I see the corn, I decide to settle 1E to get the additional clam in the capital. Also settling on furs gives immediate extra commerce... but it doesn't! I'm not happy.
Research Mining and BW first.
Micromanage for 0 food and 3 hammers tile. Build WB first, then half of a WB and start a Worker just in time to be whipped the very turn I get BW.
Finish WB, Axe, double whip granary, lh, Settler.
Research continues with Sailing, Pottery, Writing, PH, Maths, CoL.
Real events kill my gameplay (forest lost to criminals, the resulting unhappiness deranges my whip plans; hurricane kills 1pop when I am at pop3 and ready to grow to pop4 for a double whip; etc etc etc) but the GH compensate for it: AH and HBR.
So I settle my first city after the capital all the way to the East, both to close Victoria access to the West and to get "her" horses. This was painfully slow due to barbs interferences in the long walk East, but I think it was the right strategic decision.
Just after whipping the Library, when my city is depleted, a barb galley appears and has time to destroy my 3 nets. This had very serious consecuences to my development and research. Also I had to call back my exploring WB. I failed to get the CS sling by a few turns.
Victoria passed next to my borders to found the perfect GPFarm city in the second peninsula to the East with 4 food resources.
1000 BC Stats: 3 cities, 11 pop, 2 workers, 3units(2axe), 1Gal, 2 strategic resources, 2 luxury resources, 4 health resources, 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce=38-17-67, 49 sustainable beakers per turn, 6 culture per turn, 6 great person points per turn, 100 gold, 3Gra, 1Lib, 1lh. 1 religions, 1/2 cottages used, 13 Techs: BW, HBR, Pott, Sail, almost CoL. 0 civs killed. 4 hours played.
Crappy, isn't it?
Whip a handful of HA and dow Vicky. I'm silly: I didn't watch were Vicky's exploring archer would end up... I lost the worker in the Gold, ugh.
Get Alpha, trade very little, Academy 290BC, GLH 215BC. Bureaucracy 80BC.
Vicky whips Archers like crazy, she is incredibly lucky too (she retakes one city in a 1 on 1 archer assault, for example). I slowly get more troops together.
1AD Stats: 6 cities, 26 pop, 5workers, 16units (5HA), 2 strategic resources, 3 luxury resources, 5 health resources, 1 great persons, 1 world wonders, 0 national wonders, food/production/commerce=94-31-191, 117 sustainable beakers per turn, 31 culture per turn, 2 great person points per turn, 230 gold. 2 religions. 2/2 cottages used, 31 Techs: Alpha, CS, Const, Monar, IW. 0 civs killed. 6 hours played.
Darius gets Feudalism, I must hurry! Victory is gone 325AD, I was very careful not to risk a defeat and attacked only when I was sure the city would fall.
Settle the food rich zones, ignore Marble, realise Colossus isn't gone (I wasn't planning for it, I should have prioritized it too). Get HG and get 1 turn away from Colossus.
500AD: 12cities, 167sust bpt, researching Education.
My future plans include preparing for Oxford and taking Kublai's two cities.