BOTM 25 First Spoiler

I had the barbarian archer event as well, 4 archers popped next to capital...I was able to make 4 warriors...they were not enough

That's why the old HOF mod had these events delayed or removed. If only we played with events on more often, this little mishap would have been discovered and fixed already in BUFFY.002 :mischief:
 
That's why the old HOF mod had these events delayed or removed. If only we played with events on more often, this little mishap would have been discovered and fixed already in BUFFY.002 :mischief:

I thought that these barb events were disabled in buffy like they were in HOF mod, so was surprised when the archers poped up. Especially since they did pop up next to an ai archer who I though was fogbusting the area for me :lol:
 
This is my first GOTM (and fwiw, my first proper game on an archipelago map) and typically, I forgot to write a basic timeline of what happened up until 500 AD, so apologies for the lack of details... Seeing as this is my first go at this, I'm playing the Adventurer class...

Anyway, I settled 1 tile SW of the original starting position, as that way I figured I could squeeze in another city on the tile east of the southernmost fur. Very happy when I moved my settler and noticed yet another clam! :)
First productions were work boat, work boat, settler, warrior, work boat. Settled my second city on the planned spot next to the furs - this way it got the Cows on the peninsula to the east in its city radius.

As for techs, I researched Animal Husbandry, Mining and then beelined for Alphabet, hoping to be able to trade my way up in techs. Popped two huts full of gold on the continent, about 120 in total - this helped a lot with aggressive researching in the early days...

At around 100 AD, I sent a Settler to the island just south of our starting location, where I discovered a new barbarian city on the west side. Settled on the east side of the island, and a few turns later I conquered the barb city too.

I've been expanding and exploring peacefully (apart from taking the barbarian city, as well as having to deal with some barbarian galleys destroying my fishing boats), I'm up to seven cities so far, but am getting pressed for land now due to Victorias expansion in the east (and I don't really want to settle in the ice up north).

Still haven't gone to war with anyone, but I've just discovered Civil Service, and am now building an army of Catapults and Berserkers (as well as 2 Swordsmen and 3 Axeman - which I already had from the barbarian invasion). When I'm up to 10 Berserkers and 6 catapults I'm going for Victoria's cities! I notice that she's a little ahead of me in the tech race, and she has a size-1 city in the tundra (as well as 5 good cities), my plan is to conquer them all, leave her only with that (pillaged) city in the tundra, and extort her for techs in exchange for peace. Let's see how it goes! :)

As for the barbarian uprising discussed in this thread, I experienced it too, although later in the game. I had just founded my city up in the northeast (S-SE of the marble), and a few turns later, 4 barbarian archers popped up on the tile next to the city! I had only 1 axeman in the city, but luckily he managed to fend them all off!

Oh, I've got a question... The description of the game says there are 6 rival AI's, so far I've encountered 7...?

All in all, a lot of fun these GOTM's, I'm definitely signing up for the next one too! :D
 
Oh, I've got a question... The description of the game says there are 6 rival AI's, so far I've encountered 7...?

All in all, a lot of fun these GOTM's, I'm definitely signing up for the next one too! :D

Welcome tro the GOTM's. You are likely meeting newly released colonies by one of the other AI. These new civ's are listed as vassel of the original civ.
 
Scout found English early on so I whipped an axeman and headed over to see if I could borrow a worker, after all I had lots to do. The lone axeman snagged the desired helper and then noticed York is only defended with one archer... what the hell, I made this long trip, let's have a shot. Bam, no more York, plus I get a promotion. After healing let's go in a little further and check out the big town. What? London only has one archer? So let's have another go, even across the water at only 31% chance, before they whip any more defenders. Well, what do you know, it's only 2125 BC and no English!
 

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Good job old_civver, got yourself a few resources by snagging that city - should help quite a lot!

Where did you settle your capital? From your screenshot it looks like you settled in place, but it's hard to see..
 
Good job old_civver, got yourself a few resources by snagging that city - should help quite a lot!

Where did you settle your capital? From your screenshot it looks like you settled in place, but it's hard to see..

Thanks, but it was just dumb luck. I settled in starting position. Having London so early was OK until the barbs built a city between it and the capital that cut off the trade. This made London a huge drain on the economy until the barb city was taken.
 
jesusin, contender. Goal: Gold Medal (points).

The plan is to REX aggresively, abuse slavery in this food-rich hammer-poor map, get GLH and CS slingshot, get 50 cities, found Sushi corporation and let the cities get fat.

I'm thinking about settling 1SE so I send my Scout N to see what I'd miss. Once I see the corn, I decide to settle 1E to get the additional clam in the capital. Also settling on furs gives immediate extra commerce... but it doesn't! I'm not happy.


Research Mining and BW first.
Micromanage for 0 food and 3 hammers tile. Build WB first, then half of a WB and start a Worker just in time to be whipped the very turn I get BW.
Finish WB, Axe, double whip granary, lh, Settler.
Research continues with Sailing, Pottery, Writing, PH, Maths, CoL.



Real events kill my gameplay (forest lost to criminals, the resulting unhappiness deranges my whip plans; hurricane kills 1pop when I am at pop3 and ready to grow to pop4 for a double whip; etc etc etc) but the GH compensate for it: AH and HBR.

So I settle my first city after the capital all the way to the East, both to close Victoria access to the West and to get "her" horses. This was painfully slow due to barbs interferences in the long walk East, but I think it was the right strategic decision.

Just after whipping the Library, when my city is depleted, a barb galley appears and has time to destroy my 3 nets. This had very serious consecuences to my development and research. Also I had to call back my exploring WB. I failed to get the CS sling by a few turns.

Victoria passed next to my borders to found the perfect GPFarm city in the second peninsula to the East with 4 food resources.


1000 BC Stats: 3 cities, 11 pop, 2 workers, 3units(2axe), 1Gal, 2 strategic resources, 2 luxury resources, 4 health resources, 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce=38-17-67, 49 sustainable beakers per turn, 6 culture per turn, 6 great person points per turn, 100 gold, 3Gra, 1Lib, 1lh. 1 religions, 1/2 cottages used, 13 Techs: BW, HBR, Pott, Sail, almost CoL. 0 civs killed. 4 hours played.
Crappy, isn't it?

Whip a handful of HA and dow Vicky. I'm silly: I didn't watch were Vicky's exploring archer would end up... I lost the worker in the Gold, ugh.

Get Alpha, trade very little, Academy 290BC, GLH 215BC. Bureaucracy 80BC.
Vicky whips Archers like crazy, she is incredibly lucky too (she retakes one city in a 1 on 1 archer assault, for example). I slowly get more troops together.


1AD Stats: 6 cities, 26 pop, 5workers, 16units (5HA), 2 strategic resources, 3 luxury resources, 5 health resources, 1 great persons, 1 world wonders, 0 national wonders, food/production/commerce=94-31-191, 117 sustainable beakers per turn, 31 culture per turn, 2 great person points per turn, 230 gold. 2 religions. 2/2 cottages used, 31 Techs: Alpha, CS, Const, Monar, IW. 0 civs killed. 6 hours played.


Darius gets Feudalism, I must hurry! Victory is gone 325AD, I was very careful not to risk a defeat and attacked only when I was sure the city would fall.

Settle the food rich zones, ignore Marble, realise Colossus isn't gone (I wasn't planning for it, I should have prioritized it too). Get HG and get 1 turn away from Colossus.

500AD: 12cities, 167sust bpt, researching Education.

My future plans include preparing for Oxford and taking Kublai's two cities.
 
My future plans include preparing for Oxford and taking Kublai's two cities.

I like your Kublai better. My Kublai had 5 cities and I accidently took him as a Vassel after taking his main continent. :cry: Then I helped him expand to his island thinking he will revolt for independance. No luck. So I changed my VC to diplo. I should have attacked Vicky early too.
 
Scout found English early on so I whipped an axeman and headed over to see if I could borrow a worker, after all I had lots to do. The lone axeman snagged the desired helper and then noticed York is only defended with one archer... what the hell, I made this long trip, let's have a shot. Bam, no more York, plus I get a promotion. After healing let's go in a little further and check out the big town. What? London only has one archer? So let's have another go, even across the water at only 31% chance, before they whip any more defenders. Well, what do you know, it's only 2125 BC and no English!
You sure that wasn't really a Hammerman named "Thor"?

dV
 
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